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The increasing prevalence of Virtual Reality technologies as a platform for gaming and video playback warrants research into how to best apply the current state of the art to challenges in data visualization. Many current VR systems are…

Human-Computer Interaction · Computer Science 2016-04-29 Sam Royston , Connor DeFanti , Ken Perlin

Complex data visualization design projects often entail collaboration between people with different visualization-related skills. For example, many teams include both designers who create new visualization designs and developers who…

Human-Computer Interaction · Computer Science 2019-08-02 Jagoda Walny , Christian Frisson , Mieka West , Doris Kosminsky , Søren Knudsen , Sheelagh Carpendale , Wesley Willett

Fully automated vehicles (FAVs) hold promise for enhancing the mobility of blind and low-vision (BLV) individuals. To understand the situated interaction needs of BLV passengers, we conducted six on-road, and in-lab focus groups with 16…

Human-Computer Interaction · Computer Science 2025-10-31 Zhengtao Ma , Rafael Gomez , Togtokhtur Batbold , Zishuo Zhu , Yueteng Yu , Ronald Schroeter

This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

Human-Computer Interaction · Computer Science 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

Tactility provides crucial support and enhancement for the perception and interaction capabilities of both humans and robots. Nevertheless, the multimodal research related to touch primarily focuses on visual and tactile modalities, with…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Ning Cheng , You Li , Jing Gao , Bin Fang , Jinan Xu , Wenjuan Han

This paper presents a systematic literature review of music technology tailored for blind and low vision (BLV) individuals. Music activities can be particularly beneficial for BLV people. However, a systematic approach to organizing…

Human-Computer Interaction · Computer Science 2025-08-05 Shumeng Zhang , Raul Masu , Mela Bettega , Mingming Fan

A growing number of efforts aim to understand what people see when using a visualization. These efforts provide scientific grounding to complement design intuitions, leading to more effective visualization practice. However, published…

Human-Computer Interaction · Computer Science 2020-09-16 Madison Elliott , Christine Nothelfer , Cindy Xiong , Danielle Szafir

Vision-Language Models (VLMs) have demonstrated remarkable generalization capabilities across a wide range of tasks. However, their performance often remains suboptimal when directly applied to specific downstream scenarios without…

Machine Learning · Computer Science 2025-08-08 Hao Dong , Lijun Sheng , Jian Liang , Ran He , Eleni Chatzi , Olga Fink

Most existing assistive navigation tools focus on providing real-time guidance for Blind and Low-Vision (BLV) people, but few support building a holistic spatial understanding of unfamiliar environments before travel. Such cognitive map…

Human-Computer Interaction · Computer Science 2026-04-17 Li Liu , Jiaming Qu , Marc Jowell Bagaoisan , David T. Lee , Leilani H. Gilpin

Producing interactive 3D printed objects currently requires laborious 3D design and post-instrumentation with off-the-shelf electronics. Multi-material 3D printing using conductive PLA presents opportunities to mitigate these challenges. We…

Exploratory search starts with ill-defined goals and involves browsing, learning, and formulating new targets for search. To fluidly support such dynamic search behaviours, we focus on devising interactive visual facets (IVF), visualising…

Human-Computer Interaction · Computer Science 2021-09-14 Chen He , Luana Micallef , Barış Serim , Tung Vuong , Tuukka Ruotsalo , Giulio Jacucci

Objective: Three perceptually orthogonal auditory dimensions for multidimensional and multivariate data sonification are identified and experimentally validated. Background: Psychoacoustic investigations have shown that orthogonal…

Sound · Computer Science 2020-01-22 Tim Ziemer , Holger Schultheis

Scientists often explore and analyze large-scale scientific simulation data by leveraging two- and three-dimensional visualizations. The data and tasks can be complex and therefore best supported using myriad display technologies, from…

Human-Computer Interaction · Computer Science 2024-04-30 Thomas Marrinan , Madeleine Moeller , Alina Kanayinkal , Victor A. Mateevitsi , Michael E. Papka

Biomedical data harmonization is essential for enabling exploratory analyses and meta-studies, but the process of schema matching - identifying semantic correspondences between elements of disparate datasets (schemas) - remains a…

Human-Computer Interaction · Computer Science 2026-04-14 Eden Wu , Dishita G Turakhia , Guande Wu , Christos Koutras , Sarah Keegan , Wenke Liu , Beata Szeitz , David Fenyo , Cláudio T. Silva , Juliana Freire

In vision-and-language navigation (VLN), an embodied agent is required to navigate in realistic 3D environments following natural language instructions. One major bottleneck for existing VLN approaches is the lack of sufficient training…

Computer Vision and Pattern Recognition · Computer Science 2022-08-26 Shizhe Chen , Pierre-Louis Guhur , Makarand Tapaswi , Cordelia Schmid , Ivan Laptev

We present a systematic review on tasks, interactions, and visualization widgets (refer to tangible entities that are used to accomplish data exploration tasks through specific interactions) in the context of tangible data exploration.…

Human-Computer Interaction · Computer Science 2025-07-02 Haonan Yao , Lingyun Yu , Lijie Yao

Tactile perception is essential for embodied agents to understand physical attributes of objects that cannot be determined through visual inspection alone. While existing approaches have made progress in visual and language modalities for…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Yifan Xie , Mingyang Li , Shoujie Li , Xingting Li , Guangyu Chen , Fei Ma , Fei Richard Yu , Wenbo Ding

Cross-platform verification, a critical undertaking in the realm of early-stage quantum computing, endeavors to characterize the similarity of two imperfect quantum devices executing identical algorithms, utilizing minimal measurements.…

Quantum Physics · Physics 2023-11-08 Yang Qian , Yuxuan Du , Zhenliang He , Min-hsiu Hsieh , Dacheng Tao

In recent years, the use of expressive surface visualizations in the representation of vascular structures has gained significant attention. These visualizations provide a comprehensive understanding of complex anatomical structures and are…

Humans exhibit a remarkable ability to recognize co-visibility-the 3D regions simultaneously visible in multiple images-even when these images are sparsely distributed across a complex scene. This ability is foundational to 3D vision,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Chao Chen , Nobel Dang , Juexiao Zhang , Wenkai Sun , Pengfei Zheng , Xuhang He , Yimeng Ye , Jiasheng Zhang , Taarun Srinivas , Chen Feng
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