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A complete representation of 3D objects requires characterizing the space of deformations in an interpretable manner, from articulations of a single instance to changes in shape across categories. In this work, we improve on a prior…
Skinning is a popular way to rig and deform characters for animation, to compute reduced-order simulations, and to define features for geometry processing. Methods built on skinning rely on weight functions that distribute the influence of…
Mapping a triangulated surface to 2D space (or a tetrahedral mesh to 3D space) is the most fundamental problem in geometry processing.In computational physics, untangling plays an important role in mesh generation: it takes a mesh as an…
The visual inspection of a hexahedral mesh with respect to element quality is difficult due to clutter and occlusions that are produced when rendering all element faces or their edges simultaneously. Current approaches overcome this problem…
The I-patch is a multi-sided surface representation, defined as a combination of implicit ribbon and bounding surfaces, whose pairwise intersections determine the natural boundaries of the patch. Our goal is to show how a collection of…
Tetrahedral frame fields have applications to certain classes of nematic liquid crystals and frustrated media. We consider the problem of constructing a tetrahedral frame field in three dimensional domains in which the boundary normal…
In this paper, we present a novel strategy to design disentangled 3D face shape representation. Specifically, a given 3D face shape is decomposed into identity part and expression part, which are both encoded and decoded in a nonlinear way.…
Triangular meshes are the most popular representations of 3D objects, but many mesh surfaces contain topological singularities that represent a challenge for displaying or further processing them properly. One such singularity is the…
Encoding 3D points is one of the primary steps in learning-based implicit scene representation. Using features that gather information from neighbors with multi-resolution grids has proven to be the best geometric encoder for this task.…
Existing 3D surface representation approaches are unable to accurately classify pixels and their orientation lying on the boundary of an object. Thus resulting in coarse representations which usually require post-processing steps to extract…
We present a novel methodology based on geometric approach to simulate magnification lens effects. Our aim is to promote new applications of powerful geometric modeling techniques in visual computing. Conventional image…
We propose conformal generative modeling, a framework for generative modeling on 2D surfaces approximated by discrete triangle meshes. Our approach leverages advances in discrete conformal geometry to develop a map from a source triangle…
Polyhedral meshes (PM) - meshes having planar faces - have enjoyed a rise in popularity in recent years due to their importance in architectural and industrial design. However, they are also notoriously difficult to generate and manipulate.…
We develop and test high-order methods for integration on surface point clouds. The task of integrating a function on a surface arises in a range of applications in engineering and the sciences, particularly those involving various integral…
We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by…
Although shape correspondence is a central problem in geometry processing, most methods for this task apply only to two-dimensional surfaces. The neglected task of volumetric correspondence--a natural extension relevant to shapes extracted…
The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube…
In this paper, we present a surface remeshing method with high approximation quality based on Principal Component Analysis. Given a triangular mesh and a user assigned polygon/vertex budget, traditional methods usually require the extra…
In this paper, we describe a robust algorithm for 2-Manifold generation of various kinds of ShapeNet Models. The input of our pipeline is a triangle mesh, with a set of vertices and triangular faces. The output of our pipeline is a…
We develop a method for solving elliptic partial differential equations on surfaces described by CAD patches that may have gaps/overlaps. The method is based on hybridization using a three-dimensional mesh that covers the gap/overlap…