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Finite element codes typically use data structures that represent unstructured meshes as collections of cells, faces, and edges, each of which require associated coordinate systems. One then needs to store how the coordinate system of each…

Numerical Analysis · Mathematics 2021-02-16 Rainer Agelek , Michael Anderson , Wolfgang Bangerth , William Barth

Implicit representations of geometry, such as occupancy fields or signed distance fields (SDF), have recently re-gained popularity in encoding 3D solid shape in a functional form. In this work, we introduce medial fields: a field function…

Graphics · Computer Science 2021-06-08 Daniel Rebain , Ke Li , Vincent Sitzmann , Soroosh Yazdani , Kwang Moo Yi , Andrea Tagliasacchi

Decomposing the field scattered by an object into vector spherical harmonics (VSH) is the prime task when discussing its optical properties on more analytical grounds. Thus far, it was frequently required in the decomposition that the…

We study a class of mechanisms known as Kokotsakis polyhedra with a quadrangular base. These are $3\times3$ quadrilateral meshes whose faces are rigid bodies and joined by hinges at the common edges. In contrast to existing work, the…

Algebraic Geometry · Mathematics 2026-03-09 Yang Liu

We consider the conformal properties of geometries described by higher-rank line elements. A crucial role is played by the conformal Killing equation (CKE). We introduce the concept of null-flat spaces in which the line element can be…

High Energy Physics - Theory · Physics 2009-10-22 Victor Tapia

This paper presents a novel approach for the differentiable rendering of convex polyhedra, addressing the limitations of recent methods that rely on implicit field supervision. Our technique introduces a strategy that combines…

Graphics · Computer Science 2024-07-23 Daxuan Ren , Haiyi Mei , Hezi Shi , Jianmin Zheng , Jianfei Cai , Lei Yang

This paper solves the problem of computing conformal structures of general 2-manifolds represented as triangle meshes. We compute conformal structures in the following way: first compute homology bases from simplicial complex structures,…

Graphics · Computer Science 2007-05-23 Xianfeng Gu , Shing-Tung Yau

Recent advances in implicit neural representations show great promise when it comes to generating numerical solutions to partial differential equations. Compared to conventional alternatives, such representations employ parameterized neural…

Machine Learning · Computer Science 2021-11-29 Jonas Zehnder , Yue Li , Stelian Coros , Bernhard Thomaszewski

We present a novel linear subdivision scheme for face-based tangent directional fields on triangle meshes. Our subdivision scheme is based on a novel coordinate-free representation of directional fields as halfedge-based scalar quantities,…

Graphics · Computer Science 2019-12-04 Bram Custers , Amir Vaxman

We introduce a new paradigm for immersed finite element and isogeometric methods based on interpolating function spaces from an unfitted background mesh into Lagrange finite element spaces defined on a foreground mesh that captures the…

Numerical Analysis · Mathematics 2023-01-25 Jennifer E. Fromm , Nils Wunsch , Ru Xiang , Han Zhao , Kurt Maute , John A. Evans , David Kamensky

This paper describes a framework for capturing geological structures in a 3D block model and improving its spatial fidelity given new mesh surfaces. Using surfaces that represent geological boundaries, the objectives are to identify areas…

Computational Engineering, Finance, and Science · Computer Science 2020-12-24 Raymond Leung

We describe a hidden surface removal algorithm for two-dimensional layered scenes built from arbitrary primitives, particularly suited to interaction and animation in rich scenes (for example, in illustration). The method makes use of a…

Graphics · Computer Science 2024-11-04 John Whitington

We present a differentiable representation, DMesh, for general 3D triangular meshes. DMesh considers both the geometry and connectivity information of a mesh. In our design, we first get a set of convex tetrahedra that compactly tessellates…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Sanghyun Son , Matheus Gadelha , Yang Zhou , Zexiang Xu , Ming C. Lin , Yi Zhou

Utilizing patch-based transformers for unstructured geometric data such as polygon meshes presents significant challenges, primarily due to the absence of a canonical ordering and variations in input sizes. Prior approaches to handling 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-11-04 Mohammad Farazi , Yalin Wang

This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optimal viewpoint selection strategy, that finds the most…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Jinbo Wu , Xing Liu , Chenming Wu , Xiaobo Gao , Jialun Liu , Xinqi Liu , Chen Zhao , Haocheng Feng , Errui Ding , Jingdong Wang

This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly common paradigm in applications including photogrammetry,…

The construction of highly incoherent frames, sequences of vectors placed on the unit hyper sphere of a finite dimensional Hilbert space with low correlation between them, has proven very difficult. Algorithms proposed in the past have…

Information Theory · Computer Science 2016-11-28 Cristian Rusu , Nuria González-Prelcic

High-quality mesh generation is the foundation of accurate finite element analysis. Due to the vast interior vertices search space and complex initial boundaries, mesh generation for complicated domains requires substantial manual…

Numerical Analysis · Mathematics 2023-05-02 Hua Tong , Kuanren Qian , Eni Halilaj , Yongjie Jessica Zhang

Recent probabilistic methods for 3D triangular meshes capture diverse shapes by differentiable mesh connectivity, but face high computational costs with increased shape details. We introduce a new differentiable mesh processing method that…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Sanghyun Son , Matheus Gadelha , Yang Zhou , Matthew Fisher , Zexiang Xu , Yi-Ling Qiao , Ming C. Lin , Yi Zhou

Reducing the triangle count in complex 3D models is a basic geometry preprocessing step in graphics pipelines such as efficient rendering and interactive editing. However, most existing mesh simplification methods exhibit a few issues.…

Graphics · Computer Science 2025-09-09 Seonghun Oh , Xiaodi Yuan , Xinyue Wei , Ruoxi Shi , Fanbo Xiang , Minghua Liu , Hao Su