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Related papers: SHOW3D: Capturing Scenes of 3D Hands and Objects i…

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We tackle the novel problem of predicting 3D hand motion and contact maps (or Interaction Trajectories) given a single RGB view, action text, and a 3D contact point on the object as input. Our approach consists of (1) Interaction Codebook:…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Aditya Prakash , Benjamin Lundell , Dmitry Andreychuk , David Forsyth , Saurabh Gupta , Harpreet Sawhney

We introduce the task of 3D visual grounding in large-scale dynamic scenes based on natural linguistic descriptions and online captured multi-modal visual data, including 2D images and 3D LiDAR point clouds. We present a novel method,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Zhenxiang Lin , Xidong Peng , Peishan Cong , Ge Zheng , Yujin Sun , Yuenan Hou , Xinge Zhu , Sibei Yang , Yuexin Ma

Recent advances in 3D datasets and multimodal models have greatly improved natural language 3D scene understanding. However, most 3D referring segmentation methods do not explicitly represent the observer viewpoint, making spatial relations…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Ayaka Nanri , Klara Reichard , Mert Kiray , Federico Tombari , Benjamin Busam , Asako Kanezaki

Monocular egocentric 3D human motion capture remains a significant challenge, particularly under conditions of low lighting and fast movements, which are common in head-mounted device applications. Existing methods that rely on RGB cameras…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Christen Millerdurai , Hiroyasu Akada , Jian Wang , Diogo Luvizon , Alain Pagani , Didier Stricker , Christian Theobalt , Vladislav Golyanik

Deep learning methods typically require vast amounts of training data to reach their full potential. While some publicly available datasets exists, domain specific data always needs to be collected and manually labeled, an expensive, time…

Computer Vision and Pattern Recognition · Computer Science 2019-02-27 Stefan Hinterstoisser , Olivier Pauly , Hauke Heibel , Martina Marek , Martin Bokeloh

Convolutional Neural Network based approaches for monocular 3D human pose estimation usually require a large amount of training images with 3D pose annotations. While it is feasible to provide 2D joint annotations for large corpora of…

Computer Vision and Pattern Recognition · Computer Science 2019-04-09 Ikhsanul Habibie , Weipeng Xu , Dushyant Mehta , Gerard Pons-Moll , Christian Theobalt

Equitable urban transportation applications require high-fidelity digital representations of the built environment: not just streets and sidewalks, but bike lanes, marked and unmarked crossings, curb ramps and cuts, obstructions, traffic…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Bin Han , Yiwei Yang , Anat Caspi , Bill Howe

Autonomous driving and assistance systems rely on annotated data from traffic and road scenarios to model and learn the various object relations in complex real-world scenarios. Preparation and training of deploy-able deep learning…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Shubham Dokania , A. H. Abdul Hafez , Anbumani Subramanian , Manmohan Chandraker , C. V. Jawahar

Humans frequently grasp, manipulate, and move objects. Interactive systems assist humans in these tasks, enabling applications in Embodied AI, human-robot interaction, and virtual reality. However, current methods in hand-object synthesis…

Robotics · Computer Science 2025-03-10 Sammy Christen

We introduce an object-aware decoder for improving the performance of spatio-temporal representations on ego-centric videos. The key idea is to enhance object-awareness during training by tasking the model to predict hand positions, object…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Chuhan Zhang , Ankush Gupta , Andrew Zisserman

Marker-based motion capture (MoCap) systems have long been the gold standard for accurate 4D human modeling, yet their reliance on specialized hardware and markers limits scalability and real-world deployment. Advancing reliable markerless…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Yeeun Park , Miqdad Naduthodi , Suryansh Kumar

Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that drive dexterous behavior, finger articulation, contact timing,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Zimu Zhang , Yucheng Zhang , Xiyan Xu , Ziyin Wang , Sirui Xu , Kai Zhou , Bing Zhou , Chuan Guo , Jian Wang , Yu-Xiong Wang , Liang-Yan Gui

Recognizing scenes and objects in 3D from a single image is a longstanding goal of computer vision with applications in robotics and AR/VR. For 2D recognition, large datasets and scalable solutions have led to unprecedented advances. In 3D,…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Garrick Brazil , Abhinav Kumar , Julian Straub , Nikhila Ravi , Justin Johnson , Georgia Gkioxari

Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered…

Computer Vision and Pattern Recognition · Computer Science 2024-04-12 Gen Li , Kaifeng Zhao , Siwei Zhang , Xiaozhong Lyu , Mihai Dusmanu , Yan Zhang , Marc Pollefeys , Siyu Tang

The concept of 3D scene graphs is increasingly recognized as a powerful semantic and hierarchical representation of the environment. Current approaches often address this at a coarse, object-level resolution. In contrast, our goal is to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Dennis Rotondi , Fabio Scaparro , Hermann Blum , Kai O. Arras

We present HandOver, an extended reality (XR) interaction technique designed to unify the precision of traditional mouse input for object selection with the expressiveness of hand-tracking for object manipulation. With HandOver, the mouse…

Human-Computer Interaction · Computer Science 2025-08-04 Esen K. Tütüncü , Mar Gonzalez-Franco , Eric J. Gonzalez

In this paper, we address the problem of estimating the hand pose from the egocentric view when the hand is interacting with objects. Specifically, we propose a method to label a dataset Ego-Siam which contains the egocentric images…

Computer Vision and Pattern Recognition · Computer Science 2021-10-01 Yao Lu , Walterio W. Mayol-Cuevas

To enable a safe and effective human-robot cooperation, it is crucial to develop models for the identification of human activities. Egocentric vision seems to be a viable solution to solve this problem, and therefore many works provide deep…

Computer Vision and Pattern Recognition · Computer Science 2023-03-13 Gabriele Goletto , Mirco Planamente , Barbara Caputo , Giuseppe Averta

We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views present unique challenges - including rapid egomotion and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Runjia Li , Moayed Haji-Ali , Ashkan Mirzaei , Chaoyang Wang , Arpit Sahni , Ivan Skorokhodov , Aliaksandr Siarohin , Tomas Jakab , Junlin Han , Sergey Tulyakov , Philip Torr , Willi Menapace

3D point cloud understanding has made great progress in recent years. However, one major bottleneck is the scarcity of annotated real datasets, especially compared to 2D object detection tasks, since a large amount of labor is involved in…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Yongming Rao , Benlin Liu , Yi Wei , Jiwen Lu , Cho-Jui Hsieh , Jie Zhou