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The field of 3D reconstruction from images has rapidly evolved in the past few years, first with the introduction of Neural Radiance Field (NeRF) and more recently with 3D Gaussian Splatting (3DGS). The latter provides a significant edge…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Avinash Paliwal , Wei Ye , Jinhui Xiong , Dmytro Kotovenko , Rakesh Ranjan , Vikas Chandra , Nima Khademi Kalantari

3D Gaussian Splatting (3DGS) has shown remarkable performance in novel view synthesis. However, its rendering quality deteriorates with sparse inphut views, leading to distorted content and reduced details. This limitation hinders its…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Zongqi He , Zhe Xiao , Kin-Chung Chan , Yushen Zuo , Jun Xiao , Kin-Man Lam

Low-resolution (LR) multi-view capture limits the fidelity of 3D Gaussian Splatting (3DGS). 3DGS super-resolution (SR) is therefore important, yet challenging because it must recover missing high-frequency details while enforcing cross-view…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Xiang Feng , Yongbo He , Linxi Chen , Yan Yang , Chengkai Wang , Yifei Chen , Yixuan Zhong , Zhenzhong Kuang , Jiajun ding , Xufei Yin , Yanming Zhu

3D Gaussian Splatting (3DGS) enables efficient training and fast novel view synthesis in static environments. To address challenges posed by transient objects, distractor-free 3DGS methods have emerged and shown promising results when dense…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Yi Gu , Zhaorui Wang , Jiahang Cao , Jiaxu Wang , Mingle Zhao , Dongjun Ye , Renjing Xu

We introduce HyperGS, a novel framework for Hyperspectral Novel View Synthesis (HNVS), based on a new latent 3D Gaussian Splatting (3DGS) technique. Our approach enables simultaneous spatial and spectral renderings by encoding material…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Christopher Thirgood , Oscar Mendez , Erin Chao Ling , Jon Storey , Simon Hadfield

We introduce the \method, an ultra-efficient approach for monocular 3D object reconstruction. Splatter Image is based on Gaussian Splatting, which allows fast and high-quality reconstruction of 3D scenes from multiple images. We apply…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Stanislaw Szymanowicz , Christian Rupprecht , Andrea Vedaldi

Reconstructing high-quality 3D models from sparse 2D images has garnered significant attention in computer vision. Recently, 3D Gaussian Splatting (3DGS) has gained prominence due to its explicit representation with efficient training speed…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Keng-Wei Chang , Zi-Ming Wang , Shang-Hong Lai

The semantic synthesis of unseen scenes from multiple viewpoints is crucial for research in 3D scene understanding. Current methods are capable of rendering novel-view images and semantic maps by reconstructing generalizable Neural Radiance…

Graphics · Computer Science 2025-05-09 Feng Xiao , Hongbin Xu , Wanlin Liang , Wenxiong Kang

Generating high-quality novel view renderings of 3D Gaussian Splatting (3DGS) in scenes featuring transient objects is challenging. We propose a novel hybrid representation, termed as HybridGS, using 2D Gaussians for transient objects per…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Jingyu Lin , Jiaqi Gu , Lubin Fan , Bojian Wu , Yujing Lou , Renjie Chen , Ligang Liu , Jieping Ye

Gaussian Splatting (GS) has gained attention as a fast and effective method for novel view synthesis. It has also been applied to 3D reconstruction using multi-view images and can achieve fast and accurate 3D reconstruction. However, GS…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Natsuki Takama , Shintaro Ito , Koichi Ito , Hwann-Tzong Chen , Takafumi Aoki

We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To generate diverse camera poses and unbounded spatial extent of…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Hyojun Go , Byeongjun Park , Hyelin Nam , Byung-Hoon Kim , Hyungjin Chung , Changick Kim

We present GSD, a diffusion model approach based on Gaussian Splatting (GS) representation for 3D object reconstruction from a single view. Prior works suffer from inconsistent 3D geometry or mediocre rendering quality due to improper…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Yuxuan Mu , Xinxin Zuo , Chuan Guo , Yilin Wang , Juwei Lu , Xiaofeng Wu , Songcen Xu , Peng Dai , Youliang Yan , Li Cheng

3D Gaussian Splatting (3DGS) achieves high-fidelity rendering with fast real-time performance, but existing methods rely on offline training after full Structure-from-Motion (SfM) processing. In contrast, this work introduces Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Yiwei Xu , Yifei Yu , Wentian Gan , Tengfei Wang , Zongqian Zhan , Hao Cheng , Xin Wang

Recently, impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However, current diffusion models primarily generate images by predicting noise in the latent space, and the editing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Junjie Wang , Jiemin Fang , Xiaopeng Zhang , Lingxi Xie , Qi Tian

Photorealistic 3D reconstruction of street scenes is a critical technique for developing real-world simulators for autonomous driving. Despite the efficacy of Neural Radiance Fields (NeRF) for driving scenes, 3D Gaussian Splatting (3DGS)…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Nan Huang , Xiaobao Wei , Wenzhao Zheng , Pengju An , Ming Lu , Wei Zhan , Masayoshi Tomizuka , Kurt Keutzer , Shanghang Zhang

Novel view synthesis of urban scenes is essential for autonomous driving-related applications.Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene optimization. We…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Sheng Miao , Jiaxin Huang , Dongfeng Bai , Xu Yan , Hongyu Zhou , Yue Wang , Bingbing Liu , Andreas Geiger , Yiyi Liao

3D Gaussian Splatting (3DGS) has emerged as a novel explicit representation for 3D scenes, offering both high-fidelity reconstruction and efficient rendering. However, 3DGS lacks 3D segmentation ability, which limits its applicability in…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Yupeng Zhang , Dezhi Zheng , Ping Lu , Han Zhang , Lei Wang , Liping xiang , Cheng Luo , Kaijun Deng , Xiaowen Fu , Linlin Shen , Jinbao Wang

This study addresses the challenge of generating online 3D Gaussian Splatting (3DGS) models from RGB-only frames. Previous studies have employed dense SLAM techniques to estimate 3D scenes from keyframes for 3DGS model construction.…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Byeonggwon Lee , Junkyu Park , Khang Truong Giang , Soohwan Song

Recovering 3D information from scenes via multi-view stereo reconstruction (MVS) and novel view synthesis (NVS) is inherently challenging, particularly in scenarios involving sparse-view setups. The advent of 3D Gaussian Splatting (3DGS)…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Shubhendu Jena , Shishir Reddy Vutukur , Adnane Boukhayma

3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis, motivating interest in generating higher-resolution renders than those available during training. A natural strategy is to apply super-resolution (SR) to low-resolution…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Pranav Asthana , Alex Hanson , Allen Tu , Tom Goldstein , Matthias Zwicker , Amitabh Varshney