English
Related papers

Related papers: SkyNet: Belief-Aware Planning for Partially-Observ…

200 papers

In this work, we adapt a training approach inspired by the original AlphaGo system to play the imperfect information game of Reconnaissance Blind Chess. Using only the observations instead of a full description of the game state, we first…

Artificial Intelligence · Computer Science 2022-08-04 Timo Bertram , Johannes Fürnkranz , Martin Müller

In imperfect-information games, agents must make decisions based on partial knowledge of the game state. The Belief Stochastic Game model addresses this challenge by delegating state estimation to the game model itself. This allows agents…

Artificial Intelligence · Computer Science 2025-08-20 Achille Morenville , Éric Piette

Reinforcement learning (RL) agents achieve remarkable performance but remain far less learning-efficient than humans. While RL agents require extensive self-play games to extract useful signals, humans often need only a few games, improving…

Machine Learning · Computer Science 2026-02-25 Yun-Jui Tsai , Wei-Yu Chen , Yan-Ru Ju , Yu-Hung Chang , Ti-Rong Wu

In recent years, reinforcement learning has seen interest because of deep Q-Learning, where the model is a convolutional neural network. Deep Q-Learning has shown promising results in games such as Atari and AlphaGo. Instead of learning the…

Machine Learning · Computer Science 2021-10-08 Anav Mehta

Since DeepMind's AlphaZero, Zero learning quickly became the state-of-the-art method for many board games. It can be improved using a fully convolutional structure (no fully connected layer). Using such an architecture plus global pooling,…

Recently, the seminal algorithms AlphaGo and AlphaZero have started a new era in game learning and deep reinforcement learning. While the achievements of AlphaGo and AlphaZero - playing Go and other complex games at super human level - are…

Machine Learning · Computer Science 2022-09-27 Johannes Scheiermann , Wolfgang Konen

Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that…

Artificial Intelligence · Computer Science 2023-11-14 Ti-Rong Wu , Hung Guei , Ting Han Wei , Chung-Chin Shih , Jui-Te Chin , I-Chen Wu

Currently, explosive increase of smartphones with powerful built-in sensors such as GPS, accelerometers, gyroscopes and cameras has made the design of crowdsensing applications possible, which create a new interface between human beings and…

Computers and Society · Computer Science 2019-01-04 Yufeng Zhan , Yuanqing Xia , Jiang Zhang , Ting Li , Yu Wang

Following the great success of Machine Learning (ML), especially Deep Neural Networks (DNNs), in many research domains in 2010s, several ML-based approaches were proposed for detection in large inverse linear problems, e.g., massive MIMO…

Signal Processing · Electrical Eng. & Systems 2021-10-22 Edgar Beck , Carsten Bockelmann , Armin Dekorsy

With the renaissance of neural networks, object detection has slowly shifted from a bottom-up recognition problem to a top-down approach. Best in class algorithms enumerate a near-complete list of objects and classify each into object/not…

Computer Vision and Pattern Recognition · Computer Science 2021-03-02 E. Pryzant , Q. Deng , B. Mei , E. Shrestha

Decentralized cooperation in partially-observable multi-agent systems requires effective communications among agents. To support this effort, this work focuses on the class of problems where global communications are available but may be…

Robotics · Computer Science 2022-02-01 Yutong Wang , Guillaume Sartoretti

Multimodal learning has shown great potentials in numerous scenes and attracts increasing interest recently. However, it often encounters the problem of missing modality data and thus suffers severe performance degradation in practice. To…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Shicai Wei , Yang Luo , Chunbo Luo

In the past few years, AlphaZero's exceptional capability in mastering intricate board games has garnered considerable interest. Initially designed for the game of Go, this revolutionary algorithm merges deep learning techniques with the…

Artificial Intelligence · Computer Science 2023-09-06 Wen Liang , Chao Yu , Brian Whiteaker , Inyoung Huh , Hua Shao , Youzhi Liang

AlphaZero-style reinforcement learning (RL) algorithms have achieved superhuman performance in many complex board games such as Chess, Shogi, and Go. However, we showcase that these algorithms encounter significant and fundamental…

Machine Learning · Computer Science 2026-01-22 Bei Zhou , Søren Riis

Although reinforcement learning (RL) has emerged as a promising approach for improving vision-language models (VLMs) and multimodal large language models (MLLMs), current methods rely heavily on manually curated datasets and costly human…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Qinsi Wang , Bo Liu , Tianyi Zhou , Jing Shi , Yueqian Lin , Yiran Chen , Hai Helen Li , Kun Wan , Wentian Zhao

AlphaZero-like Monte Carlo Tree Search systems, originally introduced for two-player games, dynamically balance exploration and exploitation using neural network guidance. This combination makes them also suitable for classical search…

Machine Learning · Computer Science 2025-11-06 Alexandros Vazaios , Jannis Brugger , Cedric Derstroff , Kristian Kersting , Mira Mezini

Integrating idle embedded devices into cloud computing is a promising approach to support distributed machine learning. In this paper, we approach to address the data hiding problem in such distributed machine learning systems. For the…

Machine Learning · Computer Science 2020-10-21 Kaiyan Chang , Wei Jiang , Jinyu Zhan , Zicheng Gong , Weijia Pan

Building agents based on tree-search planning capabilities with learned models has achieved remarkable success in classic decision-making problems, such as Go and Atari. However, it has been deemed challenging or even infeasible to extend…

Machine Learning · Computer Science 2023-10-13 Yazhe Niu , Yuan Pu , Zhenjie Yang , Xueyan Li , Tong Zhou , Jiyuan Ren , Shuai Hu , Hongsheng Li , Yu Liu

Mimicking human behavior to actively learning from general experience and achieve artificial general intelligence has always been a human dream. Recent reinforcement learning (RL) based large-thinking models demonstrate impressive…

Computation and Language · Computer Science 2025-12-04 Xingrun Xing , Zhiyuan Fan , Jie Lou , Guoqi Li , Jiajun Zhang , Debing Zhang