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Decision-making agents with planning capabilities have achieved huge success in the challenging domain like Chess, Shogi, and Go. In an effort to generalize the planning ability to the more general tasks where the environment dynamics are…

Artificial Intelligence · Computer Science 2020-06-23 Xuxi Yang , Werner Duvaud , Peng Wei

Model-based reinforcement learning (MBRL) has drawn considerable interest in recent years, given its promise to improve sample efficiency. Moreover, when using deep-learned models, it is possible to learn compact and generalizable models…

Machine Learning · Computer Science 2024-10-15 Jinke He , Thomas M. Moerland , Joery A. de Vries , Frans A. Oliehoek

Recent years have witnessed the great breakthrough of deep reinforcement learning (DRL) in various perfect and imperfect information games. Among these games, DouDizhu, a popular card game in China, is very challenging due to the imperfect…

Artificial Intelligence · Computer Science 2022-04-07 Youpeng Zhao , Jian Zhao , Xunhan Hu , Wengang Zhou , Houqiang Li

This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human…

Artificial Intelligence · Computer Science 2024-04-29 Ti-Rong Wu , Hung Guei , Pei-Chiun Peng , Po-Wei Huang , Ting Han Wei , Chung-Chin Shih , Yun-Jui Tsai

AlphaZero in 2017 was able to master chess and other games without human knowledge by playing millions of games against itself (self-play), with a computation budget running in the tens of millions of dollars. It used a variant of the Monte…

Artificial Intelligence · Computer Science 2025-04-11 Ameya Joshi

Improving the decision-making capabilities of agents is a key challenge on the road to artificial intelligence. To improve the planning skills needed to make good decisions, MuZero's agent combines prediction by a network model and planning…

Artificial Intelligence · Computer Science 2023-06-07 Matthias Unverzagt

We present the first public release of our generic neural network training algorithm, called SkyNet. This efficient and robust machine learning tool is able to train large and deep feed-forward neural networks, including autoencoders, for…

Instrumentation and Methods for Astrophysics · Physics 2015-06-17 Philip Graff , Farhan Feroz , Michael P. Hobson , Anthony N. Lasenby

The task of semi-supervised video object segmentation (VOS) has been greatly advanced and state-of-the-art performance has been made by dense matching-based methods. The recent methods leverage space-time memory (STM) networks and learn to…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Jiadai Sun , Yuxin Mao , Yuchao Dai , Yiran Zhong , Jianyuan Wang

Recent years have witnessed significant progress in reinforcement learning, especially with Zero-like paradigms, which have greatly boosted the generalization and reasoning abilities of large-scale language models. Nevertheless, existing…

Machine Learning · Computer Science 2026-03-24 Ruitong Li , Aisheng Mo , Guowei Su , Ru Zhang , Binjie Guo , Haohan Jiang , Xurong Lin , Hongyan Wei , Jie Li , Zhiyuan Qian , Zhuhao Zhang , Xiaoyuan Cheng

Monte Carlo Tree Search (MCTS)-based algorithms, such as MuZero and its derivatives, have achieved widespread success in various decision-making domains. These algorithms employ the reanalyze process to enhance sample efficiency from stale…

Artificial Intelligence · Computer Science 2025-01-03 Chunyu Xuan , Yazhe Niu , Yuan Pu , Shuai Hu , Yu Liu , Jing Yang

MuZero Unplugged presents a promising approach for offline policy learning from logged data. It conducts Monte-Carlo Tree Search (MCTS) with a learned model and leverages Reanalyze algorithm to learn purely from offline data. For good…

Machine Learning · Computer Science 2023-02-16 Zichen Liu , Siyi Li , Wee Sun Lee , Shuicheng Yan , Zhongwen Xu

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling…

Artificial Intelligence · Computer Science 2025-06-13 Cassidy Laidlaw , Eli Bronstein , Timothy Guo , Dylan Feng , Lukas Berglund , Justin Svegliato , Stuart Russell , Anca Dragan

While self-supervised learning techniques are often used to mining implicit knowledge from unlabeled data via modeling multiple views, it is unclear how to perform effective representation learning in a complex and inconsistent context. To…

Computer Vision and Pattern Recognition · Computer Science 2023-08-10 Jiangmeng Li , Wenwen Qiang , Changwen Zheng , Bing Su , Farid Razzak , Ji-Rong Wen , Hui Xiong

Games are abstractions of the real world, where artificial agents learn to compete and cooperate with other agents. While significant achievements have been made in various perfect- and imperfect-information games, DouDizhu (a.k.a. Fighting…

Artificial Intelligence · Computer Science 2021-06-14 Daochen Zha , Jingru Xie , Wenye Ma , Sheng Zhang , Xiangru Lian , Xia Hu , Ji Liu

Recently, AlphaZero has achieved landmark results in deep reinforcement learning, by providing a single self-play architecture that learned three different games at super human level. AlphaZero is a large and complicated system with many…

Artificial Intelligence · Computer Science 2021-01-11 Hui Wang , Mike Preuss , Aske Plaat

The utilization of artificial intelligence (AI) in card games has been a well-explored subject within AI research for an extensive period. Recent advancements have propelled AI programs to showcase expertise in intricate card games such as…

Artificial Intelligence · Computer Science 2023-12-06 Youpeng Zhao , Yudong Lu , Jian Zhao , Wengang Zhou , Houqiang Li

People have made remarkable progress in game AIs, especially in domain of perfect information game. However, trick-taking poker game, as a popular form of imperfect information game, has been regarded as a challenge for a long time. Since…

Computer Science and Game Theory · Computer Science 2021-02-16 Naichen Shi , Ruichen Li , Sun Youran

AlphaZero, using a combination of Deep Neural Networks and Monte Carlo Tree Search (MCTS), has successfully trained reinforcement learning agents in a tabula-rasa way. The neural MCTS algorithm has been successful in finding near-optimal…

Artificial Intelligence · Computer Science 2021-10-12 Prashank Kadam , Ruiyang Xu , Karl Lieberherr

Planning at execution time has been shown to dramatically improve performance for agents in both single-agent and multi-agent settings. A well-known family of approaches to planning at execution time are AlphaZero and its variants, which…

Artificial Intelligence · Computer Science 2024-06-14 Carlos Martin , Tuomas Sandholm

Real-world planning problems, including autonomous driving and sustainable energy applications like carbon storage and resource exploration, have recently been modeled as partially observable Markov decision processes (POMDPs) and solved…

Artificial Intelligence · Computer Science 2024-08-01 Robert J. Moss , Anthony Corso , Jef Caers , Mykel J. Kochenderfer