Game Solving with Online Fine-Tuning
Abstract
Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that outcome. The AlphaZero algorithm has demonstrated super-human level play, and its powerful policy and value predictions have also served as heuristics in game solving. However, to solve a game and obtain a full strategy, a winning response must be found for all possible moves by the losing player. This includes very poor lines of play from the losing side, for which the AlphaZero self-play process will not encounter. AlphaZero-based heuristics can be highly inaccurate when evaluating these out-of-distribution positions, which occur throughout the entire search. To address this issue, this paper investigates applying online fine-tuning while searching and proposes two methods to learn tailor-designed heuristics for game solving. Our experiments show that using online fine-tuning can solve a series of challenging 7x7 Killall-Go problems, using only 23.54% of computation time compared to the baseline without online fine-tuning. Results suggest that the savings scale with problem size. Our method can further be extended to any tree search algorithm for problem solving. Our code is available at https://rlg.iis.sinica.edu.tw/papers/neurips2023-online-fine-tuning-solver.
Keywords
Cite
@article{arxiv.2311.07178,
title = {Game Solving with Online Fine-Tuning},
author = {Ti-Rong Wu and Hung Guei and Ting Han Wei and Chung-Chin Shih and Jui-Te Chin and I-Chen Wu},
journal= {arXiv preprint arXiv:2311.07178},
year = {2023}
}
Comments
Accepted by the 37th Conference on Neural Information Processing Systems (NeurIPS 2023)