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We consider the task of data-to-text generation, which aims to create textual output from non-linguistic input. We focus on generating long-form text, i.e., documents with multiple paragraphs, and propose a neural model enhanced with a…

Computation and Language · Computer Science 2022-03-01 Ratish Puduppully , Yao Fu , Mirella Lapata

Algorithms for text-generation in dialogue can be misguided. For example, in task-oriented settings, reinforcement learning that optimizes only task-success can lead to abysmal lexical diversity. We hypothesize this is due to poor…

Computation and Language · Computer Science 2022-10-17 Anthony Sicilia , Malihe Alikhani

The recent advances in language-based generative models have paved the way for the orchestration of multiple generators of different artefact types (text, image, audio, etc.) into one system. Presently, many open-source pre-trained models…

Neural and Evolutionary Computing · Computer Science 2024-03-13 Marvin Zammit , Antonios Liapis , Georgios N. Yannakakis

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

Artificial Intelligence · Computer Science 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

Voice design from natural language aims to generate speaker timbres directly from free-form textual descriptions, allowing users to create voices tailored to specific roles, personalities, and emotions. Such controllable voice creation…

Text-to-image diffusion generative models can generate high quality images at the cost of tedious prompt engineering. Controllability can be improved by introducing layout conditioning, however existing methods lack layout editing ability…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Alessandro Fontanella , Petru-Daniel Tudosiu , Yongxin Yang , Shifeng Zhang , Sarah Parisot

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

Artificial Intelligence · Computer Science 2024-07-01 Davor Hafnar , Jure Demšar

The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…

Machine Learning · Computer Science 2024-04-08 Florian Rupp , Manuel Eberhardinger , Kai Eckert

The crux of self-supervised video representation learning is to build general features from unlabeled videos. However, most recent works have mainly focused on high-level semantics and neglected lower-level representations and their…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Rui Qian , Yuxi Li , Huabin Liu , John See , Shuangrui Ding , Xian Liu , Dian Li , Weiyao Lin

Communication between agents in collaborative multi-agent settings is in general implicit or a direct data stream. This paper considers text-based natural language as a novel form of communication between multiple agents trained with…

Machine Learning · Computer Science 2021-07-22 Kevin Eloff , Herman A. Engelbrecht

Generating sports game reports from structured tables is a complex table-to-text task that demands both precise data interpretation and fluent narrative generation. Traditional model-based approaches require large, annotated datasets, while…

Computation and Language · Computer Science 2026-04-30 Shang-Hsuan Chiang , Tsan-Tsung Yang , An-Zi Yen , Wen-Chih Peng

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Achieving optimal balance in games is essential to their success, yet reliant on extensive manual work and playtesting. To facilitate this process, the Procedural Content Generation via Reinforcement Learning (PCGRL) framework has recently…

Human-Computer Interaction · Computer Science 2024-09-10 Florian Rupp , Alessandro Puddu , Christian Becker-Asano , Kai Eckert

Blended modeling is an emerging paradigm involving seamless interaction between multiple notations for the same underlying modeling language. We focus on a model-driven engineering (MDE) approach based on meta-models to develop textual…

Software Engineering · Computer Science 2024-01-31 Weixing Zhang

Generating context-aware language that embodies diverse emotions is an important step towards building empathetic NLP systems. In this paper, we propose a formulation of modulated layer normalization -- a technique inspired by computer…

Computation and Language · Computer Science 2021-08-19 Ruibo Liu , Jason Wei , Chenyan Jia , Soroush Vosoughi

Text-to-speech (TTS) systems that scale up the amount of training data have achieved significant improvements in zero-shot speech synthesis. However, these systems have certain limitations: they require a large amount of training data,…

Audio and Speech Processing · Electrical Eng. & Systems 2024-10-07 Taejun Bak , Youngsik Eom , SeungJae Choi , Young-Sun Joo

Recent advancements in large language models have revolutionized text generation with their remarkable capabilities. These models can produce controlled texts that closely adhere to specific requirements when prompted appropriately.…

Computation and Language · Computer Science 2025-03-17 Zhe Yang , Yi Huang , Yaqin Chen , Xiaoting Wu , Junlan Feng , Chao Deng

This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key…

Artificial Intelligence · Computer Science 2021-03-19 Prithviraj Ammanabrolu , Mark O. Riedl

Recent advancements in text-to-3D generation have significantly contributed to the automation and democratization of 3D content creation. Building upon these developments, we aim to address the limitations of current methods in blending…

Computer Vision and Pattern Recognition · Computer Science 2024-08-26 Yeongtak Oh , Jooyoung Choi , Yongsung Kim , Minjun Park , Chaehun Shin , Sungroh Yoon

A goal of artificial intelligence is to construct an agent that can solve a wide variety of tasks. Recent progress in text-guided image synthesis has yielded models with an impressive ability to generate complex novel images, exhibiting…

Artificial Intelligence · Computer Science 2023-11-21 Yilun Du , Mengjiao Yang , Bo Dai , Hanjun Dai , Ofir Nachum , Joshua B. Tenenbaum , Dale Schuurmans , Pieter Abbeel
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