Related papers: Multiverse: Language-Conditioned Multi-Game Level …
Previous vision-language pre-training models mainly construct multi-modal inputs with tokens and objects (pixels) followed by performing cross-modality interaction between them. We argue that the input of only tokens and object features…
Despite the increasing use of large language models (LLMs) for context-grounded tasks like summarization and question-answering, understanding what makes an LLM produce a certain response is challenging. We propose Multi-Level Explanations…
The topic of Co-creation, i.e., AI agents interacting with humans to generate outputs (e.g., art), has gained significant attention recently. However, most studies focus on adult-human interactions in a digital setting. This paper explores…
Text generation from a knowledge base aims to translate knowledge triples to natural language descriptions. Most existing methods ignore the faithfulness between a generated text description and the original table, leading to generated…
We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges,…
The ability to learn optimal control policies in systems where action space is defined by sentences in natural language would allow many interesting real-world applications such as automatic optimisation of dialogue systems. Text-based…
Multimodal text-to-image generation remains constrained by the difficulty of maintaining semantic alignment and professional-level detail across diverse visual domains. We propose a multi-agent reinforcement learning framework that…
Vision-language models (VLMs) have shown impressive capabilities in perceptual tasks, yet they degrade in complex multi-hop reasoning under multiplayer game settings with imperfect and deceptive information. In this paper, we study a…
Existing methods of level generation using latent variable models such as VAEs and GANs do so in segments and produce the final level by stitching these separately generated segments together. In this paper, we build on these methods by…
Large pre-trained neural language models (LM) have very powerful text generation capabilities. However, in practice, they are hard to control for creative purposes. We describe a Plug-and-Play controllable language generation framework,…
Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…
There has been significant research interest in Procedural Level Generation via Machine Learning (PLGML), applying ML techniques to automated level generation. One recent trend is in the direction of learning representations for level…
Traditional ontologies describe domain structure but cannot generate novel artifacts. Large language models generate fluently but produce outputs lacking structural validity, hallucinating mechanisms without components, goals without end…
Text-to-3D generation, which synthesizes 3D assets according to an overall text description, has significantly progressed. However, a challenge arises when the specific appearances need customizing at designated viewpoints but referring…
World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…
This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…
Multilingual speech-text models rely on cross-modal language alignment to transfer knowledge between speech and text, but it remains unclear whether this reflects shared computation for the same language or modality-specific processing. We…
Reasoning is an essential skill to enable Large Language Models (LLMs) to interact with the world. As tasks become more complex, they demand increasingly sophisticated and diverse reasoning capabilities for sequential decision-making,…
Data-to-Text Generation (DTG) is a subfield of Natural Language Generation aiming at transcribing structured data in natural language descriptions. The field has been recently boosted by the use of neural-based generators which exhibit on…
Code-mixing, the practice of alternating between two or more languages in an utterance, is a common phenomenon in multilingual communities. Due to the colloquial nature of code-mixing, there is no singular correct way to translate an…