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Asymmetric self-play has emerged as a promising paradigm for post-training large language models, where a teacher continually generates questions for a student to solve at the edge of the student's learnability. Although these methods…

Machine Learning · Computer Science 2026-03-18 Swadesh Jana , Cansu Sancaktar , Tomáš Daniš , Georg Martius , Antonio Orvieto , Pavel Kolev

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

Human-Computer Interaction · Computer Science 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

Random Forest (RF) is a powerful supervised learner and has been popularly used in many applications such as bioinformatics. In this work we propose the guided random forest (GRF) for feature selection. Similar to a feature selection method…

Machine Learning · Computer Science 2013-11-19 Houtao Deng

Existing granular-ball classification methods are often driven by handcrafted quality measures, neighborhood rules, or heuristic splitting and stopping criteria, which may reduce the transparency of local construction decisions and hinder…

Machine Learning · Computer Science 2026-05-13 Zeqiang Xian , Caihui Liu , Yong Zhang , Wenjing Qiu , Duoqian Miao , Witold Pedrycz

The adoption of generative AI and large language models (LLMs) in education is still emerging. In this study, we explore the development and evaluation of AI teaching assistants that provide curriculum-based guidance using a…

Computation and Language · Computer Science 2025-10-06 Konstantinos Katharakis , Sippo Rossi , Raghava Rao Mukkamala

Reinforcement learning (RL) solves sequential decision-making problems via a trial-and-error process interacting with the environment. While RL achieves outstanding success in playing complex video games that allow huge trial-and-error,…

Machine Learning · Computer Science 2022-06-22 Fan-Ming Luo , Tian Xu , Hang Lai , Xiong-Hui Chen , Weinan Zhang , Yang Yu

The increasing reliance on Large Language Models (LLMs) across various domains extends to education, where students progressively use generative AI as a tool for learning. While prior work has examined LLMs' mathematical ability, their…

Computation and Language · Computer Science 2026-01-21 Wei-Ling Hsu , Yu-Chien Tang , An-Zi Yen

In this paper, we introduce novel gradient-based optimization methods for state-based potential games (SbPGs) within self-learning distributed production systems. SbPGs are recognised for their efficacy in enabling self-optimizing…

Machine Learning · Computer Science 2024-06-17 Steve Yuwono , Marlon Löppenberg , Dorothea Schwung , Andreas Schwung

We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing…

Artificial Intelligence · Computer Science 2015-08-04 Jakub Kowalski , Marek Szykuła

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

It has recently been shown that reinforcement learning can be used to train generators capable of producing high-quality game levels, with quality defined in terms of some user-specified heuristic. To ensure that these generators' output is…

Machine Learning · Computer Science 2021-05-10 Sam Earle , Maria Edwards , Ahmed Khalifa , Philip Bontrager , Julian Togelius

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite…

Artificial Intelligence · Computer Science 2023-10-06 Johor Jara Gonzalez , Seth Cooper , Matthew Guzdial

Large Language Models (LLMs) have proven to be useful tools in various domains outside of the field of their inception, which was natural language processing. In this study, we provide practical directions on how to use LLMs to generate…

Computation and Language · Computer Science 2023-07-04 Muhammad U Nasir , Julian Togelius

In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…

Computers and Society · Computer Science 2018-06-11 Barbara Solenthaler , Severin Klingler , Tanja Käser , Markus Gross

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks…

Artificial Intelligence · Computer Science 2024-10-22 Yunhao Yang , Leonard Berthellemy , Ufuk Topcu

Humans can flexibly generalize knowledge across domains by leveraging structured relational representations. While prior research has shown how such representations support analogical reasoning, less is known about how they are recruited to…

Artificial Intelligence · Computer Science 2025-12-01 Guillermo Puebla , Leonidas A. A. Doumas

Large language models (LLMs) are revolutionizing education, with LLM-based agents playing a key role in simulating student behavior. A major challenge in student simulation is modeling the diverse learning patterns of students at various…

Machine Learning · Computer Science 2025-08-12 Tao Wu , Jingyuan Chen , Wang Lin , Mengze Li , Yumeng Zhu , Ang Li , Kun Kuang , Fei Wu

Student repetition in secondary education imposes significant resource burdens, particularly in resource-constrained contexts. Addressing this challenge, this study introduces a unified machine learning framework that simultaneously…

Artificial Intelligence · Computer Science 2026-03-03 Mwayi Sonkhanani , Symon Chibaya , Clement N. Nyirenda

Granular ball computing (GBC), as an efficient, robust, and scalable learning method, has become a popular research topic of granular computing. GBC includes two stages: granular ball generation (GBG) and multi-granularity learning based on…

Machine Learning · Computer Science 2025-04-10 Qin Xie , Qinghua Zhang , Shuyin Xia , Fan Zhao , Chengying Wu , Guoyin Wang , Weiping Ding

In the Bayesian Reinforcement Learning (BRL) setting, agents try to maximise the collected rewards while interacting with their environment while using some prior knowledge that is accessed beforehand. Many BRL algorithms have already been…

Artificial Intelligence · Computer Science 2016-09-28 Michael Castronovo , Damien Ernst , Adrien Couetoux , Raphael Fonteneau
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