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Related papers: Optimal Unlabeled Pebble Motion on Trees and its A…

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The pebble motion on trees (PMT) problem consists in finding a feasible sequence of moves that repositions a set of pebbles to assigned target vertices. This problem has been widely studied because, in many cases, the more general…

Multiagent Systems · Computer Science 2024-04-10 Stefano Ardizzoni , Irene Saccani , Luca Consolini , Marco Locatelli , Bernhard Nebel

Multi-agent pathfinding (MAPF) is a challenging problem which is hard to solve optimally even when simplifying assumptions are adopted, e.g. planar graphs (typically -- grids), discretized time, uniform duration of move and wait actions…

Multiagent Systems · Computer Science 2022-08-26 Stepan Dergachev , Konstantin Yakovlev

We study the problem of path planning for unlabeled (indistinguishable) unit-disc robots in a planar environment cluttered with polygonal obstacles. We introduce an algorithm which minimizes the total path length, i.e., the sum of lengths…

Computational Geometry · Computer Science 2015-04-22 Kiril Solovey , Jingjin Yu , Or Zamir , Dan Halperin

In this paper we present a novel probabilistic sampling-based motion planning algorithm called the Fast Marching Tree algorithm (FMT*). The algorithm is specifically aimed at solving complex motion planning problems in high-dimensional…

Robotics · Computer Science 2015-02-09 Lucas Janson , Edward Schmerling , Ashley Clark , Marco Pavone

We study the problem of planning paths for $p$ distinguishable pebbles (robots) residing on the vertices of an $n$-vertex connected graph with $p \le n$. A pebble may move from a vertex to an adjacent one in a time step provided that it…

Data Structures and Algorithms · Computer Science 2015-03-20 Jingjin Yu , Daniela Rus

We propose an approach to solve multi-agent path planning (MPP) problems for complex environments. Our method first designs a special pebble graph with a set of feasibility constraints, under which MPP problems have feasibility guarantee.…

Robotics · Computer Science 2021-08-10 Xifeng Gao , Zherong Pan , Ruiqi Ni

The pebble motion problem (PMP) asks whether one configuration of labeled pebbles on a graph can be transformed into another by moving pebbles to adjacent unoccupied vertices. It is a fundamental model of graph reconfiguration and is…

Combinatorics · Mathematics 2026-04-02 Tomoki Nakamigawa , Tadashi Sakuma

The pebble-motion on graphs is a subcategory of multi-agent pathfinding problems dealing with moving multiple pebble-like objects from a node to a node in a graph with a constraint that only one pebble can occupy one node at a given time.…

Robotics · Computer Science 2020-07-21 Miroslav Kulich , Tomáš Novák , Libor Přeucil

Many path-finding algorithms on graphs such as A* are sped up by using a heuristic function that gives lower bounds on the cost to reach the goal. Aiming to apply similar techniques to speed up sampling-based motion-planning algorithms, we…

Robotics · Computer Science 2014-10-01 Oren Salzman , Dan Halperin

We study the problem of treasure hunt in a graph by a mobile agent. The nodes in the graph are anonymous and the edges at any node $v$ of degree $deg(v)$ are labeled arbitrarily as $0,1,\ldots, deg(v)-1$. A mobile agent, starting from a…

Data Structures and Algorithms · Computer Science 2021-03-11 Barun Gorain , Kaushik Mondal , Himadri Nayak , Supantha Pandit

Bandit based methods for tree search have recently gained popularity when applied to huge trees, e.g. in the game of go [6]. Their efficient exploration of the tree enables to re- turn rapidly a good value, and improve preci- sion if more…

Artificial Intelligence · Computer Science 2014-08-12 Pierre-Arnuad Coquelin , Remi Munos

This study examines the time complexities of the unbalanced optimal transport problems from an algorithmic perspective for the first time. We reveal which problems in unbalanced optimal transport can/cannot be solved efficiently.…

Machine Learning · Computer Science 2021-01-11 Ryoma Sato , Makoto Yamada , Hisashi Kashima

The Mutliagent Path Finding (MAPF) problem consists of identifying the trajectories that a set of agents should follow inside a given network in order to reach their desired destinations as soon as possible, but without colliding with each…

Computational Complexity · Computer Science 2025-06-03 Foivos Fioravantes , Dušan Knop , Jan Matyáš Křišťan , Nikolaos Melissinos , Michal Opler , Tung Anh Vu

We consider the problem of exploring an unknown tree with a team of $k$ initially colocated mobile agents. Each agent has limited energy and cannot, as a result, traverse more than $B$ edges. The goal is to maximize the number of nodes…

Data Structures and Algorithms · Computer Science 2018-02-20 Evangelos Bampas , Jérémie Chalopin , Shantanu Das , Jan Hackfeld , Christina Karousatou

We present a centralized algorithm for labeled, disk-shaped Multi-Robot Path Planning (MPP) in a continuous planar workspace with polygonal boundaries. Our method automatically transform the continuous problem into a discrete, graph-based…

Robotics · Computer Science 2022-07-20 Liang He , Zherong Pan , Kiril Solovey , Biao Jia , Dinesh Manocha

Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. A configuration $C$ is a supply of pebbles at various vertices of a…

Combinatorics · Mathematics 2026-01-26 Matheus Adauto , Viktoriya Bardenova , Yunus Bidav , Glenn Hurlbert

This paper provides an optimized cable path planning solution for a tree-topology network in an irregular 2D manifold in a 3D Euclidean space, with an application to the planning of submarine cable networks. Our solution method is based on…

Systems and Control · Electrical Eng. & Systems 2021-05-05 Tianjiao Wang , Zengfu Wang , Bill Moran , Moshe Zukerman

Graph pebbling is a network model for studying whether or not a given supply of discrete pebbles can satisfy a given demand via pebbling moves. A pebbling move across an edge of a graph takes two pebbles from one endpoint and places one…

Combinatorics · Mathematics 2015-03-18 Glenn Hurlbert

Multi-agent pathfinding (MAPF) is the problem of finding a set of conflict-free paths for a set of agents. Typically, the agents' moves are limited to a pre-defined graph of possible locations and allowed transitions between them, e.g. a…

Artificial Intelligence · Computer Science 2024-09-02 Konstantin Yakovlev , Anton Andreychuk , Roni Stern

In this paper, we present a learning method to solve the unlabelled motion problem with motion constraints and space constraints in 2D space for a large number of robots. To solve the problem of arbitrary dynamics and constraints we propose…

Robotics · Computer Science 2021-02-15 Arbaaz Khan , Vijay Kumar , Alejandro Ribeiro
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