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Graph pebbling is the study of moving discrete pebbles from certain initial distributions on the vertices of a graph to various target distributions via pebbling moves. A pebbling move removes two pebbles from a vertex and places one pebble…

Combinatorics · Mathematics 2011-03-24 David S. Herscovici , Benjamin D. Hester , Glenn H. Hurlbert

High-level autonomy requires discrete and continuous reasoning to decide both what actions to take and how to execute them. Integrated Task and Motion Planning (TMP) algorithms solve these hybrid problems jointly to consider constraints…

Robotics · Computer Science 2022-10-19 Wil Thomason , Marlin P. Strub , Jonathan D. Gammell

This work studies rearrangement problems involving the sorting of robots or objects in stack-like containers, which can be accessed only from one side. Two scenarios are considered: one where every robot or object needs to reach a…

Robotics · Computer Science 2017-07-03 Shuai D. Han , Nicholas M. Stiffler , Kostas E. Bekris , Jingjin Yu

An algorithm on weighted graphs is called universally optimal if it is optimal for every input graph, in the worst case taken over all weight assignments. Informally, this means the algorithm is competitive even with algorithms that are…

Data Structures and Algorithms · Computer Science 2026-02-19 Benjamin Aram Berendsohn

In this paper, we present a learning approach to goal assignment and trajectory planning for unlabeled robots operating in 2D, obstacle-filled workspaces. More specifically, we tackle the unlabeled multi-robot motion planning problem with…

We introduce and investigate the approximability of the maximum binary tree problem (MBT) in directed and undirected graphs. The goal in MBT is to find a maximum-sized binary tree in a given graph. MBT is a natural variant of the…

Discrete Mathematics · Computer Science 2020-07-24 Karthekeyan Chandrasekaran , Elena Grigorescu , Gabriel Istrate , Shubhang Kulkarni , Young-San Lin , Minshen Zhu

During the last decade, incremental sampling-based motion planning algorithms, such as the Rapidly-exploring Random Trees (RRTs) have been shown to work well in practice and to possess theoretical guarantees such as probabilistic…

Robotics · Computer Science 2010-05-05 Sertac Karaman , Emilio Frazzoli

Motion Planning is necessary for robots to complete different tasks. Rapidly-exploring Random Tree (RRT) and its variants have been widely used in robot motion planning due to their fast search in state space. However, they perform not well…

Robotics · Computer Science 2022-05-19 Zhirui Sun , Jiankun Wang , Max Q. -H. Meng

This paper presents a novel algorithm, called MRRT, which uses multiple rapidly-exploring random trees for fast online replanning of autonomous vehicles in dynamic environments with moving obstacles. The proposed algorithm is built upon the…

Robotics · Computer Science 2021-04-23 Zongyuan Shen , James P. Wilson , Ryan Harvey , Shalabh Gupta

The maximum common subtree isomorphism problem asks for the largest possible isomorphism between subtrees of two given input trees. This problem is a natural restriction of the maximum common subgraph problem, which is ${\sf NP}$-hard in…

Data Structures and Algorithms · Computer Science 2016-08-23 Andre Droschinsky , Nils M. Kriege , Petra Mutzel

In this work, we propose the Informed Batch Belief Trees (IBBT) algorithm for motion planning under motion and sensing uncertainties. The original stochastic motion planning problem is divided into a deterministic motion planning problem…

Robotics · Computer Science 2023-04-24 Dongliang Zheng , Panagiotis Tsiotras

The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…

Computational Complexity · Computer Science 2016-04-20 Balagopal Komarath , Jayalal Sarma , Saurabh Sawlani

Optimal transport provides a metric which quantifies the dissimilarity between probability measures. For measures supported in discrete metric spaces, finding the optimal transport distance has cubic time complexity in the size of the…

Machine Learning · Computer Science 2024-01-30 Samantha Chen , Puoya Tabaghi , Yusu Wang

In p-median location interdiction the aim is to find a subset of edges in a graph, such that the objective value of the p-median problem in the same graph without the selected edges is as large as possible. We prove that this problem is…

Data Structures and Algorithms · Computer Science 2023-02-01 Lena Leiß , Till Heller , Luca E. Schäfer , Manuel Streicher , Stefan Ruzika

Bandit based methods for tree search have recently gained popularity when applied to huge trees, e.g. in the game of go (Gelly et al., 2006). The UCT algorithm (Kocsis and Szepesvari, 2006), a tree search method based on Upper Confidence…

Machine Learning · Computer Science 2016-08-14 Pierre-Arnaud Coquelin , Rémi Munos

In this work, we develop the Batch Belief Trees (BBT) algorithm for motion planning under motion and sensing uncertainties. The algorithm interleaves between batch sampling, building a graph of nominal trajectories in the state space, and…

Robotics · Computer Science 2023-04-24 Dongliang Zheng , Panagiotis Tsiotras

The largest common embeddable subtree problem asks for the largest possible tree embeddable into two input trees and generalizes the classical maximum common subtree problem. Several variants of the problem in labeled and unlabeled rooted…

Data Structures and Algorithms · Computer Science 2018-05-03 Andre Droschinsky , Nils M. Kriege , Petra Mutzel

Given a set $P$ of $n$ points that are moving in the plane, we consider the problem of computing a spanning tree for these moving points that does not change its combinatorial structure during the point movement. The objective is to…

Computational Geometry · Computer Science 2022-06-28 Haitao Wang , Yiming Zhao

This paper proposes the Real-Time Fast Marching Tree (RT-FMT), a real-time planning algorithm that features local and global path generation, multiple-query planning, and dynamic obstacle avoidance. During the search, RT-FMT quickly looks…

Robotics · Computer Science 2025-02-14 Jefferson Silveira , Kleber Cabral , Sidney Givigi , Joshua A. Marshall

Multi Agent Path Finding (MAPF) seeks the optimal set of paths for multiple agents from respective start to goal locations such that no paths conflict. We address the MAPF problem for a fleet of hybrid-fuel unmanned aerial vehicles which…

Optimization and Control · Mathematics 2024-03-27 Drew Scott , Satyanarayana G. Manyam , David W. Casbeer , Manish Kumar , Isaac E. Weintraub