Pebble Guided Near Optimal Treasure Hunt in Anonymous Graphs
Abstract
We study the problem of treasure hunt in a graph by a mobile agent. The nodes in the graph are anonymous and the edges at any node of degree are labeled arbitrarily as . A mobile agent, starting from a node, must find a stationary object, called {\it treasure} that is located on an unknown node at a distance from its initial position. The agent finds the treasure when it reaches the node where the treasure is present. The {\it time} of treasure hunt is defined as the number of edges the agent visits before it finds the treasure. The agent does not have any prior knowledge about the graph or the position of the treasure. An Oracle, that knows the graph, the initial position of the agent, and the position of the treasure, places some pebbles on the nodes, at most one per node, of the graph to guide the agent towards the treasure. We target to answer the question: what is the fastest possible treasure hunt algorithm regardless of the number of pebbles are placed? We show an algorithm that uses pebbles to find the treasure in a graph in time , where is the maximum degree of a node in and is the distance from the initial position of the agent to the treasure. We show an almost matching lower bound of on time of the treasure hunt using any number of pebbles.
Cite
@article{arxiv.2103.05933,
title = {Pebble Guided Near Optimal Treasure Hunt in Anonymous Graphs},
author = {Barun Gorain and Kaushik Mondal and Himadri Nayak and Supantha Pandit},
journal= {arXiv preprint arXiv:2103.05933},
year = {2021}
}