Related papers: Controllable Text-to-Motion Generation via Modular…
Recent research on motion generation has shown significant progress in generating semantically aligned motion with singular semantics. However, when employing these models to create composite sequences containing multiple semantically…
Recent advances in generative modeling and tokenization have driven significant progress in text-to-motion generation, leading to enhanced quality and realism in generated motions. However, effectively leveraging textual information for…
Lightweight, controllable, and physically plausible human motion synthesis is crucial for animation, virtual reality, robotics, and human-computer interaction applications. Existing methods often compromise between computational efficiency,…
Recent advances in generative modeling have led to promising progress on synthesizing 3D human motion from text, with methods that can generate character animations from short prompts and specified durations. However, using a single text…
Treating human motion and camera trajectory generation separately overlooks a core principle of cinematography: the tight interplay between actor performance and camera work in the screen space. In this paper, we are the first to cast this…
We study the fine-grained text-to-audio (T2A) generation task. While recent models can synthesize high-quality audio from text descriptions, they often lack precise control over attributes such as loudness, pitch, and sound events. Unlike…
Text-to-motion generation sits at the intersection of multimodal learning and computer graphics and is gaining momentum because it can simplify content creation for games, animation, robotics and virtual reality. Most current methods stack…
Text-guided dynamic 3D character generation has advanced rapidly, yet producing high-quality motion that faithfully reflects rich textual descriptions remains challenging. Existing methods tend to generate limited sub-actions or incoherent…
Image-to-video (I2V) generation aims to create a video sequence from a single image, which requires high temporal coherence and visual fidelity. However, existing approaches suffer from inconsistency of character appearances and poor…
Inspired by the success of the text-to-image (T2I) generation task, many researchers are devoting themselves to the text-to-video (T2V) generation task. Most of the T2V frameworks usually inherit from the T2I model and add extra-temporal…
Controlling the behavior of text-to-image generative models is critical for safe and practical deployment. Existing safety approaches typically rely on model fine-tuning or curated datasets, which can degrade generation quality or limit…
With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a…
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…
The body movements accompanying speech aid speakers in expressing their ideas. Co-speech motion generation is one of the important approaches for synthesizing realistic avatars. Due to the intricate correspondence between speech and motion,…
Text-to-motion synthesis aims to generate natural and expressive human motions from textual descriptions. While existing approaches primarily focus on generating holistic motions from text descriptions, they struggle to accurately reflect…
Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected training triplets, which severely hinders their versatility in…
In facial image generation, current text-to-image models often suffer from facial attribute leakage and insufficient physical consistency when responding to local semantic instructions. In this study, we propose Face-MakeUpV2, a facial…
This paper introduces a new control signal for facial motion generation: timeline control. Compared to audio and text signals, timelines provide more fine-grained control, such as generating specific facial motions with precise timing.…
Trajectory-controlled human motion generation aims to synthesize realistic human motions conditioned on both textual descriptions and spatial trajectories. However, existing methods suffer from two critical limitations: first, the conflict…
Existing video generation models struggle to follow complex text prompts and synthesize multiple objects, raising the need for additional grounding input for improved controllability. In this work, we propose to decompose videos into visual…