English

BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation

Computer Vision and Pattern Recognition 2026-03-03 v2 Artificial Intelligence

Abstract

Text-guided dynamic 3D character generation has advanced rapidly, yet producing high-quality motion that faithfully reflects rich textual descriptions remains challenging. Existing methods tend to generate limited sub-actions or incoherent motion due to fixed-length temporal inputs and discrete frame-wise representations that fail to capture rich motion semantics. We address these limitations by representing motion with continuous differentiable B-spline curves, enabling more effective motion generation without modifying the capabilities of the underlying generative model. Specifically, our closed-form, Laplacian-regularized B-spline solver efficiently compresses variable-length motion sequences into compact representations with a fixed number of control points. Further, we introduce a normal-fusion strategy for input shape adherence along with correspondence-aware and local-rigidity losses for motion-restoration quality. To train our model, we collate BIMO, a new dataset containing diverse variable-length 3D motion sequences with rich, high-quality text annotations. Extensive evaluations show that our feed-forward framework BiMotion generates more expressive, higher-quality, and better prompt-aligned motions than existing state-of-the-art methods, while also achieving faster generation. Our project page is at: https://wangmiaowei.github.io/BiMotion.github.io/.

Keywords

Cite

@article{arxiv.2602.18873,
  title  = {BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation},
  author = {Miaowei Wang and Qingxuan Yan and Zhi Cao and Yayuan Li and Oisin Mac Aodha and Jason J. Corso and Amir Vaxman},
  journal= {arXiv preprint arXiv:2602.18873},
  year   = {2026}
}

Comments

Accepted to CVPR 2026

R2 v1 2026-07-01T10:45:43.605Z