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Semantic understanding of 3D scenes is essential for robots to operate effectively and safely in complex environments. Existing methods for semantic scene reconstruction and semantic-aware novel view synthesis often rely on dense multi-view…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Sheng Ye , Zhen-Hui Dong , Ruoyu Fan , Tian Lv , Yong-Jin Liu

3D Gaussian Splatting (3DGS) has gained significant attention for their high-quality novel view rendering, motivating research to address real-world challenges. A critical issue is the camera motion blur caused by movement during exposure,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Jungho Lee , Donghyeong Kim , Dogyoon Lee , Suhwan Cho , Minhyeok Lee , Sangyoun Lee

This work presents a novel pipeline to recover the 3D structure of an unknown target spacecraft from a sequence of images captured during Rendezvous and Proximity Operations (RPO) in space. The target's geometry and appearance are…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Tae Ha Park , Simone D'Amico

3D Gaussians have recently emerged as an effective scene representation for real-time splatting and accurate novel-view synthesis, motivating several works to adapt multi-view structure prediction networks to regress per-pixel 3D Gaussians…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Mehdi Hosseinzadeh , Shin-Fang Chng , Yi Xu , Simon Lucey , Ian Reid , Ravi Garg

Implicit neural representation and explicit 3D Gaussian Splatting (3D-GS) for novel view synthesis have achieved remarkable progress with frame-based camera (e.g. RGB and RGB-D cameras) recently. Compared to frame-based camera, a novel type…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Jian Huang , Chengrui Dong , Xuanhua Chen , Peidong Liu

While 3D Gaussian Splatting (3DGS) enables real-time rendering, its training demands workstation-level compute and memory, making mobile deployment impractical under minute-scale time budgets and limited peak memory. We present PocketGS, a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Wenzhi Guo , Guangchi Fang , Shu Yang , Bing Wang

Open-vocabulary 3D scene understanding is crucial for applications requiring natural language-driven spatial interpretation, such as robotics and augmented reality. While 3D Gaussian Splatting (3DGS) offers a powerful representation for…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Wei Sun , Yanzhao Zhou , Jianbin Jiao , Yuan Li

High-quality reconstruction is crucial for dense SLAM. Recent popular approaches utilize 3D Gaussian Splatting (3D GS) techniques for RGB, depth, and semantic reconstruction of scenes. However, these methods often overlook issues of detail…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Zhenzhong Cao , Chenyang Zhao , Qianyi Zhang , Jinzheng Guang , Yinuo Song Jingtai Liu

Achieving robust and precise pose estimation in dynamic scenes is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent advancements integrating Gaussian Splatting into SLAM systems have proven…

Robotics · Computer Science 2024-11-14 Yueming Xu , Haochen Jiang , Zhongyang Xiao , Jianfeng Feng , Li Zhang

2D Gaussian Splatting has recently emerged as a significant method in 3D reconstruction, enabling novel view synthesis and geometry reconstruction simultaneously. While the well-known Gaussian kernel is broadly used, its lack of anisotropy…

Computer Vision and Pattern Recognition · Computer Science 2024-09-02 Ruihan Yu , Tianyu Huang , Jingwang Ling , Feng Xu

Neural implicit representations, including Neural Distance Fields and Neural Radiance Fields, have demonstrated significant capabilities for reconstructing surfaces with complicated geometry and topology, and generating novel views of a…

Graphics · Computer Science 2024-02-08 Lin Gao , Jie Yang , Bo-Tao Zhang , Jia-Mu Sun , Yu-Jie Yuan , Hongbo Fu , Yu-Kun Lai

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle with memory explosion in large-scale scenes and long…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Tianchen Deng , Wenhua Wu , Junjie He , Yue Pan , Shenghai Yuan , Danwei Wang , Hesheng Wang

Despite remarkable progress in video generation, maintaining long-term scene consistency upon revisiting previously explored areas remains challenging. Existing solutions rely either on explicitly constructing 3D geometry, which suffers…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Jia Li , Han Yan , Yihang Chen , Siqi Li , Xibin Song , Yifu Wang , Jianfei Cai , Tien-Tsin Wong , Pan Ji

We present an active mapping system that plans for both long-horizon exploration goals and short-term actions using a 3D Gaussian Splatting (3DGS) representation. Existing methods either do not take advantage of recent developments in…

Robotics · Computer Science 2025-09-08 Wen Jiang , Boshu Lei , Katrina Ashton , Kostas Daniilidis

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representations often struggle with large-scale scene management and…

Graphics · Computer Science 2025-08-08 Zijian Wang , Beizhen Zhao , Hao Wang

Visual SLAM algorithms achieve significant improvements through the exploration of 3D Gaussian Splatting (3DGS) representations, particularly in generating high-fidelity dense maps. However, they depend on a static environment assumption…

Robotics · Computer Science 2026-04-15 Yi Liu , Haoxuan Xu , Hongbo Duan , Keyu Fan , Zhengyang Zhang , Peiyu Zhuang , Pengting Luo , Houde Liu

3D Gaussian Splatting (3DGS) has recently emerged as a powerful representation of geometry and appearance for dense Simultaneous Localization and Mapping (SLAM). Through rapid, differentiable rasterization of 3D Gaussians, many 3DGS SLAM…

Robotics · Computer Science 2025-03-25 Xulang Liu , Ning Tan

Humans excel at performing complex tasks by leveraging long-term memory across temporal and spatial experiences. In contrast, current Large Language Models (LLMs) struggle to effectively plan and act in dynamic, multi-room 3D environments.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Wenbo Hu , Yining Hong , Yanjun Wang , Leison Gao , Zibu Wei , Xingcheng Yao , Nanyun Peng , Yonatan Bitton , Idan Szpektor , Kai-Wei Chang

Real-time immersive video communications, particularly high-fidelity 3D telepresence, necessitates a synergistic balance between instantaneous dynamic scene reconstruction and high-efficiency data transmission. While recent advancements in…

Image and Video Processing · Electrical Eng. & Systems 2026-04-29 Dingxi Yang , Wenqi Guo , Yue Liu , Jungong Han , Zhijin Qin

Sparse-view synthesis remains a challenging problem due to the difficulty of recovering accurate geometry and appearance from limited observations. While recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time rendering with…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Yi-Hsin Li , Thomas Sikora , Sebastian Knorr , Mårten Sjöström