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Understanding open-vocabulary 3D scenes with Gaussian-based representations remains challenging due to fragmented and spatially inconsistent semantic predictions across multi-view observations. In this paper, we present OpenGaFF, a novel…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Kunyi Li , Michael Niemeyer , Sen Wang , Stefano Gasperini , Nassir Navab , Federico Tombari

Establishing dense correspondence across 3D shapes is crucial for fundamental downstream tasks, including texture transfer, shape interpolation, and robotic manipulation. However, learning these mappings without manual supervision remains a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Qinfeng Xiao , Guofeng Mei , Qilong Liu , Chenyuan Yi , Fabio Poiesi , Jian Zhang , Bo Yang , Yick Kit-lun

3D scene reconstruction is fundamental for spatial intelligence applications such as AR, robotics, and digital twins. Traditional multi-view stereo struggles with sparse viewpoints or low-texture regions, while neural rendering approaches,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Jiaqi Yao , Zhongmiao Yan , Jingyi Xu , Songpengcheng Xia , Yan Xiang , Ling Pei

A well-designed vectorized representation is crucial for the learning systems natively based on 3D Gaussian Splatting. While 3DGS enables efficient and explicit 3D reconstruction, its parameter-based representation remains hard to learn as…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Yuelin Xin , Yuheng Liu , Xiaohui Xie , Xinke Li

3D Gaussian Splatting (GS) enables fast and high-quality scene reconstruction, but it lacks an object-consistent and semantically aware structure. We propose Split&Splat, a framework for panoptic scene reconstruction using 3DGS. Our…

Graphics · Computer Science 2026-02-04 Leonardo Monchieri , Elena Camuffo , Francesco Barbato , Pietro Zanuttigh , Simone Milani

3D occupancy prediction provides a comprehensive description of the surrounding scenes and has become an essential task for 3D perception. Most existing methods focus on offline perception from one or a few views and cannot be applied to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Yuqi Wu , Wenzhao Zheng , Sicheng Zuo , Yuanhui Huang , Jie Zhou , Jiwen Lu

Digitizing 3D static scenes and 4D dynamic events from multi-view images has long been a challenge in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a practical and scalable reconstruction method,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-18 Marko Mihajlovic , Sergey Prokudin , Siyu Tang , Robert Maier , Federica Bogo , Tony Tung , Edmond Boyer

3D Gaussian Splatting (3DGS) has revolutionized fast novel view synthesis, yet its opacity-based formulation makes surface extraction fundamentally difficult. Unlike implicit methods built on Signed Distance Fields or occupancy, 3DGS lacks…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Diego Gomez , Antoine Guédon , Nissim Maruani , Bingchen Gong , Maks Ovsjanikov

TL;DR: Gaussian Splatting is a widely adopted approach for 3D scene representation, offering efficient, high-quality reconstruction and rendering. A key reason for its success is the simplicity of representing scenes with sets of Gaussians,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Jiahuan Cheng , Jan-Nico Zaech , Luc Van Gool , Danda Pani Paudel

Accurate 3D reconstruction in degraded imaging conditions remains a key challenge in photogrammetry and neural rendering. In underwater environments, spatially varying visibility caused by scattering, attenuation, and sparse observations…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Zhuodong Jiang , Haoran Wang , Guoxi Huang , Brett Seymour , Nantheera Anantrasirichai

Injecting semantics into 3D Gaussian Splatting (3DGS) has recently garnered significant attention. While current approaches typically distill 3D semantic features from 2D foundational models (e.g., CLIP and SAM) to facilitate novel view…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Wenbo Zhang , Lu Zhang , Ping Hu , Liqian Ma , Yunzhi Zhuge , Huchuan Lu

Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerged as an appealing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Seungjun Oh , Younggeun Lee , Hyejin Jeon , Eunbyung Park

Sparse-view scene reconstruction often faces significant challenges due to the constraints imposed by limited observational data. These limitations result in incomplete information, leading to suboptimal reconstructions using existing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Xiangyu Sun , Runnan Chen , Mingming Gong , Dong Xu , Tongliang Liu

The field of Embodied AI predominantly relies on simulation for training and evaluation, often using either fully synthetic environments that lack photorealism or high-fidelity real-world reconstructions captured with expensive hardware. As…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Gunjan Chhablani , Xiaomeng Ye , Muhammad Zubair Irshad , Zsolt Kira

Scene reconstruction has emerged as a central challenge in computer vision, with approaches such as Neural Radiance Fields (NeRF) and Gaussian Splatting achieving remarkable progress. While Gaussian Splatting demonstrates strong performance…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Alexander Valverde , Brian Xu , Yuyin Zhou , Meng Xu , Hongyun Wang

We present GSD, a diffusion model approach based on Gaussian Splatting (GS) representation for 3D object reconstruction from a single view. Prior works suffer from inconsistent 3D geometry or mediocre rendering quality due to improper…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Yuxuan Mu , Xinxin Zuo , Chuan Guo , Yilin Wang , Juwei Lu , Xiaofeng Wu , Songcen Xu , Peng Dai , Youliang Yan , Li Cheng

3D Gaussian Splats (3DGS) have proven a versatile rendering primitive, both for inverse rendering as well as real-time exploration of scenes. In these applications, coherence across camera frames and multiple views is crucial, be it for…

3D Gaussian Splatting (3DGS) has recently redefined the paradigm of 3D reconstruction, striking an unprecedented balance between visual fidelity and computational efficiency. As its adoption proliferates, safeguarding the copyright of…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Yijia Guo , Wenkai Huang , Tong Hu , Gaolei Li , Yang Li , Yuxin Hong , Liwen Hu , Xitong Ling , Jianhua Li , Shengbo Chen , Tiejun Huang , Lei Ma

Navigating to a designated goal using visual information is a fundamental capability for intelligent robots. To address the practical demands of multi-modal, open-vocabulary goal queries and multi-goal visual navigation, we propose LagMemo,…

Robotics · Computer Science 2026-03-10 Haotian Zhou , Xiaole Wang , He Li , Zhuo Qi , Jinrun Yin , Haiyu Kong , Jianghuan Xu , Huijing Zhao

Following the advent of NeRFs, 3D Gaussian Splatting (3D-GS) has paved the way to real-time neural rendering overcoming the computational burden of volumetric methods. Following the pioneering work of 3D-GS, several methods have attempted…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Evangelos Ververas , Rolandos Alexandros Potamias , Jifei Song , Jiankang Deng , Stefanos Zafeiriou
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