English

VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes

Computer Vision and Pattern Recognition 2026-01-13 v2

Abstract

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle with memory explosion in large-scale scenes and long sequences. To this end, we propose VPGS-SLAM, the first 3DGS-based large-scale RGBD SLAM framework for both indoor and outdoor scenarios. We design a novel voxel-based progressive 3D Gaussian mapping method with multiple submaps for compact and accurate scene representation in large-scale and long-sequence scenes. This allows us to scale up to arbitrary scenes and improves robustness (even under pose drifts). In addition, we propose a 2D-3D fusion camera tracking method to achieve robust and accurate camera tracking in both indoor and outdoor large-scale scenes. Furthermore, we design a 2D-3D Gaussian loop closure method to eliminate pose drift. We further propose a submap fusion method with online distillation to achieve global consistency in large-scale scenes when detecting a loop. Experiments on various indoor and outdoor datasets demonstrate the superiority and generalizability of the proposed framework. The code will be open source on https://github.com/dtc111111/vpgs-slam.

Keywords

Cite

@article{arxiv.2505.18992,
  title  = {VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes},
  author = {Tianchen Deng and Wenhua Wu and Junjie He and Yue Pan and Shenghai Yuan and Danwei Wang and Hesheng Wang},
  journal= {arXiv preprint arXiv:2505.18992},
  year   = {2026}
}
R2 v1 2026-07-01T02:36:48.978Z