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Recent advancements in language models have demonstrated their adeptness in conducting multi-turn dialogues and retaining conversational context. However, this proficiency remains largely unexplored in other multimodal generative models,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Biao Jiang , Xin Chen , Chi Zhang , Fukun Yin , Zhuoyuan Li , Gang YU , Jiayuan Fan

Image animation is a key task in computer vision which aims to generate dynamic visual content from static image. Recent image animation methods employ neural based rendering technique to generate realistic animations. Despite these…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Zuozhuo Dai , Zhenghao Zhang , Yao Yao , Bingxue Qiu , Siyu Zhu , Long Qin , Weizhi Wang

Fine-grained understanding of human actions and poses in videos is essential for human-centric AI applications. In this work, we introduce ActionArt, a fine-grained video-caption dataset designed to advance research in human-centric…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Yi-Xing Peng , Qize Yang , Yu-Ming Tang , Shenghao Fu , Kun-Yu Lin , Xihan Wei , Wei-Shi Zheng

The production of animation is a resource intensive process in game companies. Therefore, techniques to synthesize animations have been developed. However, these procedural techniques offer limited adaptability by animation artists. In…

Existing single-image 3D human avatar methods primarily rely on rigid joint transformations, limiting their ability to model realistic cloth dynamics. We present DynaAvatar, a zero-shot framework that reconstructs animatable 3D human…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Joohyun Kwon , Geonhee Sim , Gyeongsik Moon

Existing deep models predict 2D and 3D kinematic poses from video that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at extreme angles. In…

Computer Vision and Pattern Recognition · Computer Science 2020-07-27 Davis Rempe , Leonidas J. Guibas , Aaron Hertzmann , Bryan Russell , Ruben Villegas , Jimei Yang

We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a…

Graphics · Computer Science 2016-01-14 Benjamin Allain , Li Wang , Jean-Sebastien Franco , Franck Hetroy , Edmond Boyer

Text-guided human motion generation has drawn significant interest because of its impactful applications spanning animation and robotics. Recently, application of diffusion models for motion generation has enabled improvements in the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-17 Samaneh Azadi , Akbar Shah , Thomas Hayes , Devi Parikh , Sonal Gupta

Existing motion generation methods based on mocap data are often limited by data quality and coverage. In this work, we propose a framework that generates diverse, physically feasible full-body human reaching and grasping motions using only…

Robotics · Computer Science 2025-03-11 Yitang Li , Mingxian Lin , Zhuo Lin , Yipeng Deng , Yue Cao , Li Yi

In this work, we present MotionBooth, an innovative framework designed for animating customized subjects with precise control over both object and camera movements. By leveraging a few images of a specific object, we efficiently fine-tune a…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Jianzong Wu , Xiangtai Li , Yanhong Zeng , Jiangning Zhang , Qianyu Zhou , Yining Li , Yunhai Tong , Kai Chen

Detecting carried objects is one of the requirements for developing systems to reason about activities involving people and objects. We present an approach to detect carried objects from a single video frame with a novel method that…

Computer Vision and Pattern Recognition · Computer Science 2018-01-12 Farnoosh Ghadiri , Robert Bergevin , Guillaume-Alexandre Bilodeau

In this paper, we present a diffusion model-based framework for animating people from a single image for a given target 3D motion sequence. Our approach has two core components: a) learning priors about invisible parts of the human body and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Boyi Li , Junming Chen , Jathushan Rajasegaran , Yossi Gandelsman , Alexei A. Efros , Jitendra Malik

Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Jingkai Zhou , Benzhi Wang , Weihua Chen , Jingqi Bai , Dongyang Li , Aixi Zhang , Hao Xu , Mingyang Yang , Fan Wang

This paper presents DreamDance, a novel character art animation framework capable of producing stable, consistent character and scene motion conditioned on precise camera trajectories. To achieve this, we re-formulate the animation task as…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Jiaxu Zhang , Xianfang Zeng , Xin Chen , Wei Zuo , Gang Yu , Guosheng Lin , Zhigang Tu

Mapping discrete and dimensional models of emotion remains a persistent challenge in affective science and computing. This incompatibility hinders the combination of valuable data sets, creating a significant bottleneck for training robust…

Human-Computer Interaction · Computer Science 2025-11-18 Michal R. Wrobel

We present X-Dancer, a novel zero-shot music-driven image animation pipeline that creates diverse and long-range lifelike human dance videos from a single static image. As its core, we introduce a unified transformer-diffusion framework,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Zeyuan Chen , Hongyi Xu , Guoxian Song , You Xie , Chenxu Zhang , Xin Chen , Chao Wang , Di Chang , Linjie Luo

This paper proposes a novel generative video compression framework that leverages motion pattern priors, derived from subtle dynamics in common scenes (e.g., swaying flowers or a boat drifting on water), rather than relying on video content…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Shanzhi Yin , Zihan Zhang , Bolin Chen , Shiqi Wang , Yan Ye

Object pose estimation plays a vital role in mixed-reality interactions when users manipulate tangible objects as controllers. Traditional vision-based object pose estimation methods leverage 3D reconstruction to synthesize training data.…

In this paper, we present Motion-X, a large-scale 3D expressive whole-body motion dataset. Existing motion datasets predominantly contain body-only poses, lacking facial expressions, hand gestures, and fine-grained pose descriptions.…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Jing Lin , Ailing Zeng , Shunlin Lu , Yuanhao Cai , Ruimao Zhang , Haoqian Wang , Lei Zhang

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically…

Graphics · Computer Science 2025-10-28 Jose Luis Ponton , Sheldon Andrews , Carlos Andujar , Nuria Pelechano
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