English

Contact and Human Dynamics from Monocular Video

Computer Vision and Pattern Recognition 2020-07-27 v2

Abstract

Existing deep models predict 2D and 3D kinematic poses from video that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at extreme angles. In this paper, we present a physics-based method for inferring 3D human motion from video sequences that takes initial 2D and 3D pose estimates as input. We first estimate ground contact timings with a novel prediction network which is trained without hand-labeled data. A physics-based trajectory optimization then solves for a physically-plausible motion, based on the inputs. We show this process produces motions that are significantly more realistic than those from purely kinematic methods, substantially improving quantitative measures of both kinematic and dynamic plausibility. We demonstrate our method on character animation and pose estimation tasks on dynamic motions of dancing and sports with complex contact patterns.

Keywords

Cite

@article{arxiv.2007.11678,
  title  = {Contact and Human Dynamics from Monocular Video},
  author = {Davis Rempe and Leonidas J. Guibas and Aaron Hertzmann and Bryan Russell and Ruben Villegas and Jimei Yang},
  journal= {arXiv preprint arXiv:2007.11678},
  year   = {2020}
}

Comments

ECCV 2020

R2 v1 2026-06-23T17:19:46.906Z