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While data-driven imitation learning has revolutionized robotic manipulation, current approaches remain constrained by the scarcity of large-scale, diverse real-world demonstrations. Consequently, the ability of existing models to…

Differentiable simulators promise to improve sample efficiency in robot learning by providing analytic gradients of the system dynamics. Yet, their application to contact-rich tasks like locomotion is complicated by the inherently…

Building world models with spatial consistency and real-time interactivity remains a fundamental challenge in computer vision. Current video generation paradigms often struggle with a lack of spatial persistence and insufficient visual…

Recent advancements in generative models have enabled the creation of dynamic 4D content - 3D objects in motion - based on text prompts, which holds potential for applications in virtual worlds, media, and gaming. Existing methods provide…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Ohad Rahamim , Ori Malca , Dvir Samuel , Gal Chechik

Recent advancements in foundational models, such as large language models and world models, have greatly enhanced the capabilities of robotics, enabling robots to autonomously perform complex tasks. However, acquiring large-scale,…

The collection of large-scale and diverse robot demonstrations remains a major bottleneck for imitation learning, as real-world data acquisition is costly and simulators offer limited diversity and fidelity with pronounced sim-to-real gaps.…

Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others.…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Seung Wook Kim , Yuhao Zhou , Jonah Philion , Antonio Torralba , Sanja Fidler

Realistic simulators are critical for training and verifying robotics systems. While most of the contemporary simulators are hand-crafted, a scaleable way to build simulators is to use machine learning to learn how the environment behaves…

Computer Vision and Pattern Recognition · Computer Science 2021-05-03 Seung Wook Kim , Jonah Philion , Antonio Torralba , Sanja Fidler

Robotic manipulation requires precise spatial understanding to interact with objects in the real world. Point-based methods suffer from sparse sampling, leading to the loss of fine-grained semantics. Image-based methods typically feed RGB…

Robotics · Computer Science 2026-01-14 Hao Shi , Bin Xie , Yingfei Liu , Yang Yue , Tiancai Wang , Haoqiang Fan , Xiangyu Zhang , Gao Huang

This paper presents a computational model of the processing of dynamic spatial relations occurring in an embodied robotic interaction setup. A complete system is introduced that allows autonomous robots to produce and interpret dynamic…

Computation and Language · Computer Science 2016-07-27 Michael Spranger , Jakob Suchan , Mehul Bhatt , Manfred Eppe

The blooming of virtual reality and augmented reality (VR/AR) technologies has driven an increasing demand for the creation of high-quality, immersive, and dynamic environments. However, existing generative techniques either focus solely on…

Computer Vision and Pattern Recognition · Computer Science 2024-10-04 Renjie Li , Panwang Pan , Bangbang Yang , Dejia Xu , Shijie Zhou , Xuanyang Zhang , Zeming Li , Achuta Kadambi , Zhangyang Wang , Zhengzhong Tu , Zhiwen Fan

The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, existing approaches often suffer from a substantial visual and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Zhengqing Gao , Ziwen Li , Xin Wang , Jiaxin Huang , Zhenyang Ren , Mingkai Shao , Hanlue Zhang , Tianyu Huang , Yongkang Cheng , Yandong Guo , Runqi Lin , Yuanyuan Wang , Tongliang Liu , Kun Zhang , Mingming Gong

Future robots are envisioned as versatile systems capable of performing a variety of household tasks. The big question remains, how can we bridge the embodiment gap while minimizing physical robot learning, which fundamentally does not…

Robotics · Computer Science 2025-03-31 Hanzhi Chen , Boyang Sun , Anran Zhang , Marc Pollefeys , Stefan Leutenegger

We present a photo-realistic training and evaluation simulator (Sim4CV) with extensive applications across various fields of computer vision. Built on top of the Unreal Engine, the simulator integrates full featured physics based cars,…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Matthias Müller , Vincent Casser , Jean Lahoud , Neil Smith , Bernard Ghanem

Simulating deformable objects under rich interactions remains a fundamental challenge for real-to-sim robot manipulation, with dynamics jointly driven by environmental effects and robot actions. Existing simulators rely on predefined…

Robotics · Computer Science 2026-02-03 Mu Huang , Hui Wang , Kerui Ren , Linning Xu , Yunsong Zhou , Mulin Yu , Bo Dai , Jiangmiao Pang

Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal species within a 3D environment. To circumvent the limited…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Yen-Chi Cheng , Chieh Hubert Lin , Chaoyang Wang , Yash Kant , Sergey Tulyakov , Alexander Schwing , Liangyan Gui , Hsin-Ying Lee

We present a novel reinforcement learning method to train the quadruped robot in a simulated environment. The idea of controlling quadruped robots in a dynamic environment is quite challenging and my method presents the optimum policy and…

Robotics · Computer Science 2025-02-25 Nabeel Ahmad Khan Jadoon , Mongkol Ekpanyapong

Optimal control approaches in combination with trajectory optimization have recently proven to be a promising control strategy for legged robots. Computationally efficient and robust algorithms were derived using simplified models of the…

Robotics · Computer Science 2016-12-28 Alexander Herzog , Stefan Schaal , Ludovic Righetti

Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video-to-4D methods typically rely on manually annotated camera poses, which are labor-intensive and brittle…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Dongyue Lu , Ao Liang , Tianxin Huang , Xiao Fu , Yuyang Zhao , Baorui Ma , Liang Pan , Wei Yin , Lingdong Kong , Wei Tsang Ooi , Ziwei Liu

The scalability of robotic learning is fundamentally bottlenecked by the significant cost and labor of real-world data collection. While simulated data offers a scalable alternative, it often fails to generalize to the real world due to…