Related papers: Adaptive Multi-Head Finite-State Gamblers
Motivated by applications to data networks where fast convergence is essential, we analyze the problem of learning in generic N-person games that admit a Nash equilibrium in pure strategies. Specifically, we consider a scenario where…
We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding…
Anticipating defensive coverage schemes is a crucial yet challenging task for offenses in American football. Because defenders' assignments are intentionally disguised before the snap, they remain difficult to recognize in real time. To…
Mean-payoff games play a central role in quantitative synthesis and verification. In a single-dimensional game a weight is assigned to every transition and the objective of the protagonist is to assure a non-negative limit-average weight.…
In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…
We document a mechanism operating in complex adaptive systems leading to dynamical pockets of predictability (``prediction days''), in which agents collectively take predetermined courses of action, transiently decoupled from past history.…
In a Stackelberg game, a leader commits to a randomized strategy, and a follower chooses their best strategy in response. We consider an extension of a standard Stackelberg game, called a discrete-time dynamic Stackelberg game, that has an…
Across a growing number of domains, human experts are expected to learn from and adapt to AI with superior decision making abilities. But how can we quantify such human adaptation to AI? We develop a simple measure of human adaptation to AI…
The multi-armed bandit problem is a core framework for sequential decision-making under uncertainty, but classical algorithms often fail in environments with hidden, time-varying states that confound reward estimation and optimal action…
Existing imitation learning approaches often require that the complete demonstration data, including sequences of actions and states, are available. In this paper, we consider a more realistic and difficult scenario where a reinforcement…
Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…
Lane changes are complex safety and throughput critical driver actions. Most lane changing models deal with lane-changing maneuvers solely from the merging driver's standpoint and thus ignore driver interaction. To overcome this…
The goal of this paper is to explore how Transformer language models process semantic knowledge, especially regarding the plausibility of noun-verb relations. First, I demonstrate GPT2 exhibits a higher degree of similarity with humans in…
We prove game-theoretic versions of several classical results on nonrepetitive sequences, showing the existence of winning strategies using an extension of the Lov\'asz Local Lemma which can dramatically reduce the number of edges needed in…
Detecting when a neural sequence model does "interesting" computation is an open problem. The next token prediction loss is a poor indicator: Low loss can stem from trivially predictable sequences that are uninteresting, while high loss may…
Humans are sensitive to suspicious coincidences when generalizing inductively over data, as they make assumptions as to how the data was sampled. This results in smaller, more specific hypotheses being favored over more general ones. For…
Answering multi-hop reasoning questions requires retrieving and synthesizing information from diverse sources. Language models (LMs) struggle to perform such reasoning consistently. We propose an approach to pinpoint and rectify multi-hop…
We present a theoretical analysis of the performance of transformer with softmax attention in in-context learning with linear regression tasks. While the existing literature predominantly focuses on the convergence of transformers with…
Transformer-based models have been achieving state-of-the-art results in several fields of Natural Language Processing. However, its direct application to speech tasks is not trivial. The nature of this sequences carries problems such as…
We propose an adaptive incentive mechanism that learns the optimal incentives in environments where players continuously update their strategies. Our mechanism updates incentives based on each player's externality, defined as the difference…