Related papers: A Permutation Avoidance Game with Reverse Replies …
We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the…
A zero-one matrix $A$ contains another zero-one matrix $P$ if some submatrix of $A$ can be transformed to $P$ by changing some ones to zeros. $A$ avoids $P$ if $A$ does not contain $P$. The Pattern Avoidance Game is played by two players.…
We present a new approach to the problem of enumerating permutations of length n that avoid a fixed consecutive pattern of length m. We use this idea to give explicit upper and lower bounds on the number of permutations avoiding a pattern…
We enumerate permutations that avoid all but one of the $k$ patterns of length $k$ starting with a monotone increasing subsequence of length $k-1$. We compare the size of such permutation classes to the size of the class of permutations…
Define $S_n^k(T)$ to be the set of permutations of $\{1,2,...,n\}$ with exactly $k$ fixed points which avoid all patterns in $T \subseteq S_m$. We enumerate $S_n^k(T)$, $T \subseteq S_3$, for all $|T| \geq 2$ and $0 \leq k \leq n$.
We completely classify the asymptotic behavior of the number of alternating sign matrices classically avoiding a single permutation pattern, in the sense of [Johansson and Linusson 2007]. In particular, we give a uniform proof of an…
We study Bayesian learning in episodic, finite-horizon zero-sum Markov games with unknown transition and reward models. We investigate a posterior algorithm in which each player maintains a Bayesian posterior over the game model,…
Given a set $\Pi$ of permutation patterns of length at most $k$, we present an algorithm for building $S_{\le n}(\Pi)$, the set of permutations of length at most $n$ avoiding the patterns in $\Pi$, in time $O(|S_{\le n - 1}(\Pi)| \cdot k +…
We consider biased $(1:b)$ Avoider-Enforcer games in the monotone and strict versions. In particular, we show that Avoider can keep his graph being a forest for every but maybe the last round of the game if $b \geq 200 n \ln n$. By this we…
There are $n$ independent Bernoulli random variables with parameters $p_i$ that are observed sequentially. Two players, A and B, act in turns starting with player A. Each player has the possibility on his turn, when $I_k=1$, to choose…
We bound the number of permutations with a fixed number $r$ of $321 \ominus p_0$ patterns by a constant times the number of permutations which avoid $321 \ominus p_0$. We use this new upper bound to show that the ordinary generating…
Let T_k^m={\sigma \in S_k | \sigma_1=m}. We prove that the number of permutations which avoid all patterns in T_k^m equals (k-2)!(k-1)^{n+1-k} for k <= n. We then prove that for any \tau in T_k^1 (or any \tau in T_k^k), the number of…
Using techniques from Poisson approximation, we prove explicit error bounds on the number of permutations that avoid any pattern. Most generally, we bound the total variation distance between the joint distribution of pattern occurrences…
We introduce a guessing game, permutation Wordle, in which a guesser attempts to recover a hidden permutation in $S_n$. In each round, the guesser guesses a permutation (using information from previous rounds) and is told which entries of…
Numerical evidence suggests that certain permutation patterns of length k are easier to avoid than any other patterns of that same length. We prove that these patterns are avoided by no more than (2.25k^2)^n permutations of length n. In…
We consider the enumeration of ordered set partitions avoiding a permutation pattern, as introduced by Godbole, Goyt, Herdan and Pudwell. Let $\op_{n,k}(p)$ be the number of ordered set partitions of $\{1,2,\ldots,n\}$ into $k$ blocks that…
A permutation $\pi$ contains a pattern $\sigma$ if and only if there is a subsequence in $\pi$ with its letters are in the same relative order as those in $\sigma$. Partially ordered patterns (POPs) provide a convenient way to denote…
We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and…
For a set of permutations (patterns) $\Pi$ in $S_k$, consider the set of all permutations in $S_n$ that avoid all patterns in $\Pi$. An important problem in current algebraic combinatorics is to find pattern sets $\Pi$ such that the…
Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them…