Related papers: A Permutation Avoidance Game with Reverse Replies …
We consider two games between two players Ann and Ben who build a word together by adding alternatively a letter at the end of the shared word. In the nonrepetitive game, Ben wins the game if he can create a square of length at least $4$,…
We consider permutations sortable by $k$ passes through a deterministic pop stack. We show that for any $k\in\mathbb N$ the set is characterised by finitely many patterns, answering a question of Claesson and Gu{\dh}mundsson. Our…
We formulate the $(n,k)$ Coset Monogamy Game, in which two players must extract complementary information of unequal size ($k$ bits vs. $n-k$ bits) from a random coset state without communicating. The complementary information takes the…
We define a class L_{n, k} of permutations that generalizes alternating (up-down) permutations and give bijective proofs of certain pattern-avoidance results for this class. As a special case of our results, we give two bijections between…
The AB~Game is a game similar to the popular game Mastermind. We study a version of this game called Static Black-Peg AB~Game. It is played by two players, the codemaker and the codebreaker. The codemaker creates a so-called secret by…
In a Maker-Breaker game there are two players, Maker and Breaker, where Maker wins if they create a specified structure while Breaker wins if they prevent Maker from winning indefinitely. A $3$-term arithmetic progression, or $3$-AP, is a…
Repeated games are difficult to analyze, especially when agents play mixed strategies. We study one-memory strategies in iterated prisoner's dilemma, then generalize the result to k-memory strategies in repeated games. Our result shows that…
A random $n$-permutation may be generated by sequentially removing random cards $C_1,...,C_n$ from an $n$-card deck $D = \{1,...,n\}$. The permutation $\sigma$ is simply the sequence of cards in the order they are removed. This permutation…
We study two-player general sum repeated finite games where the rewards of each player are generated from an unknown distribution. Our aim is to find the egalitarian bargaining solution (EBS) for the repeated game, which can lead to much…
We study a variation of the game of best choice (also known as the secretary problem or game of googol) under an additional assumption that the ranks of interview candidates are restricted using permutation pattern-avoidance. We develop…
We analyze a two-player game in which players take turns avoiding the selection of certain points within a convex geometry. The objective is to prevent the convex closure of all chosen points from encompassing a predefined set. The first…
In many covering settings, it is natural to consider the presence both of elements that we seek to include and of elements that we seek to avoid. This paper introduces a novel combinatorial problem formalizing this tradeoff: from a…
The NP-complete Permutation Pattern Matching problem asks whether a $k$-permutation $P$ is contained in a $n$-permutation $T$ as a pattern. This is the case if there exists an order-preserving embedding of $P$ into $T$. In this paper, we…
We extend the concept of pattern avoidance in permutations on a totally ordered set to pattern avoidance in permutations on partially ordered sets. The number of permutations on $P$ that avoid the pattern $\pi$ is denoted $Av_P(\pi)$. We…
We establish the satisfiability threshold for random $k$-SAT for all $k\ge k_0$, with $k_0$ an absolute constant. That is, there exists a limiting density $\alpha_*(k)$ such that a random $k$-SAT formula of clause density $\alpha$ is with…
The number of 123-avoiding permutation on $\{1,2,\ldots,n\}$ with a fixed leading terms is counted by the ballot numbers. The same holds for $132$-avoiding permutations. These results were proved by Miner and Pak using the…
A deck of $n$ cards is shuffled by repeatedly moving the top card to one of the bottom $k_n$ positions uniformly at random. We give upper and lower bounds on the total variation mixing time for this shuffle as $k_n$ ranges from a constant…
We study the multi-armed bandit (MAB) problem with composite and anonymous feedback. In this model, the reward of pulling an arm spreads over a period of time (we call this period as reward interval) and the player receives partial rewards…
We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…
A set $S$ of permutations is forcing if for any sequence $\{\Pi_i\}_{i \in \mathbb{N}}$ of permutations where the density $d(\pi,\Pi_i)$ converges to $\frac{1}{|\pi|!}$ for every permutation $\pi \in S$, it holds that $\{\Pi_i\}_{i \in…