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Related papers: Exploring Human Quadruped Locomotion for Exergames

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Digital games offer rich social experiences and promote valuable skills, but they fall short in addressing physical inactivity. Exergames, which combine exercise with gameplay, have the potential to tackle this issue. However, current…

Human-Computer Interaction · Computer Science 2025-04-02 Derrick M. Wang , Sebastian Cmentowski , Reza Hadi Mogavi , Kaushall Senthil Nathan , Eugene Kukshinov , Joseph Tu , Lennart E. Nacke

This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in both digital and non-digital environments can be considered…

Human-Computer Interaction · Computer Science 2016-04-22 Matthew Martin , James Charlton , Andy M. Connor

Real-time tracking of human body motion is crucial for interactive and immersive experiences in AR/VR. However, very limited sensor data about the body is available from standalone wearable devices such as HMDs (Head Mounted Devices) or AR…

Computer Vision and Pattern Recognition · Computer Science 2022-09-21 Alexander Winkler , Jungdam Won , Yuting Ye

Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in exergames. In this research, we explore the role of uncertainty in exergames and introduce three uncertain elements (false-attacks, misses, and critical…

Human-Computer Interaction · Computer Science 2021-01-18 Wenge Xu , Hai-Ning Liang , Kangyou Yu , Nilufar Baghaei

The evolution from motion capture and teleoperation to robot skill learning has emerged as a hotspot and critical pathway for advancing embodied intelligence. However, existing systems still face a persistent gap in simultaneously achieving…

Robotics · Computer Science 2025-03-14 Rui Zhong , Chuang Cheng , Junpeng Xu , Yantong Wei , Ce Guo , Daoxun Zhang , Wei Dai , Huimin Lu

This work presents a teleoperated humanoid robot system that can imitate human motions, walk and turn. To capture human motions, a Microsoft Kinect Depth sensor is used. Unlike the cumbersome motion capture suits, the sensor makes the…

Robotics · Computer Science 2018-12-04 Aditya Sripada , Harish Asokan , Abhishek Warrier , Arpit Kapoor , Harshit Gaur , Sridhar R

Modeling and control of the human musculoskeletal system is important for understanding human motor functions, developing embodied intelligence, and optimizing human-robot interaction systems. However, current human musculoskeletal models…

Artificial Intelligence · Computer Science 2024-12-30 Chenhui Zuo , Kaibo He , Jing Shao , Yanan Sui

Many exergames face challenges in keeping users within safe and effective intensity levels during exercise. Meanwhile, although wearable devices continuously collect physiological data, this information is seldom leveraged for real-time…

Human-Computer Interaction · Computer Science 2025-08-19 Oliver Hein , Sandra Wackerl , Changkun Ou , Florian Alt , Francesco Chiossi

Designing agile locomotion for quadruped robots often requires extensive expertise and tedious manual tuning. In this paper, we present a system to automate this process by leveraging deep reinforcement learning techniques. Our system can…

Learning-based methods have achieved strong performance for quadrupedal locomotion. However, several challenges prevent quadrupeds from learning helpful indoor skills that require interaction with environments and humans: lack of…

Robotics · Computer Science 2024-10-02 Qi Wu , Zipeng Fu , Xuxin Cheng , Xiaolong Wang , Chelsea Finn

Despite the extensive presence of the legged locomotion in animals, it is extremely challenging to be reproduced with robots. Legged locomotion is an dynamic task which benefits from a planning that takes advantage of the gravitational pull…

Robotics · Computer Science 2019-10-09 Carlo Tiseo , Sethu Vijayakumar , Michael Mistry

Knowledge from animals and humans inspires robotic innovations. Numerous efforts have been made to achieve agile locomotion in quadrupedal robots through classical controllers or reinforcement learning approaches. These methods usually rely…

Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic human motions as realistic as possible. To train such a…

Robotics · Computer Science 2024-03-07 Xuxin Cheng , Yandong Ji , Junming Chen , Ruihan Yang , Ge Yang , Xiaolong Wang

Humans are able to negotiate downstep behaviors -- both planned and unplanned -- with remarkable agility and ease. The goal of this paper is to systematically study the translation of this human behavior to bipedal walking robots, even if…

Robotics · Computer Science 2022-09-08 Joris Verhagen , Xiaobin Xiong , Aaron Ames , Ajay Seth

Under-actuated compliant robotic systems offer a promising approach to mitigating actuation and control challenges by harnessing pre-designed, embodied dynamic behaviors. This paper presents Flix-Walker, a novel, untethered,…

Robotics · Computer Science 2025-07-04 Yuhao Jiang , Fuchen Chen , Jamie Paik , Daniel M. Aukes

Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our own body. We hypothesize that such an illusion of virtual…

Human-Computer Interaction · Computer Science 2019-07-18 Andrey Krekhov , Sebastian Cmentowski , Katharina Emmerich , Jens Krüger

We tackle the problem of perceptive locomotion in dynamic environments. In this problem, a quadrupedal robot must exhibit robust and agile walking behaviors in response to environmental clutter and moving obstacles. We present a…

Robotics · Computer Science 2023-02-21 Mingyo Seo , Ryan Gupta , Yifeng Zhu , Alexy Skoutnev , Luis Sentis , Yuke Zhu

Robots are becoming increasingly essential for traversing complex environments such as disaster areas, extraterrestrial terrains, and marine environments. Yet, their potential is often limited by mobility and adaptability constraints. In…

Robotics · Computer Science 2025-03-10 Nnamdi Chikere , John McElroy , Yasemin Ozkan-Aydin

From colored pixels to hyper-realistic 3D landscapes of virtual reality, video games have evolved immensely over the last few decades. However, video game input still requires two-handed dexterous finger manipulations for simultaneous…

Human-Computer Interaction · Computer Science 2021-09-06 Atieh Taheri , Ziv Weissman , Misha Sra

Legged robots have achieved impressive feats in dynamic locomotion in challenging unstructured terrain. However, in entertainment applications, the design and control of these robots face additional challenges in appealing to human…