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Graphical User Interface (GUI) Agents, powered by multimodal large language models (MLLMs), have shown great potential for task automation on computing devices such as computers and mobile phones. However, existing agents face challenges in…

Artificial Intelligence · Computer Science 2025-01-09 Yuhang Liu , Pengxiang Li , Zishu Wei , Congkai Xie , Xueyu Hu , Xinchen Xu , Shengyu Zhang , Xiaotian Han , Hongxia Yang , Fei Wu

The rapid appearance of large language models (LLMs) has led to systems that turn natural-language intent into real user interfaces (UIs). Free-form code generation maximizes expressiveness but often hurts reliability, security, and…

Human-Computer Interaction · Computer Science 2025-11-04 Xinsong Li , Ning Jiang , Jay Selvaraj

Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers,…

Computation and Language · Computer Science 2025-03-28 Wenxuan Lu , Jiangyang He , Zhanqiu Zhang , Yiwen Guo , Tianning Zang

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI framework, it features a diverse collection of arcade-style…

Artificial Intelligence · Computer Science 2026-05-19 Yuchen Li , Cong Lin , Muhammad Umair Nasir , Philip Bontrager , Jialin Liu , Julian Togelius

Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an automated design…

Artificial Intelligence · Computer Science 2025-07-18 Alex Zook , Josef Spjut , Jonathan Tremblay

The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed…

Artificial Intelligence · Computer Science 2025-09-09 Dake Chen , Haoyang Zhang , Hanbin Wang , Yunhao Huo , Yuzhao Li , Junjie Wang

Graphical User Interface (GUI) agents, driven by Multi-modal Large Language Models (MLLMs), have emerged as a promising paradigm for enabling intelligent interaction with digital systems. This paper provides a structured survey of recent…

Artificial Intelligence · Computer Science 2025-05-14 Jiahao Li , Kaer Huang

Existing multi-agent video generation systems use LLM agents to orchestrate neural video generators, producing visually impressive but semantically unreliable outputs with no ground truth annotations. We present an agentic system that…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Nicolae Cudlenco , Mihai Masala , Marius Leordeanu

LLM-based game generation promises to turn natural-language specifications into executable games, but progress is limited by the lack of reliable automated verification. Unlike conventional code generation, game correctness is defined over…

Machine Learning · Computer Science 2026-05-11 Chaobo Jia , Ruipeng Wan , Ting Sun , Weihao Tan , Borui Wan , Yuxuan Tong , Guangming Sheng , Hong Xu

Visual agent models for automating human activities on Graphical User Interfaces (GUIs) have emerged as a promising research direction, driven by advances in large Vision Language Models (VLMs). A critical challenge in GUI automation is the…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Joonhyung Park , Peng Tang , Sagnik Das , Srikar Appalaraju , Kunwar Yashraj Singh , R. Manmatha , Shabnam Ghadar

Multimodal Large Language Models (MLLMs) have powered Graphical User Interface (GUI) Agents, showing promise in automating tasks on computing devices. Recent works have begun exploring reasoning in GUI tasks with encouraging results.…

Artificial Intelligence · Computer Science 2025-04-22 Yuhang Liu , Pengxiang Li , Congkai Xie , Xavier Hu , Xiaotian Han , Shengyu Zhang , Hongxia Yang , Fei Wu

Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct…

Computation and Language · Computer Science 2026-04-14 Yunzhe Wang , Runhui Xu , Kexin Zheng , Tianyi Zhang , Jayavibhav Niranjan Kogundi , Soham Hans , Volkan Ustun

Graphical User Interface (GUI) Agents have emerged as a transformative paradigm in human-computer interaction, evolving from rule-based automation scripts to sophisticated AI-driven systems capable of understanding and executing complex…

Human-Computer Interaction · Computer Science 2025-06-05 Fei Tang , Haolei Xu , Hang Zhang , Siqi Chen , Xingyu Wu , Yongliang Shen , Wenqi Zhang , Guiyang Hou , Zeqi Tan , Yuchen Yan , Kaitao Song , Jian Shao , Weiming Lu , Jun Xiao , Yueting Zhuang

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

Reinforcement Learning (RL) in games has gained significant momentum in recent years, enabling the creation of different agent behaviors that can transform a player's gaming experience. However, deploying RL agents in production…

Artificial Intelligence · Computer Science 2025-07-01 António Afonso , Iolanda Leite , Alessandro Sestini , Florian Fuchs , Konrad Tollmar , Linus Gisslén

In this paper, we introduce UI-Genie, a self-improving framework addressing two key challenges in GUI agents: verification of trajectory outcome is challenging and high-quality training data are not scalable. These challenges are addressed…

Computation and Language · Computer Science 2025-05-28 Han Xiao , Guozhi Wang , Yuxiang Chai , Zimu Lu , Weifeng Lin , Hao He , Lue Fan , Liuyang Bian , Rui Hu , Liang Liu , Shuai Ren , Yafei Wen , Xiaoxin Chen , Aojun Zhou , Hongsheng Li

Optimizing numerical systems and mechanism design is crucial for enhancing player experience in Massively Multiplayer Online (MMO) games. Traditional optimization approaches rely on large-scale online experiments or parameter tuning over…

Artificial Intelligence · Computer Science 2025-12-03 Ran Zhang , Kun Ouyang , Tiancheng Ma , Yida Yang , Dong Fang

Large Language Model (LLM) Agents have demonstrated remarkable capabilities in task automation and intelligent decision-making, driving the widespread adoption of agent development frameworks such as LangChain and AutoGen. However, these…

Artificial Intelligence · Computer Science 2025-10-10 Jiabin Tang , Tianyu Fan , Chao Huang

Game balancing is a longstanding challenge requiring repeated playtesting, expert intuition, and extensive manual tuning. We introduce RuleSmith, the first framework that achieves automated game balancing by leveraging the reasoning…

Machine Learning · Computer Science 2026-02-09 Ziyao Zeng , Chen Liu , Tianyu Liu , Hao Wang , Xiatao Sun , Fengyu Yang , Xiaofeng Liu , Zhiwen Fan

Multimodal Large Language Model (MLLM)-based Graphical User Interface (GUI) agents develop rapidly, with visual grounding that maps natural language instructions to target UI elements serving as the core capability. Existing GUI agents…

Machine Learning · Computer Science 2026-03-17 Ziwei Liu , Tao Feng , Borui Kang , Yanbing Yang , Jun Luo
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