Related papers: OmniStream: Mastering Perception, Reconstruction a…
Adaptive 360{\deg} video streaming for teleoperation faces two coupled challenges: viewport prediction under uncertain gaze patterns and bitrate adaptation over fluctuating wireless channels. While Deep Reinforcement Learning (DRL) methods…
Robotic systems demand accurate and comprehensive 3D environment perception, requiring simultaneous capture of photo-realistic appearance (optical), precise layout shape (geometric), and open-vocabulary scene understanding (semantic).…
The commercialization of Virtual Reality (VR) headsets has made immersive and 360-degree video streaming the subject of intense interest in the industry and research communities. While the basic principles of video streaming are the same,…
Training robust deep video representations has proven to be computationally challenging due to substantial decoding overheads, the enormous size of raw video streams, and their inherent high temporal redundancy. Different from existing…
Processing data streams arriving at high speed requires the development of models that can provide fast and accurate predictions. Although deep neural networks are the state-of-the-art for many machine learning tasks, their performance in…
The rapid advancement of multi-modal language models (MLLMs) like GPT-4o has propelled the development of Omni language models, designed to process and proactively respond to continuous streams of multi-modal data. Despite their potential,…
Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view…
Human motion retargeting aims to transfer the motion of one person in a "driving" video or set of images to another person. Existing efforts leverage a long training video from each target person to train a subject-specific motion transfer…
Immersive maps such as Google Street View and Bing Streetside provide true-to-life views with a massive collection of panoramas. However, these panoramas are only available at sparse intervals along the path they are taken, resulting in…
In this paper, we propose a new framework for online 3D scene perception. Conventional 3D scene perception methods are offline, i.e., take an already reconstructed 3D scene geometry as input, which is not applicable in robotic applications…
Mask-free video object insertion has emerged as a challenging task, requiring harmonious integration of reference objects into source videos. However, existing methods struggle when references exhibit severe stylistic domain gaps with the…
Occlusions between consecutive frames have long posed a significant challenge in optical flow estimation. The inherent ambiguity introduced by occlusions directly violates the brightness constancy constraint and considerably hinders…
Embodied tasks require the agent to fully understand 3D scenes simultaneously with its exploration, so an online, real-time, fine-grained and highly-generalized 3D perception model is desperately needed. Since high-quality 3D data is…
As the success of deep models has led to their deployment in all areas of computer vision, it is increasingly important to understand how these representations work and what they are capturing. In this paper, we shed light on deep…
While humans perceive the world through diverse modalities that operate synergistically to support a holistic understanding of their surroundings, existing omnivideo models still face substantial challenges on audio-visual understanding…
Spatial and temporal stream model has gained great success in video action recognition. Most existing works pay more attention to designing effective features fusion methods, which train the two-stream model in a separate way. However, it's…
3D Human body pose and shape estimation within a temporal sequence can be quite critical for understanding human behavior. Despite the significant progress in human pose estimation in the recent years, which are often based on single images…
High-resolution video generation, while crucial for digital media and film, is computationally bottlenecked by the quadratic complexity of diffusion models, making practical inference infeasible. To address this, we introduce HiStream, an…
Joint audio-visual reasoning is essential for omnimodal understanding, yet current multimodal large language models (MLLMs) still struggle when reasoning requires fine-grained evidence from both modalities. A central limitation is that…
We present an amortized framework for real-time visual attribution streaming in multimodal thinking models. When these models generate code from a screenshot or solve math problems from images, their long reasoning traces should be grounded…