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We consider the task of generating designs directly from natural language descriptions, and consider floor plan generation as the initial research area. Language conditional generative models have recently been very successful in generating…

Computation and Language · Computer Science 2023-11-28 Sicong Leng , Yang Zhou , Mohammed Haroon Dupty , Wee Sun Lee , Sam Conrad Joyce , Wei Lu

This paper introduces Scene-LLM, a 3D-visual-language model that enhances embodied agents' abilities in interactive 3D indoor environments by integrating the reasoning strengths of Large Language Models (LLMs). Scene-LLM adopts a hybrid 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Rao Fu , Jingyu Liu , Xilun Chen , Yixin Nie , Wenhan Xiong

Robots require a semantic understanding of their surroundings to operate in an efficient and explainable way in human environments. In the literature, there has been an extensive focus on object labeling and exhaustive scene graph…

Robotics · Computer Science 2024-04-16 Roberto Bigazzi , Lorenzo Baraldi , Shreyas Kousik , Rita Cucchiara , Marco Pavone

Reinforcement learning has been successful in many tasks ranging from robotic control, games, energy management etc. In complex real world environments with sparse rewards and long task horizons, sample efficiency is still a major…

Artificial Intelligence · Computer Science 2021-10-12 Bharat Prakash , Nicholas Waytowich , Tim Oates , Tinoosh Mohsenin

World models that support controllable and editable spatiotemporal environments are valuable for robotics, enabling scalable training data, repro ducible evaluation, and flexible task design. While recent text-to-video models generate…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Xuehai He , Shijie Zhou , Thivyanth Venkateswaran , Kaizhi Zheng , Ziyu Wan , Achuta Kadambi , Xin Eric Wang

Although Multimodal Large Language Models have achieved remarkable progress, they still struggle with complex 3D spatial reasoning due to the reliance on 2D visual priors. Existing approaches typically mitigate this limitation either…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Jiahua Chen , Qihong Tang , Weinong Wang , Qi Fan

Generalizing language-conditioned robotic policies to new tasks remains a significant challenge, hampered by the lack of suitable simulation benchmarks. In this paper, we address this gap by introducing GemBench, a novel benchmark to assess…

Robotics · Computer Science 2025-03-04 Ricardo Garcia , Shizhe Chen , Cordelia Schmid

Constructing photorealistic virtual worlds has applications across various fields, but it often requires the extensive labor of highly trained professionals to operate conventional 3D modeling software. To democratize this process, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-03 Xinhang Liu , Chi-Keung Tang , Yu-Wing Tai

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

Graphics · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

While large language models have become the prevailing approach for agentic reasoning and planning, their success in symbolic domains does not readily translate to the physical world. Spatial intelligence, the ability to perceive 3D…

Machine Learning · Computer Science 2026-02-03 Gloria Felicia , Nolan Bryant , Handi Putra , Ayaan Gazali , Eliel Lobo , Esteban Rojas

The ability to map descriptions of scenes to 3D geometric representations has many applications in areas such as art, education, and robotics. However, prior work on the text to 3D scene generation task has used manually specified object…

Computation and Language · Computer Science 2015-06-08 Angel Chang , Will Monroe , Manolis Savva , Christopher Potts , Christopher D. Manning

Indoor scene modification has emerged as a prominent area within computer vision, particularly for its applications in Augmented Reality (AR) and Virtual Reality (VR). Traditional methods often rely on pre-existing object databases and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-13 Yiyang Luo , Ke Lin , Chao Gu

Building on the foundations of our previous work, this paper introduces Arena 4.0, a significant advancement over Arena 3.0, Arena-Bench, Arena 1.0, and Arena 2.0. Arena 4.0 offers three key novel contributions: (1) a generative-model-based…

Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing flexibility for interactive applications. In this paper, we…

Graphics · Computer Science 2025-04-18 Wenqi Dong , Bangbang Yang , Zesong Yang , Yuan Li , Tao Hu , Hujun Bao , Yuewen Ma , Zhaopeng Cui

Current Large Language Models have achieved Olympiad-level logic, yet Vision-Language Models paradoxically falter on elementary spatial tasks like block counting. This capability mismatch reveals a critical ``spatial intelligence gap,''…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Shaoxiong Zhan , Yanlin Lai , Zheng Liu , Hai Lin , Shen Li , Xiaodong Cai , Zijian Lin , Wen Huang , Hai-Tao Zheng

Vision-language models (VLMs) have demonstrated remarkable capabilities in understanding and reasoning about visual content, but significant challenges persist in tasks requiring cross-viewpoint understanding and spatial reasoning. We…

Computer Vision and Pattern Recognition · Computer Science 2025-10-01 Dingming Li , Hongxing Li , Zixuan Wang , Yuchen Yan , Hang Zhang , Siqi Chen , Guiyang Hou , Shengpei Jiang , Wenqi Zhang , Yongliang Shen , Weiming Lu , Yueting Zhuang

To perform tasks specified by natural language instructions, autonomous agents need to extract semantically meaningful representations of language and map it to visual elements and actions in the environment. This problem is called…

Humans can intuitively compose and arrange scenes in the 3D space for photography. However, can advanced AI image generators plan scenes with similar 3D spatial awareness when creating images from text or image prompts? We present GenSpace,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Zehan Wang , Jiayang Xu , Ziang Zhang , Tianyu Pang , Chao Du , Hengshuang Zhao , Zhou Zhao

Generating artistic and coherent 3D scene layouts is crucial in digital content creation. Traditional optimization-based methods are often constrained by cumbersome manual rules, while deep generative models face challenges in producing…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Xiaoming Zhu , Xu Huang , Qinghongbing Xie , Zhi Deng , Junsheng Yu , Yirui Guan , Zhongyuan Liu , Lin Zhu , Qijun Zhao , Ligang Liu , Long Zeng

Generating immersive 360{\deg} indoor panoramas from 2D top-down views has applications in virtual reality, interior design, real estate, and robotics. This task is challenging due to the lack of explicit 3D structure and the need for…

Computer Vision and Pattern Recognition · Computer Science 2025-07-30 Zitong Zhang , Suranjan Gautam , Rui Yu