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We introduce GameGen-X, the first diffusion transformer model specifically designed for both generating and interactively controlling open-world game videos. This model facilitates high-quality, open-domain generation by simulating an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Haoxuan Che , Xuanhua He , Quande Liu , Cheng Jin , Hao Chen

We present GameNGen, the first game engine powered entirely by a neural model that also enables real-time interaction with a complex environment over long trajectories at high quality. When trained on the classic game DOOM, GameNGen…

Machine Learning · Computer Science 2025-04-25 Dani Valevski , Yaniv Leviathan , Moab Arar , Shlomi Fruchter

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Siyuan Zhou , Yilun Du , Yuncong Yang , Lei Han , Peihao Chen , Dit-Yan Yeung , Chuang Gan

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on…

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal…

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured environments that…

Generating multi-camera street-view videos is critical for augmenting autonomous driving datasets, addressing the urgent demand for extensive and varied data. Due to the limitations in diversity and challenges in handling lighting…

Computer Vision and Pattern Recognition · Computer Science 2024-08-09 Jiachen Lu , Ze Huang , Zeyu Yang , Jiahui Zhang , Li Zhang

World models, which predict future transitions from past observation and action sequences, have shown great promise for improving data efficiency in sequential decision-making. However, existing world models often require extensive…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Siqiao Huang , Jialong Wu , Qixing Zhou , Shangchen Miao , Mingsheng Long

World models aim to predict plausible futures consistent with past observations, a capability central to planning and decision-making in reinforcement learning. Yet, existing architectures face a fundamental memory trade-off: transformers…

Machine Learning · Computer Science 2026-05-20 Sebastian Stapf , Pablo Acuaviva Huertos , Aram Davtyan , Paolo Favaro

World models have become a central paradigm for learning predictive simulators that support generation, planning, and decision-making. Yet, despite rapid progress in industry-scale interactive video generation, the broader research…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Siqiao Huang , Partha Kaushik , Michael Chen , Hengkai Pan , Kaiwen Geng , Omar Chehab , Fernando Moreno-Pino , Max Simchowitz

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Haoyu Wu , Jiwen Yu , Yingtian Zou , Xihui Liu

Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges such as excessively large parameter sizes, reliance on lengthy…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Xiaofeng Mao , Zhen Li , Chuanhao Li , Xiaojie Xu , Kaining Ying , Tong He , Jiangmiao Pang , Yu Qiao , Kaipeng Zhang

Diffusion models have revolutionized text-driven video editing. However, applying these methods to real-world editing encounters two significant challenges: (1) the rapid increase in GPU memory demand as the number of frames grows, and (2)…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Shuzhou Yang , Chong Mou , Jiwen Yu , Yuhan Wang , Xiandong Meng , Jian Zhang

Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfully simulate play, a model must generate natural content…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Junchao Huang , Xinting Hu , Boyao Han , Shaoshuai Shi , Zhuotao Tian , Tianyu He , Li Jiang

Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…

Human-Computer Interaction · Computer Science 2019-07-05 Jichen Zhu , Santiago Ontañón

Video generation models, as one form of world models, have emerged as one of the most exciting frontiers in AI, promising agents the ability to imagine the future by modeling the temporal evolution of complex scenes. In autonomous driving,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Yang Zhou , Hao Shao , Letian Wang , Zhuofan Zong , Hongsheng Li , Steven L. Waslander

We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation of interactive 3D environments. Dream-Cubed comprises tens…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Tim Merino , Sam Earle , Ryunosuke Iwai , Julian Togelius , Edoardo Cetin

With advancements in video generative AI models (e.g., SORA), creators are increasingly using these techniques to enhance video previsualization. However, they face challenges with incomplete and mismatched AI workflows. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-09-02 Yiran Chen , Anyi Rao , Xuekun Jiang , Shishi Xiao , Ruiqing Ma , Zeyu Wang , Hui Xiong , Bo Dai
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