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Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…

Artificial Intelligence · Computer Science 2026-02-03 Wei Zeng , Xuchen Li , Ruili Feng , Zhen Liu , Fengwei An , Jian Zhao

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence…

Artificial Intelligence · Computer Science 2026-02-09 Jingtong Yue , Ziqi Huang , Zhaoxi Chen , Xintao Wang , Pengfei Wan , Ziwei Liu

We present a novel study on enhancing the capability of preserving the content in world models, focusing on a property we term World Stability. Recent diffusion-based generative models have advanced the synthesis of immersive and realistic…

Machine Learning · Computer Science 2025-03-12 Soonwoo Kwon , Jin-Young Kim , Hyojun Go , Kyungjune Baek

This study investigates human-computer interface generation based on diffusion models to overcome the limitations of traditional template-based design and fixed rule-driven methods. It first analyzes the key challenges of interface…

Human-Computer Interaction · Computer Science 2026-01-13 Rui Liu , Liuqingqing Yang , Runsheng Zhang , Shixiao Wang

Image generation and editing have seen a great deal of advancements with the rise of large-scale diffusion models that allow user control of different modalities such as text, mask, depth maps, etc. However, controlled editing of videos…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 AmirHossein Zamani , Amir G. Aghdam , Tiberiu Popa , Eugene Belilovsky

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering their use in editing scenes and training embodied AI agents. We…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Sicheng Mo , Ziyang Leng , Leon Liu , Weizhen Wang , Honglin He , Bolei Zhou

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction:…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Fangfu Liu , Kai He , Tianchang Shen , Tianshi Cao , Sanja Fidler , Yueqi Duan , Jun Gao , Igor Gilitschenski , Zian Wang , Xuanchi Ren

Text-driven image and video diffusion models have recently achieved unprecedented generation realism. While diffusion models have been successfully applied for image editing, very few works have done so for video editing. We present the…

Computer Vision and Pattern Recognition · Computer Science 2023-02-03 Eyal Molad , Eliahu Horwitz , Dani Valevski , Alex Rav Acha , Yossi Matias , Yael Pritch , Yaniv Leviathan , Yedid Hoshen

Video-to-video diffusion models achieve impressive single-turn editing performance, but practical editing workflows are inherently iterative. When edits are applied sequentially, existing models treat each turn independently, often causing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Dohun Lee , Chun-Hao Paul Huang , Xuelin Chen , Jong Chul Ye , Duygu Ceylan , Hyeonho Jeong

Video diffusion models have recently shown promise for world modeling through autoregressive frame prediction conditioned on actions. However, they struggle to maintain long-term memory due to the high computational cost associated with…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Ryan Po , Yotam Nitzan , Richard Zhang , Berlin Chen , Tri Dao , Eli Shechtman , Gordon Wetzstein , Xun Huang

World models serve as core simulators for fields such as agentic AI, embodied AI, and gaming, capable of generating long, physically realistic, and interactive high-quality videos. Moreover, scaling these models could unlock emergent…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Inferix Team , Tianyu Feng , Yizeng Han , Jiahao He , Yuanyu He , Xi Lin , Teng Liu , Hanfeng Lu , Jiasheng Tang , Wei Wang , Zhiyuan Wang , Jichao Wu , Mingyang Yang , Yinghao Yu , Zeyu Zhang , Bohan Zhuang

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Mark O. Riedl

World simulation has gained increasing popularity due to its ability to model virtual environments and predict the consequences of actions. However, the limited temporal context window often leads to failures in maintaining long-term…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Zeqi Xiao , Yushi Lan , Yifan Zhou , Wenqi Ouyang , Shuai Yang , Yanhong Zeng , Xingang Pan

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Wenqiang Sun , Haiyu Zhang , Haoyuan Wang , Junta Wu , Zehan Wang , Zhenwei Wang , Yunhong Wang , Jun Zhang , Tengfei Wang , Chunchao Guo

Recent advances in diffusion models have improved controllable streetscape generation and supported downstream perception and planning tasks. However, challenges remain in accurately modeling driving scenes and generating long videos. To…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Jianbiao Mei , Tao Hu , Xuemeng Yang , Licheng Wen , Yu Yang , Tiantian Wei , Yukai Ma , Min Dou , Botian Shi , Yong Liu

Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others.…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Seung Wook Kim , Yuhao Zhou , Jonah Philion , Antonio Torralba , Sanja Fidler

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl