English

Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

Computer Vision and Pattern Recognition 2026-04-14 v2

Abstract

With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.

Keywords

Cite

@article{arxiv.2604.08995,
  title  = {Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory},
  author = {Zile Wang and Zexiang Liu and Jiaxing Li and Kaichen Huang and Baixin Xu and Fei Kang and Mengyin An and Peiyu Wang and Biao Jiang and Yichen Wei and Yidan Xietian and Jiangbo Pei and Liang Hu and Boyi Jiang and Hua Xue and Zidong Wang and Haofeng Sun and Wei Li and Wanli Ouyang and Xianglong He and Yang Liu and Yangguang Li and Yahui Zhou},
  journal= {arXiv preprint arXiv:2604.08995},
  year   = {2026}
}

Comments

Project page: https://matrix-game-v3.github.io/

R2 v1 2026-07-01T12:02:26.849Z