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Geolocation, the task of identifying the geographic location of an image, requires abundant world knowledge and complex reasoning abilities. Though advanced large multimodal models (LMMs) have shown superior aforementioned capabilities,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Yushuo Zheng , Huiyu Duan , Zicheng Zhang , Xiaohong Liu , Xiongkuo Min

Spatial reasoning in 3D space is central to human cognition and indispensable for embodied tasks such as navigation and manipulation. However, state-of-the-art vision-language models (VLMs) struggle frequently with tasks as simple as…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Yuncong Yang , Jiageng Liu , Zheyuan Zhang , Siyuan Zhou , Reuben Tan , Jianwei Yang , Yilun Du , Chuang Gan

Recent advances in deep thinking models have demonstrated remarkable reasoning capabilities on mathematical and coding tasks. However, their effectiveness in embodied domains which require continuous interaction with environments through…

Computation and Language · Computer Science 2025-05-15 Wenqi Zhang , Mengna Wang , Gangao Liu , Xu Huixin , Yiwei Jiang , Yongliang Shen , Guiyang Hou , Zhe Zheng , Hang Zhang , Xin Li , Weiming Lu , Peng Li , Yueting Zhuang

Policymakers in domains such as emergency management, public health, and urban planning must make decisions under deep uncertainty, where outcomes depend on how large populations interpret information, coordinate, and adopt over time.…

Human-Computer Interaction · Computer Science 2026-04-21 Yuxuan Li , Kyzyl Monteiro , Hirokazu Shirado , Sauvik Das

Humans build viewpoint-independent cognitive maps through navigation, enabling intuitive reasoning about object permanence and spatial relations. We argue that multimodal large language models (MLLMs), despite extensive video training, lack…

Machine Learning · Computer Science 2025-12-02 Jacob Thompson , Emiliano Garcia-Lopez , Yonatan Bisk

Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view…

Artificial Intelligence · Computer Science 2026-03-17 JooHyun Park , HyeongYeop Kang

While Chain-of-Thought (CoT) prompting enables sophisticated symbolic reasoning in LLMs, it remains confined to discrete text and cannot simulate the continuous, physics-governed dynamics of the real world. Recent video generation models…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Xinxin Liu , Zhaopan Xu , Ming Li , Kai Wang , Yong Jae Lee , Yuzhang Shang

Can Vision-Language Models (VLMs) imagine the full scene from just a few views, like humans do? Humans form spatial mental models naturally, internal representations of unseen space, to reason about layout, perspective, and motion. Our…

Existing vision-language understanding benchmarks largely consist of images of objects in their usual contexts. As a consequence, recent multimodal large language models can perform well with only a shallow visual understanding by relying…

Large vision-language models have recently demonstrated impressive performance in planning and control tasks, driving interest in their application to real-world robotics. However, deploying these models for reasoning in embodied contexts…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Karmesh Yadav , Yusuf Ali , Gunshi Gupta , Yarin Gal , Zsolt Kira

An embodied task such as embodied question answering (EmbodiedQA), requires an agent to explore the environment and collect clues to answer a given question that related with specific objects in the scene. The solution of such task usually…

Computer Vision and Pattern Recognition · Computer Science 2021-10-19 Yang Wu , Shirui Feng , Guanbin Li , Liang Lin

Vision-Language Models (VLMs) have advanced rapidly in multimodal perception and language understanding, yet it remains unclear whether they can reliably ground language into spatially coherent, plausibly executable actions in 3D digital…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Niyati Rawal , Sushant Ravva , Shah Alam Abir , Saksham Jain , Aman Chadha , Vinija Jain , Suranjana Trivedy , Amitava Das

People navigating in unfamiliar buildings take advantage of myriad visual, spatial and semantic cues to efficiently achieve their navigation goals. Towards equipping computational agents with similar capabilities, we introduce Pathdreamer,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Jing Yu Koh , Honglak Lee , Yinfei Yang , Jason Baldridge , Peter Anderson

World models (WMs) are intended to serve as internal simulators of the real world that enable agents to understand, anticipate, and act upon complex environments. Existing WM benchmarks remain narrowly focused on next-state prediction and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 PAN Team , Qiyue Gao , Kun Zhou , Jiannan Xiang , Zihan Liu , Dequan Yang , Junrong Chen , Arif Ahmad , Cong Zeng , Ganesh Bannur , Xinqi Huang , Zheqi Liu , Yi Gu , Yichi Yang , Guangyi Liu , Zhiting Hu , Zhengzhong Liu , Eric Xing

Large language models (LLMs) are increasingly being adopted as the cognitive core of embodied agents. However, inherited hallucinations, which stem from failures to ground user instructions in the observed physical environment, can lead to…

Planning with partial observation is a central challenge in embodied AI. A majority of prior works have tackled this challenge by developing agents that physically explore their environment to update their beliefs about the world state. In…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Taiming Lu , Tianmin Shu , Alan Yuille , Daniel Khashabi , Jieneng Chen

Recent advances in vision-language learning have achieved notable success on complete-information question-answering datasets through the integration of extensive world knowledge. Yet, most models operate passively, responding to questions…

Artificial Intelligence · Computer Science 2023-11-06 Manjie Xu , Guangyuan Jiang , Wei Liang , Chi Zhang , Yixin Zhu

GuessWhich is an engaging visual dialogue game that involves interaction between a Questioner Bot (QBot) and an Answer Bot (ABot) in the context of image-guessing. In this game, QBot's objective is to locate a concealed image solely through…

Artificial Intelligence · Computer Science 2024-08-19 Wei Pang , Ruixue Duan , Jinfu Yang , Ning Li

Natural head rotation is critical for believable embodied virtual agents, yet this micro-level behavior remains largely underexplored. While head-rotation prediction algorithms could, in principle, reproduce this behavior, they typically…

Graphics · Computer Science 2026-01-08 Juyeong Hwang , Seong-Eun Hong , JaeYoung Seon , Hyeongyeop Kang

While many vision-language models (VLMs) are developed to answer well-defined, straightforward questions with highly specified targets, as in most benchmarks, they often struggle in practice with complex open-ended tasks, which usually…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Chenrui Fan , Yijun Liang , Shweta Bhardwaj , Kwesi Cobbina , Ming Li , Tianyi Zhou
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