Related papers: OVGGT: O(1) Constant-Cost Streaming Visual Geometr…
Streaming video generation (SVG) distills a pretrained bidirectional video diffusion model into an autoregressive model equipped with sliding window attention (SWA). However, SWA inevitably loses distant history during long video…
Reconstructing dynamic 4D scenes from monocular videos is a fundamental yet challenging task. While recent 3D foundation models provide strong geometric priors, their performance significantly degrades in dynamic environments. This…
Streaming video large language models (LLMs) are increasingly used for real-time multimodal tasks such as video captioning, question answering, conversational agents, and augmented reality. However, these models face fundamental memory and…
We present Orientation-anchored Gaussian Splatting (OriGS), a novel framework for high-quality 4D reconstruction from casually captured monocular videos. While recent advances extend 3D Gaussian Splatting to dynamic scenes via various…
3D Gaussian Splatting (3DGS) has emerged as a powerful paradigm for real-time and high-fidelity 3D reconstruction from posed images. However, recent studies reveal its vulnerability to adversarial corruptions in input views, where…
Multimodal Large Language Models (MLLMs) have shown strong performance on Video Temporal Grounding (VTG). However, their coarse recognition capabilities are insufficient for fine-grained temporal understanding, making task-specific…
Long-form video understanding is essential for various applications such as video retrieval, summarizing, and question answering. Yet, traditional approaches demand substantial computing power and are often bottlenecked by GPU memory. To…
Deep learning-based models have achieved remarkable performance in video super-resolution (VSR) in recent years, but most of these models are less applicable to online video applications. These methods solely consider the distortion quality…
Exploiting the inner-shot and inter-shot dependencies is essential for key-shot based video summarization. Current approaches mainly devote to modeling the video as a frame sequence by recurrent neural networks. However, one potential…
Despite recent progress in calibration-free monocular SLAM via 3D vision foundation models, scale drift remains severe on long sequences. Motion-agnostic partitioning breaks contextual coherence and causes zero-motion drift, while…
This work presents a novel text-to-vector graphics generation approach, Dream3DVG, allowing for arbitrary viewpoint viewing, progressive detail optimization, and view-dependent occlusion awareness. Our approach is a dual-branch optimization…
Dynamic scene reconstruction with Gaussian Splatting has enabled efficient streaming for real-time rendering and free-viewpoint video. However, most pipelines rely on fixed anchor selection such as Farthest Point Sampling (FPS), typically…
Vision graph neural networks (ViG) have demonstrated promise in vision tasks as a competitive alternative to conventional convolutional neural nets (CNN) and transformers (ViTs); however, common graph construction methods, such as k-nearest…
Compared with still image object detection, video object detection (VOD) needs to particularly concern the high across-frame variation in object appearance, and the diverse deterioration in some frames. In principle, the detection in a…
With the advance of diffusion models, today's video generation has achieved impressive quality. But generating temporal consistent long videos is still challenging. A majority of video diffusion models (VDMs) generate long videos in an…
Recently, 3D Gaussian Splatting has emerged as a promising approach for modeling 3D scenes using mixtures of Gaussians. The predominant optimization method for these models relies on backpropagating gradients through a differentiable…
Visual geometry transformers have become powerful architectures for multi-view 3D reconstruction, enabling joint prediction of multiple 3D attributes in a feed-forward manner. However, their computational cost grows quadratically with the…
Multi-view 3D geometry networks offer a powerful prior but are prohibitively slow for real-time applications. We propose a novel way to adapt them for online use, enabling real-time 6-DoF pose tracking and online reconstruction of objects…
Autoregressive video diffusion models support real-time synthesis but suffer from error accumulation and context loss over long horizons. We discover that attention heads in AR video diffusion transformers serve functionally distinct roles…
3D Gaussian Splatting (3DGS) enables high-quality rendering of 3D scenes and is getting increasing adoption in domains like autonomous driving and embodied intelligence. However, 3DGS still faces major efficiency challenges when faced with…