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Related papers: OVGGT: O(1) Constant-Cost Streaming Visual Geometr…

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Foundation models for 3D vision have recently demonstrated remarkable capabilities in 3D perception. However, scaling these models to long-sequence image inputs remains a significant challenge due to inference-time inefficiency. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 You Shen , Zhipeng Zhang , Yansong Qu , Xiawu Zheng , Jiayi Ji , Shengchuan Zhang , Liujuan Cao

We present SceneVGGT, a spatio-temporal 3D scene understanding framework that combines SLAM with semantic mapping for autonomous and assistive navigation. Built on VGGT, our method scales to long video streams via a sliding-window pipeline.…

3D instance segmentation methods typically rely on high-quality point clouds or posed RGB-D scans, requiring complex multi-stage processing pipelines, and are highly sensitive to reconstruction noise. While recent feed-forward transformers…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Jinyuan Qu , Hongyang Li , Lei Zhang

Temporal Graph Neural Networks (TGNs) achieve state-of-the-art performance on dynamic graph tasks, yet existing systems focus exclusively on accelerating training -- at inference time, every new edge triggers $O(|V|)$ embedding updates even…

Databases · Computer Science 2026-03-24 Lingling Zhang , Pengpeng Qiao , Zhiwei Zhang , Ye Yuan , Guoren Wang

The Visual Geometry Grounded Transformer (VGGT) enables strong feed-forward 3D reconstruction without per-scene optimization. However, its billion-parameter scale creates high memory and compute demands, hindering on-device deployment.…

Hardware Architecture · Computer Science 2026-01-29 Yipu Zhang , Jintao Cheng , Xingyu Liu , Zeyu Li , Carol Jingyi Li , Jin Wu , Lin Jiang , Yuan Xie , Jiang Xu , Wei Zhang

Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Chong Cheng , Peilin Tao , Nanjie Yao , Guanzhi Ding , Xianda Chen , Yuansen Du , Xiaoyang Guo , Wei Yin , Weiqiang Ren , Qian Zhang , Zhengqing Chen , Hao Wang

Learning-based 3D reconstruction models, represented by Visual Geometry Grounded Transformers (VGGTs), have made remarkable progress with the use of large-scale transformers. Their prohibitive computational and memory costs severely hinder…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Weilun Feng , Haotong Qin , Mingqiang Wu , Chuanguang Yang , Yuqi Li , Xiangqi Li , Zhulin An , Libo Huang , Yulun Zhang , Michele Magno , Yongjun Xu

Feed-forward reconstruction has been progressed rapidly, with the Visual Geometry Grounded Transformer (VGGT) being a notable baseline. However, directly applying VGGT to autonomous driving (AD) fails to capture three domain-specific…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Xiaosong Jia , Yanhao Liu , Yu Hong , Renqiu Xia , Junqi You , Bin Sun , Zhihui Hao , Junchi Yan

Visual Geometry Transformer (VGGT) is a strong feed-forward model for multiple 3D tasks, but its Alternating-Attention (AA) stack scales quadratically in the total token count, making long clips expensive. Existing token-reduction…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Haotang Li , Zhenyu Qi , Shaohan Henry Wang , Kebin Peng , Zi Wang , Qing Guo , Sen He , Huanrui Yang

3D Gaussian Splatting (3DGS) has emerged as a high-fidelity and efficient paradigm for online free-viewpoint video (FVV) reconstruction, offering viewers rapid responsiveness and immersive experiences. However, existing online methods face…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Jiacong Chen , Qingyu Mao , Youneng Bao , Xiandong Meng , Fanyang Meng , Ronggang Wang , Yongsheng Liang

Most existing 3D referring expression segmentation (3DRES) methods rely on dense, high-quality point clouds, while real-world agents such as robots and mobile phones operate with only a few sparse RGB views and strict latency constraints.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Changli Wu , Haodong Wang , Jiayi Ji , Yutian Yao , Chunsai Du , Jihua Kang , Yanwei Fu , Liujuan Cao

Free-Viewpoint Video (FVV) reconstruction enables photorealistic and interactive 3D scene visualization; however, real-time streaming is often bottlenecked by sparse-view inputs, prohibitive training costs, and bandwidth constraints. While…

Graphics · Computer Science 2026-01-27 Xinhui Liu , Can Wang , Lei Liu , Zhenghao Chen , Wei Jiang , Wei Wang , Dong Xu

This work presents ViGeo, a feed-forward foundation model for recovering spatially dense and temporally consistent geometry from video sequences. Built upon a plain transformer architecture without task-specific architectural modifications,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Zhu Yu , Jingnan Gao , Runmin Zhang , Lingteng Qiu , Zhengyi Zhao , Rui Peng , Yichao Yan , Kejie Qiu , Siyu Zhu , Si-Yuan Cao , Hui-Liang Shen

Streaming free-viewpoint video~(FVV) in real-time still faces significant challenges, particularly in training, rendering, and transmission efficiency. Harnessing superior performance of 3D Gaussian Splatting~(3DGS), recent 3DGS-based FVV…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Zhihui Ke , Yuyang Liu , Xiaobo Zhou , Tie Qiu

Volumetric visualization has long been dominated by Direct Volume Rendering (DVR), which operates on dense voxel grids and suffers from limited scalability as resolution and interactivity demands increase. Recent advances in 3D Gaussian…

Graphics · Computer Science 2026-04-15 Yuxuan Wang , Qibiao Li , Youcheng Cai

3D Gaussian Splatting (3DGS) has gained popularity for its efficiency and sparse Gaussian-based representation. However, 3DGS struggles to meet the real-time requirement of 90 frames per second (FPS) on resource-constrained mobile devices,…

Graphics · Computer Science 2025-06-12 Chenqi Zhang , Yu Feng , Jieru Zhao , Guangda Liu , Wenchao Ding , Chentao Wu , Minyi Guo

General 3D foundation models have started to lead the trend of unifying diverse vision tasks, yet most assume RGB-only inputs and ignore readily available geometric cues (e.g., camera intrinsics, poses, and depth maps). To address this…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Haosong Peng , Hao Li , Yalun Dai , Yushi Lan , Yihang Luo , Tianyu Qi , Zhengshen Zhang , Yufeng Zhan , Junfei Zhang , Wenchao Xu , Ziwei Liu

Constructing photo-realistic Free-Viewpoint Videos (FVVs) of dynamic scenes from multi-view videos remains a challenging endeavor. Despite the remarkable advancements achieved by current neural rendering techniques, these methods generally…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Jiakai Sun , Han Jiao , Guangyuan Li , Zhanjie Zhang , Lei Zhao , Wei Xing

Online 3D reconstruction from streaming inputs requires both long-term temporal consistency and efficient memory usage. Although causal variants of VGGT address this challenge through a key-value (KV) cache mechanism, the cache grows…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Runze Wang , Yuxuan Song , Youcheng Cai , Ligang Liu

Modern multimodal large language models (MLLMs) can reason over hour-long video, yet their key-value (KV) cache grows linearly with time-quickly exceeding the fixed memory of phones, AR glasses, and edge robots. Prior compression schemes…

Image and Video Processing · Electrical Eng. & Systems 2025-10-27 Minsoo Kim , Kyuhong Shim , Jungwook Choi , Simyung Chang