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How to learn discriminative video representation from unlabeled videos is challenging but crucial for video analysis. The latest attempts seek to learn a representation model by predicting the appearance contents in the masked regions.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Xinyu Sun , Peihao Chen , Liangwei Chen , Changhao Li , Thomas H. Li , Mingkui Tan , Chuang Gan

Motion Magnification (MM) is a collection of relative recent techniques within the realm of Image Processing. The main motivation of introducing these techniques in to support the human visual system to capture relevant displacements of an…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Nadaniela Egidi , Josephin Giacomini , Paolo Leonesi , Pierluigi Maponi , Federico Mearelli , Edin Trebovic

Over the past few years, the automatic generation of facial animation for virtual characters has garnered interest among the animation research and industry communities. Recent research contributions leverage machine-learning approaches to…

Graphics · Computer Science 2020-07-21 Eloïse Berson , Catherine Soladié , Vincent Barrielle , Nicolas Stoiber

Human motion generation is a cut-edge area of research in generative computer vision, with promising applications in video creation, game development, and robotic manipulation. The recent Mamba architecture shows promising results in…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Zeyu Zhang , Hang Gao , Akide Liu , Qi Chen , Feng Chen , Yiran Wang , Danning Li , Rui Zhao , Zhenming Li , Zhongwen Zhou , Hao Tang , Bohan Zhuang

Detect facial keypoints is a critical element in face recognition. However, there is difficulty to catch keypoints on the face due to complex influences from original images, and there is no guidance to suitable algorithms. In this paper,…

Machine Learning · Statistics 2017-10-17 Shenghao Shi

Speech-Driven Facial Animation (SDFA) has gained significant attention due to its applications in movies, video games, and virtual reality. However, most existing models are trained on single-language data, limiting their effectiveness in…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Federico Nocentini , Kwanggyoon Seo , Qingju Liu , Claudio Ferrari , Stefano Berretti , David Ferman , Hyeongwoo Kim , Pablo Garrido , Akin Caliskan

Speech-driven 3D facial animation technology has been developed for years, but its practical application still lacks expectations. The main challenges lie in data limitations, lip alignment, and the naturalness of facial expressions.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Xiangyu Liang , Wenlin Zhuang , Tianyong Wang , Guangxing Geng , Guangyue Geng , Haifeng Xia , Siyu Xia

In many control problems that include vision, optimal controls can be inferred from the location of the objects in the scene. This information can be represented using feature points, which is a list of spatial locations in learned feature…

Machine Learning · Computer Science 2022-06-07 Rinu Boney , Alexander Ilin , Juho Kannala

Learning deep neural networks that are generalizable across different domains remains a challenge due to the problem of domain shift. Unsupervised domain adaptation is a promising avenue which transfers knowledge from a source domain to a…

Machine Learning · Computer Science 2020-08-20 Qingjie Meng , Daniel Rueckert , Bernhard Kainz

3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usually overlooked is expression 'style', as in, how a…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Paulo Gotardo , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

Avatar fingerprinting, i.e., verifying who drives a synthetic talking-head video rather than whether it is real, is a critical safeguard for authorized use of face-reenactment technology. Existing methods rely on a fixed, non-differentiable…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Masoumeh Chapariniya , Jean-Marc Odobez , Volker Dellwo , Teodora Vuković

Face reenactment aims to generate realistic talking head videos by transferring motion from a driving video to a static source image while preserving the source identity. Although existing methods based on either implicit or explicit…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Mingtao Guo , Guanyu Xing , Yanci Zhang , Yanli Liu

We tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our…

Robotics · Computer Science 2025-12-12 Chen Tessler , Yifeng Jiang , Erwin Coumans , Zhengyi Luo , Gal Chechik , Xue Bin Peng

Face Alignment is an active computer vision domain, that consists in localizing a number of facial landmarks that vary across datasets. State-of-the-art face alignment methods either consist in end-to-end regression, or in refining the…

Computer Vision and Pattern Recognition · Computer Science 2019-04-05 Arnaud Dapogny , Kévin Bailly , Matthieu Cord

Recent developments in computer vision and machine learning have made it possible to create realistic manipulated videos of human faces, raising the issue of ensuring adequate protection against the malevolent effects unlocked by such…

Computer Vision and Pattern Recognition · Computer Science 2020-02-12 Michail Tarasiou , Stefanos Zafeiriou

We propose novel motion representations for animating articulated objects consisting of distinct parts. In a completely unsupervised manner, our method identifies object parts, tracks them in a driving video, and infers their motions by…

Computer Vision and Pattern Recognition · Computer Science 2021-04-26 Aliaksandr Siarohin , Oliver J. Woodford , Jian Ren , Menglei Chai , Sergey Tulyakov

We present Masked Frequency Modeling (MFM), a unified frequency-domain-based approach for self-supervised pre-training of visual models. Instead of randomly inserting mask tokens to the input embeddings in the spatial domain, in this paper,…

Computer Vision and Pattern Recognition · Computer Science 2023-04-26 Jiahao Xie , Wei Li , Xiaohang Zhan , Ziwei Liu , Yew Soon Ong , Chen Change Loy

Recent video generation research has focused heavily on isolated actions, leaving interactive motions-such as hand-face interactions-largely unexamined. These interactions are essential for emerging biometric authentication systems, which…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Yukang Lin , Yan Hong , Zunnan Xu , Xindi Li , Chao Xu , Chuanbiao Song , Ronghui Li , Haoxing Chen , Jun Lan , Huijia Zhu , Weiqiang Wang , Jianfu Zhang , Xiu Li

Animating stylized avatars with dynamic poses and expressions has attracted increasing attention for its broad range of applications. Previous research has made significant progress by training controllable generative models to synthesize…

Computer Vision and Pattern Recognition · Computer Science 2025-07-11 Ken Chen , Sachith Seneviratne , Wei Wang , Dongting Hu , Sanjay Saha , Md. Tarek Hasan , Sanka Rasnayaka , Tamasha Malepathirana , Mingming Gong , Saman Halgamuge

Facial motion capture in mixed reality headsets enables real-time avatar animation, allowing users to convey non-verbal cues during virtual interactions. However, as facial motion data constitutes a behavioral biometric, its use raises…

Cryptography and Security · Computer Science 2025-07-16 Adriano Castro , Simon Hanisch , Matin Fallahi , Thorsten Strufe
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