Related papers: Motion Manipulation via Unsupervised Keypoint Posi…
The domain diversities including inconsistent annotation and varied image collection conditions inevitably exist among different facial expression recognition (FER) datasets, which pose an evident challenge for adapting the FER model…
Accurately retargeting facial expressions to a face mesh while enabling manipulation is a key challenge in facial animation retargeting. Recent deep-learning methods address this by encoding facial expressions into a global latent code, but…
Learning sensorimotor control policies from high-dimensional images crucially relies on the quality of the underlying visual representations. Prior works show that structured latent space such as visual keypoints often outperforms…
We address the problem of photorealistic 3D face avatar synthesis from sparse images. Existing Parametric models for face avatar reconstruction struggle to generate details that originate from inputs. Meanwhile, although current NeRF-based…
We present an approach for unsupervised training of CNNs in order to learn discriminative face representations. We mine supervised training data by noting that multiple faces in the same video frame must belong to different persons and the…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…
Recognizing human actions from point cloud videos has attracted tremendous attention from both academia and industry due to its wide applications like automatic driving, robotics, and so on. However, current methods for point cloud action…
Manipulation planning is the task of computing robot trajectories that move a set of objects to their target configuration while satisfying physically feasibility. In contrast to existing works that assume known object templates, we are…
We introduce a novel method that combines differential geometry, kernels smoothing, and spectral analysis to quantify facial muscle activity from widely accessible video recordings, such as those captured on personal smartphones. Our…
High-dimensional data in many areas such as computer vision and machine learning tasks brings in computational and analytical difficulty. Feature selection which selects a subset from observed features is a widely used approach for…
This paper targets to explore the inter-subject variations eliminated facial expression representation in the compressed video domain. Most of the previous methods process the RGB images of a sequence, while the off-the-shelf and valuable…
Emotion recognition from facial videos enables non-contact inference of human emotional states. Although facial expressions are widely used cues, they cannot fully reflect intrinsic affective states. Remote photoplethysmography (rPPG)…
We propose ClipFace, a novel self-supervised approach for text-guided editing of textured 3D morphable model of faces. Specifically, we employ user-friendly language prompts to enable control of the expressions as well as appearance of 3D…
In this paper, we introduce Masked Feature Modelling (MFM), a novel approach for the unsupervised pre-training of a Graph Attention Network (GAT) block. MFM utilizes a pretrained Visual Tokenizer to reconstruct masked features of objects…
Unlike unsupervised approaches such as autoencoders that learn to reconstruct their inputs, this paper introduces an alternative approach to unsupervised feature learning called divergent discriminative feature accumulation (DDFA) that…
Recent advances in object-centric representation learning have shown that slot attention-based methods can effectively decompose visual scenes into object slot representations without supervision. However, existing approaches typically…
Human motion prediction is a classical problem in computer vision and computer graphics, which has a wide range of practical applications. Previous effects achieve great empirical performance based on an encoding-decoding style. The methods…
Can a robot manipulate intra-category unseen objects in arbitrary poses with the help of a mere demonstration of grasping pose on a single object instance? In this paper, we try to address this intriguing challenge by using USEEK, an…
Generative models have made remarkable advancements and are capable of producing high-quality content. However, performing controllable editing with generative models remains challenging, due to their inherent uncertainty in outputs. This…
We present a novel deep learning architecture for fusing static multi-exposure images. Current multi-exposure fusion (MEF) approaches use hand-crafted features to fuse input sequence. However, the weak hand-crafted representations are not…