Related papers: Particle Dobble -- Exploring the Particle Zoo
We present the development process of Bioblox2-5D, an educational biology game aimed at teenagers. The game content refers to protein docking and aims to improve learning about molecular shape complexity, the roles of charges in molecular…
A workshop using dance to introduce particle physics concepts to young children is presented. The workshop is realised in the dance studio, the children assume complete ownership of the activity and dance becomes the means to express ideas.…
In a first course to classical mechanics elementary physical processes like elastic two-body collisions, the mass-spring model, or the gravitational two-body problem are discussed in detail. The continuation to many-body systems, however,…
The problem of two interacting particles moving in a d-dimensional billiard is considered here. A suitable coordinate transformation leads to the problem of a particle in an unconventional hyperbilliard. A dynamical map can be readily…
The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a…
Quantum phenomena have remained largely inaccessible to the general public. This can be attributed to the fact that we do not experience quantum mechanics on a tangible level in our daily lives. Games can provide an environment in which…
Elementary particle physics is gradually implemented into science curricula at high school level. However, common presentations on educational, semi-technical or popular level contain or support severe misconceptions. We discuss in…
Studying mental models has recently received more attention, aiming to understand the cognitive aspects of human-computer interaction. However, there is not enough research on the elicitation of mental models in complex dynamic systems. We…
Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…
Introductory courses on electric circuits at undergraduate level are usually presented in quite abstract terms, with questions and problems quite far from practical problems. This causes the students have difficulties to apply that theory…
Interacting particle systems play a key role in science and engineering. Access to the governing particle interaction law is fundamental for a complete understanding of such systems. However, the inherent system complexity keeps the…
Obtaining knowledge and skill achievement through peer learning can lead to higher academic achievement. However, peer learning implementation is not just about putting students together and hoping for the best. At its worst-designed, peer…
The double slits experiment is a basic phenomenon, which allows to explain principal behaviour of quantum systems. However, textbooks present static pictures of corresponding interference patterns. At the same time, modern computer software…
Go has long been considered as a testbed for artificial intelligence. By introducing certain quantum features, such as superposition and collapse of wavefunction, we experimentally demonstrate a quantum version of Go by using correlated…
The Gibbs Mixing Paradox is a conceptual touchstone for understanding mixtures in statistical mechanics. While debates over the theoretical subtleties of particle distinguishability continue to this day, we seek to extend the discussion in…
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. This paper presents a serious game, called MiBoard, currently…
In these lectures I shall explain how a new-found nonabelian duality can be used to solve some outstanding questions in particle physics. The first lecture introduces the concept of electromagnetic duality and goes on to present its…
A program was recently initiated to bridge the gap between the Planck scale physics described by loop quantum gravity and the familiar low energy world. We illustrate the conceptual problems and their solutions through a toy model: quantum…
The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…
The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…