Related papers: VGG-T$^3$: Offline Feed-Forward 3D Reconstruction …
Recent advances in novel view synthesis (NVS) have enabled real-time rendering with 3D Gaussian Splatting (3DGS). However, existing methods struggle with artifacts and missing regions when rendering from viewpoints that deviate from the…
Video tokenization procedure is critical for a wide range of video processing tasks. Most existing approaches directly transform video into fixed-grid and patch-wise tokens, which exhibit limited versatility. Spatially, uniformly allocating…
With recent advances, Feed-forward Reconstruction Models (FFRMs) have demonstrated great potential in reconstruction quality and adaptiveness to multiple downstream tasks. However, the excessive reliance on multi-view geometric annotations,…
Video Temporal Grounding (VTG), the task of localizing video segments from text queries, struggles in open-world settings due to limited dataset scale and semantic diversity, causing performance gaps between common and rare concepts. To…
This paper presents a novel method for building scalable 3D generative models utilizing pre-trained video diffusion models. The primary obstacle in developing foundation 3D generative models is the limited availability of 3D data. Unlike…
Streaming 3D perception is well suited to robotics and augmented reality, where long visual streams must be processed efficiently and consistently. Recent recurrent models offer a promising solution by maintaining fixed-size states and…
3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on textual descriptions, essential for applications like augmented reality and robotics. Traditional 3DVG approaches rely on annotated 3D datasets and predefined object…
Recent developments in Multimodal Large Language Models (MLLMs) have significantly improved Vision-Language (VL) reasoning in 2D domains. However, extending these capabilities to 3D scene understanding remains a major challenge. Existing 3D…
We present an out-of-core variational approach for surface reconstruction from a set of aligned depth maps. Input depth maps are supposed to be reconstructed from regular photos or/and can be a representation of terrestrial LIDAR point…
Current 3D reconstruction techniques struggle to infer unbounded scenes from a few images faithfully. Specifically, existing methods have high computational demands, require detailed pose information, and cannot reconstruct occluded regions…
3D reconstruction of dynamic scenes is a long-standing problem in computer graphics and increasingly difficult the less information is available. Shape-from-Template (SfT) methods aim to reconstruct a template-based geometry from RGB images…
We propose Long-LRM, a feed-forward 3D Gaussian reconstruction model for instant, high-resolution, 360{\deg} wide-coverage, scene-level reconstruction. Specifically, it takes in 32 input images at a resolution of 960x540 and produces the…
Feed-forward 3D reconstruction models are efficient but rigid: once trained, they perform inference in a zero-shot manner and cannot adapt to the test scene. As a result, visually plausible reconstructions often contain errors, particularly…
Streaming Visual Geometry Transformers such as StreamVGGT enable strong online 3D perception, but their KV-cache grows unbounded over long streams, limiting practical deployment. We revisit bounded-memory streaming from the perspective of…
Understanding a 3D scene immediately with its exploration is essential for embodied tasks, where an agent must construct and comprehend the 3D scene in an online and nearly real-time manner. In this study, we propose EmbodiedSplat, an…
State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors usually reduce drift in camera tracking by globally optimizing the estimated camera poses in real-time without simultaneously updating the reconstructed surface…
We present Online3R, a new sequential reconstruction framework that is capable of adapting to new scenes through online learning, effectively resolving inconsistency issues. Specifically, we introduce a set of learnable lightweight visual…
Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view reconstruction of small regions and cannot produce eligible…
Recent advances in 3D Gaussian Splatting (3DGS) present two main directions: feed-forward models offer fast inference in sparse-view settings, while per-scene optimization yields high-quality renderings but is computationally expensive. To…
Reconstructing high-quality 3D models from sparse 2D images has garnered significant attention in computer vision. Recently, 3D Gaussian Splatting (3DGS) has gained prominence due to its explicit representation with efficient training speed…