English

FrameVGGT: Geometry-Aligned Frame-Level Memory for Bounded Streaming VGGT

Computer Vision and Pattern Recognition 2026-04-21 v2

Abstract

Streaming Visual Geometry Transformers such as StreamVGGT enable strong online 3D perception, but their KV-cache grows unbounded over long streams, limiting practical deployment. We revisit bounded-memory streaming from the perspective of geometric support. Unlike language modeling, where useful information can often be compressed at the token level, geometry-driven reasoning depends on redundant and mutually compatible multi-view support. Under fixed budgets, token-level retention can fragment within-frame evidence, weaken the coherence of geometric support, and make stable long-horizon inference more difficult. Motivated by this observation, we propose FrameVGGT, a bounded explicit-memory framework that organizes each frame's incremental KV contribution as a coherent frame-level segment. FrameVGGT summarizes each segment with a lightweight key-space prototype and maintains a fixed-capacity memory of complementary segments, with an optional sparse anchor tier for difficult long-horizon intervals. Across long-sequence 3D reconstruction, video depth estimation, and camera pose estimation, FrameVGGT achieves favorable accuracy-memory trade-offs under bounded memory while maintaining more stable geometry over long streams.

Keywords

Cite

@article{arxiv.2603.07690,
  title  = {FrameVGGT: Geometry-Aligned Frame-Level Memory for Bounded Streaming VGGT},
  author = {Zhisong Xu and Takeshi Oishi},
  journal= {arXiv preprint arXiv:2603.07690},
  year   = {2026}
}

Comments

23pages including appendix checklist

R2 v1 2026-07-01T11:09:14.913Z