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3D super-resolution (3DSR) aims to reconstruct high-resolution (HR) 3D scenes from low-resolution (LR) multi-view images. Existing methods rely on dense LR inputs and per-scene optimization, which restricts the high-frequency priors for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Xiang Feng , Xiangbo Wang , Tieshi Zhong , Chengkai Wang , Yiting Zhao , Tianxiang Xu , Zhenzhong Kuang , Feiwei Qin , Xuefei Yin , Yanming Zhu

Reconstructing a dynamic target moving over a large area is challenging. Standard approaches for dynamic object reconstruction require dense coverage in both the viewing space and the temporal dimension, typically relying on multi-view…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Jun-Jee Chao , Volkan Isler

We present a framework that enables fast reconstruction and real-time rendering of urban-scale scenes while maintaining robustness against appearance variations across multi-view captures. Our approach begins with scene partitioning for…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Zhensheng Yuan , Haozhi Huang , Zhen Xiong , Di Wang , Guanghua Yang

3D Gaussian Splatting (3DGS) has emerged as a high-fidelity and efficient paradigm for online free-viewpoint video (FVV) reconstruction, offering viewers rapid responsiveness and immersive experiences. However, existing online methods face…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Jiacong Chen , Qingyu Mao , Youneng Bao , Xiandong Meng , Fanyang Meng , Ronggang Wang , Yongsheng Liang

Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Jiaqi Lin , Zhihao Li , Xiao Tang , Jianzhuang Liu , Shiyong Liu , Jiayue Liu , Yangdi Lu , Xiaofei Wu , Songcen Xu , Youliang Yan , Wenming Yang

Visual Place Recognition is an essential component of systems for camera localization and loop closure detection, and it has attracted widespread interest in multiple domains such as computer vision, robotics and AR/VR. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Rui Huang , Ze Huang , Songzhi Su

3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3DGS compression offers a practical alternative to costly…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zhening Liu , Rui Song , Yushi Huang , Yingdong Hu , Xinjie Zhang , Jiawei Shao , Zehong Lin , Jun Zhang

Incrementally recovering real-sized 3D geometry from a pose-free RGB stream is a challenging task in 3D reconstruction, requiring minimal assumptions on input data. Existing methods can be broadly categorized into end-to-end and visual…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Linqing Zhao , Xiuwei Xu , Yirui Wang , Hao Wang , Wenzhao Zheng , Yansong Tang , Haibin Yan , Jiwen Lu

3D scene graphs provide a structured representation of object entities and their relationships, enabling high-level interpretation and reasoning for robots while remaining intuitively understandable to humans. Existing approaches for 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Zirui Wang , Ruiping Liu , Yufan Chen , Junwei Zheng , Weijia Fan , Kunyu Peng , Di Wen , Jiale Wei , Jiaming Zhang , Rainer Stiefelhagen

We investigate a challenging task of dynamic scene geometry estimation, which requires representing both spatial and temporal features. Typically, existing methods align the two features into a unified latent space to model scene geometry.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Haonan Wang , Hanyu Zhou , Haoyue Liu , Luxin Yan

Scene regression methods, such as VGGT, solve the Structure-from-Motion (SfM) problem by directly regressing camera poses and 3D scene structures from input images. They demonstrate impressive performance in handling images under extreme…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Junyuan Deng , Heng Li , Tao Xie , Weiqiang Ren , Qian Zhang , Ping Tan , Xiaoyang Guo

Multi-view 3D geometry networks offer a powerful prior but are prohibitively slow for real-time applications. We propose a novel way to adapt them for online use, enabling real-time 6-DoF pose tracking and online reconstruction of objects…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Marwan Taher , Ignacio Alzugaray , Kirill Mazur , Xin Kong , Andrew J. Davison

This paper investigates an open research challenge of reconstructing high-quality, large 3D open scenes from images. It is observed existing methods have various limitations, such as requiring precise camera poses for input and dense…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Chong Cheng , Gaochao Song , Yiyang Yao , Qinzheng Zhou , Gangjian Zhang , Hao Wang

Large transformer models are proving to be a powerful tool for 3D vision and novel view synthesis. However, the standard Transformer's well-known quadratic complexity makes it difficult to scale these methods to large scenes. To address…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Tooba Imtiaz , Lucy Chai , Kathryn Heal , Xuan Luo , Jungyeon Park , Jennifer Dy , John Flynn

Feedforward geometric foundation models achieve strong short-window reconstruction, yet scaling them to minutes-long videos is bottlenecked by quadratic attention complexity or limited effective memory in recurrent designs. We present LoGeR…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Junyi Zhang , Charles Herrmann , Junhwa Hur , Chen Sun , Ming-Hsuan Yang , Forrester Cole , Trevor Darrell , Deqing Sun

Volumetric visualization has long been dominated by Direct Volume Rendering (DVR), which operates on dense voxel grids and suffers from limited scalability as resolution and interactivity demands increase. Recent advances in 3D Gaussian…

Graphics · Computer Science 2026-04-15 Yuxuan Wang , Qibiao Li , Youcheng Cai

Learning-based 3D visual geometry models have benefited substantially from large-scale transformers. Among these, StreamVGGT leverages frame-wise causal attention for strong streaming reconstruction, but suffers from unbounded KV cache…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Zunhai Su , Weihao Ye , Hansen Feng , Keyu Fan , Jing Zhang , Dahai Yu , Zhengwu Liu , Ngai Wong

Test-Time Training (TTT) has recently emerged as a promising direction for efficient sequence modeling. TTT reformulates attention operation as an online learning problem, constructing a compact inner model from key-value pairs at test…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Dongchen Han , Yining Li , Tianyu Li , Zixuan Cao , Ziming Wang , Jun Song , Yu Cheng , Bo Zheng , Gao Huang

While 3D Gaussian Splatting (3DGS) enables real-time rendering, its training demands workstation-level compute and memory, making mobile deployment impractical under minute-scale time budgets and limited peak memory. We present PocketGS, a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Wenzhi Guo , Guangchi Fang , Shu Yang , Bing Wang

Dense visual odometry (VO), which provides pose estimation and dense 3D reconstruction, serves as the cornerstone for applications ranging from robotics to augmented reality. Recently, feed-forward models have demonstrated remarkable…

Robotics · Computer Science 2026-04-03 Junxiang Pan , Lipu Zhou , Baojie Chen
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