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General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety of real-time video games that are unknown in advance. This limits the use of domain-specific heuristics. Monte-Carlo Tree Search (MCTS) is a…

Artificial Intelligence · Computer Science 2024-07-04 Dennis J. N. J. Soemers , Chiara F. Sironi , Torsten Schuster , Mark H. M. Winands

We propose Monte Carlo Permutation Search (MCPS), a general-purpose Monte Carlo Tree Search (MCTS) algorithm that improves upon the GRAVE algorithm. MCPS is relevant when deep reinforcement learning is not an option or when the computing…

Machine Learning · Computer Science 2026-05-27 Tristan Cazenave

Monte Carlo Tree Search (MCTS) methods have proven powerful in planning for sequential decision-making problems such as Go and video games, but their performance can be poor when the planning depth and sampling trajectories are limited or…

Artificial Intelligence · Computer Science 2016-04-26 Xiaoxiao Guo , Satinder Singh , Richard Lewis , Honglak Lee

We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts…

Computer Vision and Pattern Recognition · Computer Science 2021-05-06 Shreyas Hampali , Sinisa Stekovic , Sayan Deb Sarkar , Chetan Srinivasa Kumar , Friedrich Fraundorfer , Vincent Lepetit

In real-world applications of reinforcement learning (RL), noise from inherent stochasticity of environments is inevitable. However, current policy evaluation algorithms, which plays a key role in many RL algorithms, are either prone to…

Machine Learning · Computer Science 2019-06-19 Tadashi Kozuno , Dongqi Han , Kenji Doya

Monte Carlo Tree Search (MCTS) is a relatively new sampling method with multiple variants in the literature. They can be applied to a wide variety of challenging domains including board games, video games, and energy-based problems to…

Artificial Intelligence · Computer Science 2020-10-06 Fred Valdez Ameneyro , Edgar Galvan , Anger Fernando Kuri Morales

Recent advances in reasoning with large language models (LLMs) have shown the effectiveness of Monte Carlo Tree Search (MCTS) for generating high quality intermediate trajectories, particularly in math and symbolic domains. Inspired by…

Artificial Intelligence · Computer Science 2025-12-23 Bingning Huang , Tu Nguyen , Matthieu Zimmer

Following the success of Word2Vec embeddings, graph embeddings (GEs) have gained substantial traction. GEs are commonly generated and evaluated extrinsically on downstream applications, but intrinsic evaluations of the original graph…

Machine Learning · Computer Science 2023-09-06 Hong Yung Yip , Chidaksh Ravuru , Neelabha Banerjee , Shashwat Jha , Amit Sheth , Aman Chadha , Amitava Das

The CLIP model has established itself as a cornerstone of large-scale retrieval systems. However, its performance often degrades under distributional shifts such as multilingual, long-form, or multimodal queries. To avoid the prohibitive…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Zhaohua Zhang , Jianhuan Zhuo , Muxi Chen , Chenchen Zhao , Wenyu Jiang , Tianwen Jiang , Mingyang Chen , Yutang , Qiuyong Xiao , Jihong Zhang , Zhixun Su

The mining of frequent subgraphs from labeled graph data has been studied extensively. Furthermore, much attention has recently been paid to frequent pattern mining from graph sequences. A method, called GTRACE, has been proposed to mine…

Databases · Computer Science 2015-05-30 Akihiro Inokuchi , Hiroaki Ikuta , Takashi Washio

Generative retrieval represents a novel approach to information retrieval. It uses an encoder-decoder architecture to directly produce relevant document identifiers (docids) for queries. While this method offers benefits, current approaches…

Information Retrieval · Computer Science 2024-09-30 Yubao Tang , Ruqing Zhang , Jiafeng Guo , Maarten de Rijke , Wei Chen , Xueqi Cheng

Graph neural networks (GNNs) have demonstrated remarkable success in graph representation learning, and various sampling approaches have been proposed to scale GNNs to applications with large-scale graphs. A class of promising GNN training…

Machine Learning · Computer Science 2024-10-10 Rui Xue , Tong Zhao , Neil Shah , Xiaorui Liu

Making inferences with a deep neural network on a batch of states is much faster with a GPU than making inferences on one state after another. We build on this property to propose Monte Carlo Tree Search algorithms using batched inferences.…

Artificial Intelligence · Computer Science 2021-04-12 Tristan Cazenave

Many reinforcement learning tasks can benefit from explicit planning based on an internal model of the environment. Previously, such planning components have been incorporated through a neural network that partially aligns with the…

Machine Learning · Computer Science 2020-09-29 Andreea Deac , Pierre-Luc Bacon , Jian Tang

One of the most important AI research questions is to trade off computation versus performance since ``perfect rationality" exists in theory but is impossible to achieve in practice. Recently, Monte-Carlo tree search (MCTS) has attracted…

Artificial Intelligence · Computer Science 2022-10-25 Weirui Ye , Pieter Abbeel , Yang Gao

With the continuous popularity of deep learning and representation learning, fast vector search becomes a vital task in various ranking/retrieval based applications, say recommendation, ads ranking and question answering. Neural network…

Information Retrieval · Computer Science 2023-12-29 Weijie Zhao , Shulong Tan , Ping Li

Graph neural networks (GNNs) have shown advantages in graph-based analysis tasks. However, most existing methods have the homogeneity assumption and show poor performance on heterophilic graphs, where the linked nodes have dissimilar…

Machine Learning · Computer Science 2024-04-16 Tianhao Peng , Wenjun Wu , Haitao Yuan , Zhifeng Bao , Zhao Pengrui , Xin Yu , Xuetao Lin , Yu Liang , Yanjun Pu

Monte Carlo Tree Search is a cornerstone algorithm for online planning, and its root-parallel variant is widely used when wall clock time is limited but best performance is desired. In environments with continuous action spaces, how to best…

Artificial Intelligence · Computer Science 2025-12-11 Junlin Xiao , Victor-Alexandru Darvariu , Bruno Lacerda , Nick Hawes

Despite the success of deep learning for text and image data, tree-based ensemble models are still state-of-the-art for machine learning with heterogeneous tabular data. However, there is a significant need for tabular-specific…

Machine Learning · Computer Science 2024-03-13 Sascha Marton , Stefan Lüdtke , Christian Bartelt , Heiner Stuckenschmidt

The application of Generative Pre-trained Transformer (GPT-2) to learn text-archived game notation provides a model environment for exploring sparse reward gameplay. The transformer architecture proves amenable to training on solved text…

Machine Learning · Computer Science 2021-09-08 David Noever , Ryerson Burdick
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