English

Monte Carlo Scene Search for 3D Scene Understanding

Computer Vision and Pattern Recognition 2021-05-06 v3 Artificial Intelligence Machine Learning

Abstract

We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts from noisy RGB-D scans. While MCTS was developed as a game-playing algorithm, we show it can also be used for complex perception problems. Our adapted MCTS algorithm has few easy-to-tune hyperparameters and can optimise general losses. We use it to optimise the posterior probability of objects and room layout hypotheses given the RGB-D data. This results in an analysis-by-synthesis approach that explores the solution space by rendering the current solution and comparing it to the RGB-D observations. To perform this exploration even more efficiently, we propose simple changes to the standard MCTS' tree construction and exploration policy. We demonstrate our approach on the ScanNet dataset. Our method often retrieves configurations that are better than some manual annotations, especially on layouts.

Keywords

Cite

@article{arxiv.2103.07969,
  title  = {Monte Carlo Scene Search for 3D Scene Understanding},
  author = {Shreyas Hampali and Sinisa Stekovic and Sayan Deb Sarkar and Chetan Srinivasa Kumar and Friedrich Fraundorfer and Vincent Lepetit},
  journal= {arXiv preprint arXiv:2103.07969},
  year   = {2021}
}

Comments

To be presented at CVPR 2021

R2 v1 2026-06-24T00:07:56.119Z