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Inverse Reinforcement Learning aims to recover reward models from expert demonstrations, but traditional methods yield black-box models that are difficult to interpret and debug. In this work, we introduce GRACE (Generating Rewards As…

Machine Learning · Computer Science 2026-01-29 Silvia Sapora , Devon Hjelm , Alexander Toshev , Omar Attia , Bogdan Mazoure

Popular Monte-Carlo tree search (MCTS) algorithms for online planning, such as epsilon-greedy tree search and UCT, aim at rapidly identifying a reasonably good action, but provide rather poor worst-case guarantees on performance improvement…

Artificial Intelligence · Computer Science 2013-09-27 Zohar Feldman , Carmel Domshlak

Game-theoretic resource allocation on graphs (GRAG) involves two players competing over multiple steps to control nodes of interest on a graph, a problem modeled as a multi-step Colonel Blotto Game (MCBG). Finding optimal strategies is…

Machine Learning · Computer Science 2025-05-13 Zijian An , Lifeng Zhou

Adversarial self-play in two-player games has delivered impressive results when used with reinforcement learning algorithms that combine deep neural networks and tree search. Algorithms like AlphaZero and Expert Iteration learn tabula-rasa,…

Learning a policy with great generalization to unseen environments remains challenging but critical in visual reinforcement learning. Despite the success of augmentation combination in the supervised learning generalization, naively…

Computer Vision and Pattern Recognition · Computer Science 2023-08-03 Siao Liu , Zhaoyu Chen , Yang Liu , Yuzheng Wang , Dingkang Yang , Zhile Zhao , Ziqing Zhou , Xie Yi , Wei Li , Wenqiang Zhang , Zhongxue Gan

The choice of representation for geographic location significantly impacts the accuracy of models for a broad range of geospatial tasks, including fine-grained species classification, population density estimation, and biome classification.…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Aayush Dhakal , Srikumar Sastry , Subash Khanal , Adeel Ahmad , Eric Xing , Nathan Jacobs

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen…

Machine Learning · Computer Science 2018-06-08 Ruben Rodriguez Torrado , Philip Bontrager , Julian Togelius , Jialin Liu , Diego Perez-Liebana

Generalized singular values (GSVs) play an essential role in the comparative analysis. In the real world data for comparative analysis, both data matrices are usually numerically low-rank. This paper proposes a randomized algorithm to first…

Numerical Analysis · Mathematics 2024-04-16 Weiwei Xu , Weijie Shen , Wen Li , Weiguo Gao , Yingzhou Li

Recent advances in bandit tools and techniques for sequential learning are steadily enabling new applications and are promising the resolution of a range of challenging related problems. We study the game tree search problem, where the goal…

Machine Learning · Statistics 2017-11-07 Emilie Kaufmann , Wouter Koolen

Training deep reinforcement learning agents on environments with multiple levels / scenes / conditions from the same task, has become essential for many applications aiming to achieve generalization and domain transfer from simulation to…

Machine Learning · Computer Science 2020-05-26 Jaskirat Singh , Liang Zheng

Gradient-based methods are often used for policy optimization in deep reinforcement learning, despite being vulnerable to local optima and saddle points. Although gradient-free methods (e.g., genetic algorithms or evolution strategies) help…

Machine Learning · Computer Science 2019-12-24 Xiaobai Ma , Katherine Driggs-Campbell , Zongzhang Zhang , Mykel J. Kochenderfer

We introduce "Search with Amortized Value Estimates" (SAVE), an approach for combining model-free Q-learning with model-based Monte-Carlo Tree Search (MCTS). In SAVE, a learned prior over state-action values is used to guide MCTS, which…

Auto-bidding, with its strong capability to optimize bidding decisions within dynamic and competitive online environments, has become a pivotal strategy for advertising platforms. Existing approaches typically employ rule-based strategies…

Machine Learning · Computer Science 2025-04-28 Jingtong Gao , Yewen Li , Shuai Mao , Peng Jiang , Nan Jiang , Yejing Wang , Qingpeng Cai , Fei Pan , Peng Jiang , Kun Gai , Bo An , Xiangyu Zhao

The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search algorithm that uses a variant of MCTS which we enhanced by 1)…

Machine Learning · Computer Science 2020-05-26 Arta Seify , Michael Buro

Although well-established in general reinforcement learning (RL), value-based methods are rarely explored in constrained RL (CRL) for their incapability of finding policies that can randomize among multiple actions. To apply value-based…

Machine Learning · Computer Science 2022-06-28 Tianchi Cai , Wenpeng Zhang , Lihong Gu , Xiaodong Zeng , Jinjie Gu

This paper presents Generalized Proof-Number Monte-Carlo Tree Search: a generalization of recently proposed combinations of Proof-Number Search (PNS) with Monte-Carlo Tree Search (MCTS), which use (dis)proof numbers to bias UCB1-based…

Artificial Intelligence · Computer Science 2025-06-17 Jakub Kowalski , Dennis J. N. J. Soemers , Szymon Kosakowski , Mark H. M. Winands

Reinforcement learning has shown great potential in generalizing over raw sensory data using only a single neural network for value optimization. There are several challenges in the current state-of-the-art reinforcement learning algorithms…

Machine Learning · Computer Science 2018-10-04 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Online planning in continuous state, action, and observation spaces remains challenging for autonomous systems. While Monte Carlo Tree Search (MCTS) scales effectively via sampling, most continuous (PO)MDP solvers do not exploit…

Artificial Intelligence · Computer Science 2026-05-19 Idan Lev-Yehudi , Michael Novitsky , Moran Barenboim , Ron Benchetrit , Vadim Indelman

Approximate Nearest Neighbor Search (ANNS) underpins many large-scale data mining and machine learning applications, with efficient retrieval increasingly hinging on GPU acceleration as dataset sizes grow. Although graph-based approaches…

Databases · Computer Science 2026-02-20 Yaowen Liu , Xuejia Chen , Anxin Tian , Haoyang Li , Qinbin Li , Xin Zhang , Alexander Zhou , Chen Jason Zhang , Qing Li , Lei Chen

Autonomous robot exploration (ARE) is the process of a robot autonomously navigating and mapping an unknown environment. Recent Reinforcement Learning (RL)-based approaches typically formulate ARE as a sequential decision-making problem…

Robotics · Computer Science 2025-09-17 Haozhan Ni , Jingsong Liang , Chenyu He , Yuhong Cao , Guillaume Sartoretti