English
Related papers

Related papers: ViSTAR: Virtual Skill Training with Augmented Real…

200 papers

Interactive reinforcement learning, where humans actively assist during an agent's learning process, has the promise to alleviate the sample complexity challenges of practical algorithms. However, the inner workings and state of the robot…

Robotics · Computer Science 2021-10-12 Ziyi Zhang , Samuel Micah Akai-Nettey , Adonai Addo , Chris Rogers , Jivko Sinapov

Fine-tuning multilingual ASR models like Whisper for low-resource languages often improves read speech but degrades spontaneous audio performance, a phenomenon we term studio-bias. To diagnose this mismatch, we introduce Vividh-ASR, a…

Computation and Language · Computer Science 2026-05-14 Kush Juvekar , Kavya Manohar , Aditya Srinivas Menon , Arghya Bhattacharya , Kumarmanas Nethil

Transforming complex actions into discrete skill abstractions has demonstrated strong potential for robotic manipulation. Existing approaches mainly leverage latent variable models, e.g., VQ-VAE, to learn skill abstractions through learned…

Robotics · Computer Science 2026-04-08 Hao Li , Qi Lv , Rui Shao , Xiang Deng , Yinchuan Li , Jianye Hao , Liqiang Nie

Every day life tasks can present significant challenges for neurodivergent individuals, particularly those with Autism Spectrum Disorders (ASD) who are characterized by specific sensitivities. This contribution describes a virtual reality…

In Augmented Reality (AR), virtual content enhances user experience by providing additional information. However, improperly positioned or designed virtual content can be detrimental to task performance, as it can impair users' ability to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Yanming Xiu , Tim Scargill , Maria Gorlatova

Large Multimodal Models (LMMs) often face a modality representation gap during pretraining: while language embeddings remain stable, visual representations are highly sensitive to contextual noise (e.g., background clutter). To address this…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Yin Xie , Kaicheng Yang , Peirou Liang , Xiang An , Yongle Zhao , Yumeng Wang , Ziyong Feng , Roy Miles , Ismail Elezi , Jiankang Deng

Continuous brain-computer interfaces (BCIs) that decode motion trajectories from imagined movement offer intuitive motor control, yet how feedback modality and longitudinal training shape neural representations and decoding performance…

Human-Computer Interaction · Computer Science 2026-05-29 Niall McShane , Attila Korik , Karl McCreadie , Naomi Du Bois , Darryl Charles , Damien Coyle

Real-time 3D trajectory player tracking in sports plays a crucial role in tactical analysis, performance evaluation, and enhancing spectator experience. Traditional systems rely on multi-camera setups, but are constrained by the inherently…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Ryunosuke Hayashi , Kohei Torimi , Rokuto Nagata , Kazuma Ikeda , Ozora Sako , Taichi Nakamura , Masaki Tani , Yoshimitsu Aoki , Kentaro Yoshioka

Motor skills, especially fine motor skills like handwriting, play an essential role in academic pursuits and everyday life. Traditional methods to teach these skills, although effective, can be time-consuming and inconsistent. With the rise…

Machine Learning · Computer Science 2024-08-13 Hadar Mulian , Segev Shlomov , Lior Limonad , Alessia Noccaro , Silvia Buscaglione

Current talking face generation methods mainly focus on speech-lip synchronization. However, insufficient investigation on the facial talking style leads to a lifeless and monotonous avatar. Most previous works fail to imitate expressive…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Liyang Chen , Zhiyong Wu , Runnan Li , Weihong Bao , Jun Ling , Xu Tan , Sheng Zhao

Virtual Reality is used successfully to treat people for regular phobias. A new challenge is to develop Virtual Reality Exposure Training for social skills. Virtual actors in such systems have to show appropriate social behavior including…

Computers and Society · Computer Science 2014-04-16 Catholijn Jonker , Joost Broekens , Aske Plaat

The limited capacity for fine-grained visual perception presents a critical bottleneck for Vision-Language Models (VLMs) in real-world applications. Addressing this is challenging due to the scarcity of high-quality data and the limitations…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Juntian Zhang , Song Jin , Chuanqi Cheng , Yuhan Liu , Yankai Lin , Xun Zhang , Yufei Zhang , Fei Jiang , Guojun Yin , Wei Lin , Rui Yan

Gestures are central to human communication, enriching interactions through non-verbal expression. Virtual avatars increasingly use AI-generated gestures to enhance life-likeness, yet evaluations have largely been confined to 2D. Virtual…

Human-Computer Interaction · Computer Science 2025-09-17 Axel Wiebe Werner , Jonas Beskow , Anna Deichler

Public speaking anxiety affects many individuals, yet opportunities for real-world practice remain limited. This study explores how augmented reality (AR) can provide an accessible training environment for public speaking. Drawing from…

Human-Computer Interaction · Computer Science 2025-04-16 Mark Edison Jim , Jan Benjamin Yap , Gian Chill Laolao , Andrei Zachary Lim , Jordan Aiko Deja

Human Activity Recognition (HAR) involves the automatic identification of user activities and has gained significant research interest due to its broad applicability. Most HAR systems rely on supervised learning, which necessitates large,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Xian Gao , Haoyue Zhang , Zongyun Zhang , Jiacheng Ruan , Ting Liu , Yuzhuo Fu

Realistic, high-fidelity 3D facial animations are crucial for expressive avatar systems in human-computer interaction and accessibility. Although prior methods show promising quality, their reliance on the mesh domain limits their ability…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Alexandre Symeonidis-Herzig , Özge Mercanoğlu Sincan , Richard Bowden

Reliable simulation evaluation of robot manipulation policies serves as a high-fidelity proxy for real-world performance. Although existing benchmarks cover a wide range of task categories, they lack visual realism, creating a large domain…

Robotics · Computer Science 2026-05-08 Yixin Zhu , Zixiong Wang , Jian Yang , Jin Xie , Jingyi Yu , Jiayuan Gu , Beibei Wang

Virtual Reality (VR) users often encounter postural instability, i.e., balance issues, which can be a significant impediment to universal usability and accessibility, particularly for those with balance impairments. Prior research has…

Human-Computer Interaction · Computer Science 2022-08-22 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

We introduce a Virtual Reality (VR) one-on-one tutoring system to support anatomy education. A student uses a fully immersive VR headset to explore the anatomy of the base of the human skull. A teacher guides the student by using the…

Human-Computer Interaction · Computer Science 2020-11-17 Patrick Saalfeld , Anna Schmeier , Wolfgang D'Hanis , Hermann-Josef Rothkötter , Bernhard Preim

Active speaker detection (ASD) and virtual cinematography (VC) can significantly improve the remote user experience of a video conference by automatically panning, tilting and zooming of a video conferencing camera: users subjectively rate…

Audio and Speech Processing · Electrical Eng. & Systems 2022-05-26 Ross Cutler , Ramin Mehran , Sam Johnson , Cha Zhang , Adam Kirk , Oliver Whyte , Adarsh Kowdle
‹ Prev 1 3 4 5 6 7 10 Next ›