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Multimodal deep-learning models power interactive video retrieval by ranking keyframes in response to textual queries. Despite these advances, users must still browse ranked candidates manually to locate a target. Keyframe arrangement…

Multimedia · Computer Science 2025-10-07 Bastian Jäckl , Jiří Kruchina , Lucas Joos , Daniel A. Keim , Ladislav Peška , Jakub Lokoč

Virtual Reality (VR) and Augmented Reality (AR) tools have been applied in all engineering fields in order to avoid the use of physical prototypes, to train in high-risk situations, and to interpret real or simulated results. In order to…

Human-Computer Interaction · Computer Science 2025-01-17 Shahin Doroudian

In comparison to traditional footage, 360{\deg} videos can convey engaging, immersive experiences and even be utilized to create interactive virtual environments. Like regular recordings, these videos need to consider the privacy of…

Human-Computer Interaction · Computer Science 2024-05-10 Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa

Video transition effects are widely used in video editing to connect shots for creating cohesive and visually appealing videos. However, it is challenging for non-professionals to choose best transitions due to the lack of cinematographic…

Computer Vision and Pattern Recognition · Computer Science 2022-07-28 Yaojie Shen , Libo Zhang , Kai Xu , Xiaojie Jin

Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has been on the…

Human-Computer Interaction · Computer Science 2022-03-16 Elif Hilal Korkut , Elif Surer

Diffusion models have transformed the image-to-image (I2I) synthesis and are now permeating into videos. However, the advancement of video-to-video (V2V) synthesis has been hampered by the challenge of maintaining temporal consistency…

Computer Vision and Pattern Recognition · Computer Science 2024-01-01 Feng Liang , Bichen Wu , Jialiang Wang , Licheng Yu , Kunpeng Li , Yinan Zhao , Ishan Misra , Jia-Bin Huang , Peizhao Zhang , Peter Vajda , Diana Marculescu

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

Human-Computer Interaction · Computer Science 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

Multimedia · Computer Science 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan

Video Instance Segmentation (VIS) fundamentally struggles with pervasive challenges including object occlusions, motion blur, and appearance variations during temporal association. To overcome these limitations, this work introduces…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Quanzhu Niu , Yikang Zhou , Shihao Chen , Tao Zhang , Shunping Ji

Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phenomena through guided experiments. This study aims to…

The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…

Human-Computer Interaction · Computer Science 2025-04-22 Zheng Wei , Junxiang Liao , Lik-Hang Lee , Huamin Qu , Xian Xu

With the commercialization of virtual/augmented reality (VR/AR) devices, there is an increasing interest in combining immersive and non-immersive devices (e.g., desktop computers) for asymmetric collaborations. While such asymmetric…

Human-Computer Interaction · Computer Science 2024-08-12 Daniel Enriquez , Wai Tong , Chris North , Huamin Qu , Yalong Yang

In contrast to traditional videos, the imaging in virtual reality (VR) is 360{\deg}, and it consumes larger bandwidth to transmit video contents. To reduce bandwidth consumption, tile-based streaming has been proposed to deliver the focused…

Networking and Internet Architecture · Computer Science 2021-10-05 Chiao-Wen Lin , Chih-Hang Wang , De-Nian Yang , Wanjiun Liao

We consider an interactive multiview video streaming (IMVS) system where clients select their preferred viewpoint in a given navigation window. To provide high quality IMVS, many high quality views should be transmitted to the clients.…

Multimedia · Computer Science 2015-06-26 Ana De Abreu , Laura Toni , Nikolaos Thomos , Thomas Maugey , Fernando Pereira , Pascal Frossard

Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…

Networking and Internet Architecture · Computer Science 2021-03-12 Miao Hu , Xianzhuo Luo , Jiawen Chen , Young Choon Lee , Yipeng Zhou , Di Wu

Multiview depth imagery will play a critical role in free-viewpoint television. This technology requires high quality virtual view synthesis to enable viewers to move freely in a dynamic real world scene. Depth imagery at different…

Computer Vision and Pattern Recognition · Computer Science 2023-01-30 Pravin Kumar Rana , Markus Flierl

In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene.…

Recent video depth estimation methods achieve great performance by following the paradigm of image depth estimation, i.e., typically fine-tuning pre-trained video diffusion models with massive data. However, we argue that video depth…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Haodong Li , Chen Wang , Jiahui Lei , Kostas Daniilidis , Lingjie Liu

Virtual Reality enables the exploration of large information spaces. In physically constrained spaces such as airplanes or buses, controller-based or mid-air interaction in mobile Virtual Reality can be challenging. Instead, the input space…

Human-Computer Interaction · Computer Science 2020-11-02 Tim Menzner , Travis Gesslein , Alexander Otte , Jens Grubert

This study evaluates the usage of virtual reality (VR) technologies as a teaching tool in oral placement therapy, a subset of speech therapy. The researcher distributed instructional videos using traditional lecture and modified…

Human-Computer Interaction · Computer Science 2024-04-25 Daniel E. Killough