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We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

Human-Computer Interaction · Computer Science 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

Immersive technologies expand the potential for collaborative sense-making and visual analysis via head-worn displays (HWDs), offering customizable, high-resolution perspectives of a shared visualization space. In such an immersive…

Human-Computer Interaction · Computer Science 2025-11-25 Tamzid Hossain , Md. Fahimul Islam , Farida Chowdhury

While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…

Multimedia · Computer Science 2017-11-20 Mohammad Hosseini , Viswanathan Swaminathan

Comprehending and exploring large and complex data is becoming increasingly important for users in a wide range of application domains. Still, non-experts in visual data analysis often have problems with correctly reading and interpreting…

Human-Computer Interaction · Computer Science 2022-07-12 Christina Stoiber , Conny Walchshofer , Margit Pohl , Benjamin Potzmann , Florian Grassinger , Holger Stitz , Marc Streit , Wolfgang Aigner

360{\deg} video provides an immersive experience for viewers, allowing them to freely explore the world by turning their head. However, creating high-quality 360{\deg} video content can be challenging, as viewers may miss important events…

Graphics · Computer Science 2019-01-15 Chengzhou Tang , Oliver Wang , Feng Liu , Ping Tan

User engagement is greatly enhanced by fully immersive multi-modal experiences that combine visual and auditory stimuli. Consequently, the next frontier in VR/AR technologies lies in immersive volumetric videos with complete scene capture,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Zhengxian Yang , Shi Pan , Shengqi Wang , Haoxiang Wang , Li Lin , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu

Volumetric video, which offers immersive viewing experiences, is gaining increasing prominence. With its six degrees of freedom, it provides viewers with greater immersion and interactivity compared to traditional videos. Despite their…

Multimedia · Computer Science 2024-12-19 Yili Jin , Kaiyuan Hu , Junhua Liu , Fangxin Wang , Xue Liu

Video grounding aims to localize a moment from an untrimmed video for a given textual query. Existing approaches focus more on the alignment of visual and language stimuli with various likelihood-based matching or regression strategies,…

Computer Vision and Pattern Recognition · Computer Science 2021-07-08 Guoshun Nan , Rui Qiao , Yao Xiao , Jun Liu , Sicong Leng , Hao Zhang , Wei Lu

The paper presents a 3D interactive representation of fairly large picture collections which facilitates browsing through unstructured sets of icons or pictures. Implementation of this representation implies choosing between two…

Human-Computer Interaction · Computer Science 2007-08-27 Olivier Christmann , Noëlle Carbonell

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop…

Human-Computer Interaction · Computer Science 2022-10-17 Ying Yang , Tim Dwyer , Michael Wybrow , Benjamin Lee , Maxime Cordeil , Mark Billinghurst , Bruce H. Thomas

Unlike conventional videos, 360{\deg} videos give freedom to users to turn their heads, watch and interact with the content owing to its immersive spherical environment. Although these movements are arbitrary, similarities can be observed…

Multimedia · Computer Science 2021-05-14 Amaya Dharmasiri , Chamara Kattadige , Vincent Zhang , Kanchana Thilakarathna

Traditional data presentations typically separate the presenter and visualization into two separate spaces--the 3D world and a 2D screen--enforcing visualization-centric stories. To create a more human-centric viewing experience, we…

Human-Computer Interaction · Computer Science 2025-05-07 Ji Won Chung , Tongyu Zhou , Ivy Chen , Kevin Hsu , Ryan A. Rossi , Alexa Siu , Shunan Guo , Franck Dernoncourt , James Tompkin , Jeff Huang

Immersive environments enable users to engage in embodied interaction, enhancing the sensemaking processes involved in completing tasks such as immersive analytics. Previous comparative studies on immersive analytics using augmented and…

Human-Computer Interaction · Computer Science 2024-04-08 Xiaoyan Zhou , Anil Ufuk Batmaz , Adam S. Williams , Dylan Schreiber , Francisco Ortega

Background/Context: Currently, the usual interface for visualizing data is based on 2-D screens. Recently, devices capable of visualizing data while immersed in VR scenes are becoming common. However, it has not been studied in detail to…

Software Engineering · Computer Science 2021-09-29 David Moreno-Lumbreras , Gregorio Robles , Daniel Izquierdo-Cortázar , Jesus M. Gonzalez-Barahona

360$^{\circ}$ video requires human viewers to actively control "where" to look while watching the video. Although it provides a more immersive experience of the visual content, it also introduces additional burden for viewers; awkward…

Computer Vision and Pattern Recognition · Computer Science 2017-05-26 Yu-Chuan Su , Kristen Grauman

Advanced video technologies are driving the development of the futuristic Metaverse, which aims to connect users from anywhere and anytime. As such, the use cases for users will be much more diverse, leading to a mix of 360-degree videos…

Networking and Internet Architecture · Computer Science 2023-08-09 Wenhan Yu , Jun Zhao

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

The commercialization of Virtual Reality (VR) headsets has made immersive and 360-degree video streaming the subject of intense interest in the industry and research communities. While the basic principles of video streaming are the same,…

Multimedia · Computer Science 2021-02-17 Federico Chiariotti

How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely on overlapping constructs, heterogeneous instruments, and…

Human-Computer Interaction · Computer Science 2026-02-05 Xiang Li , Wei He , Per Ola Kristensson

Text-to-Video (T2V) retrieval aims to identify the most relevant item from a gallery of videos based on a user's text query. Traditional methods rely solely on aligning video and text modalities to compute the similarity and retrieve…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Adriano Fragomeni , Dima Damen , Michael Wray
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