Related papers: Improved Bounds for Discrete Voronoi Games
Nora and Wanda are two players who choose coefficients of a degree $d$ polynomial from some fixed unital commutative ring $R$. Wanda is declared the winner if the polynomial has a root in the ring of fractions of $R$ and Nora is declared…
Knockout tournaments, also known as single-elimination or cup tournaments, are a popular form of sports competitions. In the standard probabilistic setting, for each pairing of players, one of the players wins the game with a certain (a…
Let $G = (V,E)$ be a graph and let $r,s,k$ be positive integers. "Revolutionaries and Spies", denoted $\cG(G,r,s,k)$, is the following two-player game. The sets of positions for player 1 and player 2 are $V^r$ and $V^s$ respectively. Each…
We study metric distortion in distributed voting, where $n$ voters are partitioned into $k$ groups, each selecting a local representative, and a final winner is chosen from these representatives (or from the entire set of candidates). This…
We consider the distributed single-winner metric voting problem on a line, where agents and alternative are represented by points on the line of real numbers, the agents are partitioned into disjoint districts, and the goal is to choose a…
In 1876, Lewis Carroll proposed a voting system in which the winner is the candidate who with the fewest changes in voters' preferences becomes a Condorcet winner---a candidate who beats all other candidates in pairwise majority-rule…
We study Voronoi cells in the statistical setting by considering preimages of the maximum likelihood estimator that tessellate an open probability simplex. In general, logarithmic Voronoi cells are convex sets. However, for certain…
Consider the following social choice problem. Suppose we have a set of $n$ voters and $m$ candidates that lie in a metric space. The goal is to design a mechanism to choose a candidate whose average distance to the voters is as small as…
We study Voronoi games on temporal graphs as introduced by Boehmer et al. (IJCAI 2021) where two players each select a vertex in a temporal graph with the goal of reaching the other vertices earlier than the other player. In this work, we…
We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…
We study two-player positional games where Maker and Breaker take turns to select a previously unoccupied number in $\{1,2,\ldots,n\}$. Maker wins if the numbers selected by Maker contain a solution to the equation \[…
We consider the following two-player game on a graph. A token is located at a vertex, and the players take turns to move it along an edge to a vertex that has not been visited before. A player who cannot move loses. We analyze outcomes with…
Voter control problems model situations such as an external agent trying to affect the result of an election by adding voters, for example by convincing some voters to vote who would otherwise not attend the election. Traditionally, voters…
This paper presents a new lower bound for the discrete strategy improvement algorithm for solving parity games due to Voege and Jurdziski. First, we informally show which structures are difficult to solve for the algorithm. Second, we…
J. Beck has shown that if two players alternately select previously unchosen points from the plane, Player 1 can always build a congruent copy of any given finite goal set G, in spite of Player 2's efforts to stop him. We give a finite goal…
Winning sets of Schmidt's game enjoy a remarkable rigidity. Therefore, this game (and modifications of it) have been applied to many examples of complete metric spaces (X, d) to show that the set of "badly approximable points", with respect…
We study a game on a graph $G$ played by $r$ {\it revolutionaries} and $s$ {\it spies}. Initially, revolutionaries and then spies occupy vertices. In each subsequent round, each revolutionary may move to a neighboring vertex or not move,…
We define a game on 1-safe Petri nets, where a user plays against an environment in order to reach a goal on the system. The goal is expressed through an LTL-X formula, and represents a behaviour of the system that the user needs to…
We provide mechanisms and new metric distortion bounds for line-up elections. In such elections, a set of $n$ voters, $m$ candidates, and $\ell$ positions are all located in a metric space. The goal is to choose a set of candidates and…
We introduce \emph{$p_n$-random $q_n$-proportion Bulgarian solitaire} ($0<p_n,q_n\le 1$), played on $n$ cards distributed in piles. In each pile, a number of cards equal to the proportion $q_n$ of the pile size rounded upward to the nearest…