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In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures…

Software Engineering · Computer Science 2026-05-28 Yixu Huang , Bo Li , Na Li , Zhe Wang , Kaijie Chen , Haonan Ge , Qingyi Si , Yuanzhe Shen , Ruihan Yang , Guangjing Wang , Hongcheng Guo

Creativity of generative AI models has been a subject of scientific debate in the last years, without a conclusive answer. In this paper, we study creativity from a practical perspective and introduce quantitative measures that help the…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Aditi Ramaswamy , Hana Chockler , Melane Navaratnarajah

Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annotated data. Many existing methods for procedural level…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Negar Mirgati , Matthew Guzdial

Generative AI is an emerging technology that will have a profound impact on society and individuals. Only a decade ago, it was thought that creative work would be among the last to be automated - yet today, we see AI encroaching on creative…

Human-Computer Interaction · Computer Science 2023-05-03 Jonas Oppenlaender , Aku Visuri , Ville Paananen , Rhema Linder , Johanna Silvennoinen

As generative artificial intelligence (AI) continues its ballistic trajectory, everything from text to audio, image, and video generation continues to improve at mimicking human-generated content. Through a series of perceptual studies, we…

Human-Computer Interaction · Computer Science 2025-04-02 Sarah Barrington , Emily A. Cooper , Hany Farid

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

AI-generated content is rapidly becoming a salient component of online information ecosystems, yet its influence on public trust and epistemic judgments remains poorly understood. We present a large-scale mixed-design experiment (N = 1,000)…

Human-Computer Interaction · Computer Science 2025-11-05 Adnan Hoq , Matthew Facciani , Tim Weninger

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

Artificial Intelligence · Computer Science 2020-04-07 Michael Cook

AI creation, such as poem or lyrics generation, has attracted increasing attention from both industry and academic communities, with many promising models proposed in the past few years. Existing methods usually estimate the outputs based…

Artificial Intelligence · Computer Science 2024-09-05 Qian Cao , Xu Chen , Ruihua Song , Hao Jiang , Guang Yang , Zhao Cao

Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimisation was…

Neural and Evolutionary Computing · Computer Science 2021-06-03 Sean P. Walton , Alma A. M. Rahat , James Stovold

The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate…

Machine Learning · Computer Science 2023-10-05 Sajad Mohaghegh , Mohammad Amin Ramezan Dehnavi , Golnoosh Abdollahinejad , Matin Hashemi

This paper proposes a structured methodology to evaluate AI-generated game narratives, leveraging the Delphi study structure with a panel of narrative design experts. Our approach synthesizes story quality dimensions from literature and…

Artificial Intelligence · Computer Science 2025-09-05 Arturo Valdivia , Paolo Burelli

Images are capable of conveying emotions, but emotional experience is highly subjective. Advances in artificial intelligence have enabled the generation of images based on emotional descriptions. However, the level of agreement between the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Miguel Carrasco , Cesar Gonzalez-Martin , Sonia Navajas-Torrente , Raul Dastres

Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework…

Artificial Intelligence · Computer Science 2024-09-05 Bobby Khaleque , Mike Cook , Jeremy Gow

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

User-Generated Content (UGC) refers to any form of content, such as posts and images, created by users rather than by professionals. In recent years, UGC has become an essential part of the evolving video game industry, influencing both…

Multimedia · Computer Science 2024-12-19 Yuyue Liu , Haihan Duan , Wei Cai

The user experience with large-scale generative AI is paradoxical: superhuman fluency meets absurd failures in common sense and consistency. This paper argues that the resulting potent frustration is an ontological problem, stemming from…

Computers and Society · Computer Science 2025-08-27 Mauricio Manhaes , Christine Miller , Nicholas Schroeder

For the past decade, the trajectory of generative artificial intelligence (AI) has been dominated by a model-centric paradigm driven by scaling laws. Despite significant leaps in visual fidelity, this approach has encountered a ``usability…

Artificial Intelligence · Computer Science 2026-02-06 Jiaheng Liu , Yuanxing Zhang , Shihao Li , Xinping Lei

As generative AI models, particularly large language models (LLMs), transform educational feedback practices in higher education (HE) contexts, understanding students' perceptions of different sources of feedback becomes crucial for their…

Human-Computer Interaction · Computer Science 2025-08-13 Audrey Zhang , Yifei Gao , Wannapon Suraworachet , Tanya Nazaretsky , Mutlu Cukurova