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Current middleware systems suffer from drawbacks. Often one is forced to make decisions early in the design process about which classes may participate in inter-machine communication. Further, application level and middleware specific…

Distributed, Parallel, and Cluster Computing · Computer Science 2010-06-30 Álvaro Rebón Portillo , Scott Walker , Graham Kirby , Alan Dearle

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

Human-Computer Interaction · Computer Science 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

Context. Technical Debt (TD), defined as software constructs that are beneficial in the short term but may hinder future change, is a frequently used term in software development practice. Nevertheless, practitioners do not always fully…

Software Engineering · Computer Science 2025-02-05 Marion Wiese , Angelina Heinrichs , Nino Rusieshvili , Rodrigo Rebouças de Almeida , Klara Borowa

AI coding agents can resolve real-world software issues, yet they frequently introduce regressions -- breaking tests that previously passed. Current benchmarks focus almost exclusively on resolution rate, leaving regression behavior…

Software Engineering · Computer Science 2026-03-20 Pepe Alonso , Sergio Yovine , Victor A. Braberman

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

Artificial Intelligence · Computer Science 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

Evaluating graphic designs involves assessing it from multiple facets like alignment, composition, aesthetics and color choices. Evaluating designs in a holistic way involves aggregating feedback from individual expert reviewers. Towards…

Artificial Intelligence · Computer Science 2026-03-13 Sayan Nag , K J Joseph , Koustava Goswami , Vlad I Morariu , Balaji Vasan Srinivasan

Recent advancements in music generation are raising multiple concerns about the implications of AI in creative music processes, current business models and impacts related to intellectual property management. A relevant discussion and…

Sound · Computer Science 2025-07-07 Roser Batlle-Roca , Wei-Hsiang Liao , Xavier Serra , Yuki Mitsufuji , Emilia Gómez

While deep reasoning with long chain-of-thought has dramatically improved large language models in verifiable domains like mathematics, its effectiveness for open-ended tasks such as writing remains unexplored. In this paper, we conduct a…

Computation and Language · Computer Science 2026-04-06 Wanlong Liu , Bo Zhang , Chenliang Li , Shaopeng Lai , Yuning Wu , Xuanyu Lei , Ming Yan

This paper presents an expanded account of the Holistic Cognitive Development (HCD) framework for reflective and creative learning in computing education. The HCD framework integrates design thinking, experiential learning, and reflective…

Multimedia · Computer Science 2026-01-06 Anand Bhojan

This paper presents an empirical study of the software reuse activity by expert designers in the context of object-oriented design. Our study focuses on the three following aspects of reuse : (1) the interaction between some design…

Human-Computer Interaction · Computer Science 2016-08-14 Jean-Marie Burkhardt , Françoise Détienne

Until recently, research into the sustainable design of interactive systems has primarily focused on the direct material impact of a system, through improving its energy efficiency and optimizing its lifecycle. Yet the way a system is…

Human-Computer Interaction · Computer Science 2024-01-17 Laetitia Bornes , Catherine Letondal , Rob Vingerhoeds

Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in…

Computer Science and Game Theory · Computer Science 2025-04-29 David Sychrovský , Martin Schmid , Michal Šustr , Michael Bowling

In the realm of embodied intelligence, the evolution of large language models (LLMs) has markedly enhanced agent decision making. Consequently, researchers have begun exploring agent performance in dynamically changing high-risk scenarios,…

Artificial Intelligence · Computer Science 2025-06-10 Yangqing Zheng , Shunqi Mao , Dingxin Zhang , Weidong Cai

Modern day computer games have extremely large state and action spaces. To detect bugs in these games' models, human testers play the games repeatedly to explore the game and find errors in the games. Such gameplay is exhaustive and time…

Machine Learning · Computer Science 2022-04-21 Max Zuo , Logan Schick , Matthew Gombolay , Nakul Gopalan

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

Human-Computer Interaction · Computer Science 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

Many interactive data systems combine visual representations of data with embedded algorithmic support for automation and data exploration. To effectively support transparent and explainable data systems, it is important for researchers and…

Human-Computer Interaction · Computer Science 2022-11-10 Jeremy E. Block , Eric D. Ragan

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted…

The mobile gaming industry, particularly the free-to-play sector, has been around for more than a decade, yet it still experiences rapid growth. The concept of games-as-service requires game developers to pay much more attention to…

Machine Learning · Computer Science 2024-12-02 Yixiong Wang , Maria Paskevich , Hui Wang

Games have long been used as benchmarks and testing environments for research in artificial intelligence. A key step in supporting this research was the development of game description languages: frameworks that compile domain-specific code…

Artificial Intelligence · Computer Science 2026-03-27 Graham Todd , Alexander G. Padula , Dennis J. N. J. Soemers , Julian Togelius

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

Human-Computer Interaction · Computer Science 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier